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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 729

post #7281 of 10385
Quote:
Originally Posted by CallsignVega View Post

I agree. People don't realize that. Essentially every class in GW2 plays and fights the same. You have no roles. That makes for a snorefest.

Agreed, GvG's (if they ever arrive) wont be any near as epic as they were in GW1, I also think the way weapon skills work now will hinder that greatly. PvP in GW1 was probably the most intense PVP in any MMO, if you werent a well drilled team with defined rolls and responsibilities - along with a well thought out team build, you never stood a chance.
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post #7282 of 10385
Quote:
Originally Posted by Droogie View Post

Well, I got the game. Not sure I like it much. I only paid $35, luckily. I'm just not really understand what to do or anything like that. It doesn't tell you much. I've played many MMO's, and this is the first time I have no idea what abilities to use at the right moments. I didn't even know I could roll backwards for 3 days.

I've played many MMORPGs as well and I was absolutely amazed to see that ANet has delivered this time. It's definitely different than most of the MMORPGs rolled out from the Chinese factories.

It took me a couple days to understand most of what is going on. I recommend you to find a guild and join their VOIP channel, you would definitely get some valuable information from there.

If you like a more straight forward game, perhaps it's time to go back to RuneScape and complete the beginner island again.
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post #7283 of 10385
Quote:
Originally Posted by Karlz3r View Post

Quote:
Originally Posted by Droogie View Post

Well, I got the game. Not sure I like it much. I only paid $35, luckily. I'm just not really understand what to do or anything like that. It doesn't tell you much. I've played many MMO's, and this is the first time I have no idea what abilities to use at the right moments. I didn't even know I could roll backwards for 3 days.

I've played many MMORPGs as well and I was absolutely amazed to see that ANet has delivered this time. It's definitely different than most of the MMORPGs rolled out from the Chinese factories.

It took me a couple days to understand most of what is going on. I recommend you to find a guild and join their VOIP channel, you would definitely get some valuable information from there.

If you like a more straight forward game, perhaps it's time to go back to RuneScape and complete the beginner island again.

Thanks for the dismissive attitude. I expected more on OCN.

I'm not asking for it to hold my hand. It just kind of throws you to the wolves. I'd expect a basic tutorial or something.

Sent from my Galaxy Nexus using Tapatalk 2
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post #7284 of 10385
Quote:
Originally Posted by Droogie View Post

Thanks for the dismissive attitude. I expected more on OCN.
I'm not asking for it to hold my hand. It just kind of throws you to the wolves. I'd expect a basic tutorial or something.
Sent from my Galaxy Nexus using Tapatalk 2

you should have been in beta when there was no tutorial what so ever.

I've been on a gw2 break for almost 2 weeks now and I still really don't have the feeling I'm missing out on anything, my guess is because I'm a pve player...and gw2 has not impressed me 100% in that department. I know I am in minority but I really WISHED gw2 had actual raids.
post #7285 of 10385
Quote:
Originally Posted by Descadent View Post

you should have been in beta when there was no tutorial what so ever.
I've been on a gw2 break for almost 2 weeks now and I still really don't have the feeling I'm missing out on anything, my guess is because I'm a pve player...and gw2 has not impressed me 100% in that department. I know I am in minority but I really WISHED gw2 had actual raids.

I had a fun event last night in the Charr area. It may not be on the level of a raid, but it starts off as a multi step chain event that eventually opens a portal to a mini dungeon. You can only enter the mini dungeon through the portal from the event. From there, you have to work together to solve several puzzles and fight your way past the flame legion. At the end, there was a semi hard champ (underwater) and a rare chest that gave about 4 or so items. Nothing major, but I had fun and it took about 20 minutes.
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post #7286 of 10385
PvE has been a blast! For me anyway. I like the completion style where completing maps 100% gives me a great sense of fulfillment. I am the type of gamer who wants to complete games 100%. Games such as Assassin's Creed and Batman: Arkham City/Asylum are some of my favorite games. Guild Wars 2 is the only MMO that provides this sandbox style map completion system that I know of and at the same time delivers epic graphics and sceneries.

On a side note, got the new driver and honestly I don't think there's much of a difference..Maybe with reflections set to "terrain and sky"? At around 56-70 fps atm. Wish I could get a stable 60 but IDK if that's asking too much..Never thought an MMO would stress my GTX 680 this much lol.
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post #7287 of 10385
Quote:
Originally Posted by Myrtl View Post

I had a fun event last night in the Charr area. It may not be on the level of a raid, but it starts off as a multi step chain event that eventually opens a portal to a mini dungeon. You can only enter the mini dungeon through the portal from the event. From there, you have to work together to solve several puzzles and fight your way past the flame legion. At the end, there was a semi hard champ (underwater) and a rare chest that gave about 4 or so items. Nothing major, but I had fun and it took about 20 minutes.
i did this yesterday for the first time and it was a blast!
post #7288 of 10385
Quote:
Originally Posted by Mach 5 View Post

Agreed, GvG's (if they ever arrive) wont be any near as epic as they were in GW1, I also think the way weapon skills work now will hinder that greatly. PvP in GW1 was probably the most intense PVP in any MMO, if you werent a well drilled team with defined rolls and responsibilities - along with a well thought out team build, you never stood a chance.

You've clearly never played TPvP.
In tournament PvP, there is definite structure. Different classes are assigned different roles.

Guardians and Engineers are often bunkers/control nodes.
Thieves usually support in a team fight, take out/shoot the trebuchet.
Mesmers, Thieves and Eles usually roam and help where needed.

The thing is, these aren't totally defined. Another class could indeed do another's job, but certain classes are better built for it.
The fact that any class can play how they want is the glory of it. I can build my mesmer with toughness and condition damage and stand on that point all day long and be a perfectly fine Bunker. If I want to be a glasscannon, I can. The versatility you have in this game is tremendous. You can take on almost any role, with any class. (Obviously not a healer really, but team fights go on for long enough...)

If you're having trouble in dungeons because you don't have the "trinity", you're doing it wrong.
Take the Searing Effigy, the last boss of the first path of CoF, for instance. You need to keep constant DPS on him while maintaining poison and you cannot die. It's no small task. A random group will most likely not do it. If your team does not know their class, you're going to fail.

The game lets you play how you want rather than trapping you into one roll.
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post #7289 of 10385
Quote:
Originally Posted by Descadent View Post

you should have been in beta when there was no tutorial what so ever.

Yeah, that was fantastic. (no sarcasm) Now I can't even pick up most games without getting stuck in an hour long sequence that teaches me how to use my keyboard and that killing bad guys is a good idea. "Use left click to shoot!" I ONLY HAVE TWO MOUSE BUTTONS. I think I can figure that out on my own.

I would love to see the reaction from people if a company actually released an old-school style sandbox MMO. I mean really old school. Losing gear when you die, near-constant pvp enabled, economy controling, scam filled, backstabbing, unforgiving open world of wild west goodness. People can barely figure out how to play GW2 and it only makes slight (in the grand scheme) changes and people are running around with their pants on their heads confused about how to play their classes. As much as this seems completely the opposite of GW2, I kinda miss that end of the spectrum sometimes. It might just be nostalgia, but there aren't exactly many modern options in this genre right now. Maybe that Arch Age game? People seem excited about that but I haven't done much research on it.
    
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post #7290 of 10385
DayZ goes back to that old-school hardcore type of game, but it's not much of an RPG.
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