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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 749

post #7481 of 10385
Quote:
Originally Posted by mwl5apv View Post

what repair tool are we talking about here? i had the game crash twice on me. i thought it might have been related to my overclock.....

Actually I'm still not 100% sure if the repair tool actually made a difference or if my overclock is causing the crashes as well. If prime95 is to be trusted for stability than my overclock is definitely stable though. Follow these steps to activate the repair tool:

1. Locate the Gw2.exe file in your C: drive.
2. Create a Shortcut and name it "Guild Wars Repair Tool". (doesn't matter but this would be a good name lol)
3. Right click>Properties and on the "target" section simply add "-repair" after the target location.
4. Double click the shortcut, Guild Wars 2 launcher will appear but with a sort of "verification" bar where the download/patch bar is and you can play the game once the repair is complete.

Can't say for certain if the repair tool worked, but I will be playing later or probably tomorrow and see if the game crashes again. It didn't crash after I did the repair though, IDK if it's just a coincidence. Problem is I did a lot of changes to my system so any 1 of them could be causing the issues. First would be my CPU overclock and next would be updated NVIDIA drivers to 306.96.
Edited by BeastRider - 10/16/12 at 7:40pm
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post #7482 of 10385
Quote:
Originally Posted by Unstableiser View Post

Here it is without the ENB

Where'd you get that armour for your guardian? Also, how did you find the option for nail paint colour?
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post #7483 of 10385
Okay I thought GW2 had a first person view because of the posts above. :|
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post #7484 of 10385
Quote:
Originally Posted by BeastRider View Post

Okay I thought GW2 had a first person view because of the posts above. :|

Lol Elder Scrolls ftw

Sent from my DROID X Running ICS CM9
post #7485 of 10385
Yep, sorry I posted on the wrong tab. GW2 related I've only been logging in when the Tequatl timer is up and my toon just stands around waiting for that to happen. I did get an exotic staff out of it last night though so it paid off but I'm too much into Skyrim atm, as you can see. rolleyes.gif

I have a Necro waiting to level he looks fun to play with. I held off going for map completion on my main I imagine it will detract from the experience of rolling a different toon.
post #7486 of 10385
Is there an OCN guild stood up yet? I don't want to read through the 7 thousand posts to find out. If so, who's handling the invites? Some one hook me up.

GW2 display name: Arimis.2758
post #7487 of 10385
Quote:
Originally Posted by Arimis5226 View Post

Is there an OCN guild stood up yet? I don't want to read through the 7 thousand posts to find out. If so, who's handling the invites? Some one hook me up.
GW2 display name: Arimis.2758

We have a Guild Thread but it likes to sink to the bottom of the games forum. Sent you an invite though ^_^
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post #7488 of 10385
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post #7489 of 10385
Although visiting reddit is against my religion... that was a good read. biggrin.gif

As is usually the case... it's the little things that make a difference. Although some of what was discussed was interesting, much of it was pretty obvious from the product and development pace. But it was this little aside that actually made me smile (despite it having no impact whatsoever on the game itself or on the quality of development):
Quote:
// Same line
void Foo () {
...
}

(In response to whether or not they placed curly braces on the same line or the next line of a function) thumb.gif

Also nice that they responded to what we've discussed earlier - there ARE definitely shortcuts and fixes that could be implemented with a few lines of code... however, they aren't interested in implementing anything like that since it creates a problem that requires a secondary fix - so they would much rather take longer to resolve the cause of the problem properly so that all of the game content can benefit rather than simply adding a quick fix to a single problem event/SP/etc. and then having to remember to go back and re-fix it later.

So it's nice to know that there are those 2-3 line fixes... they are simply choosing not to implement them unless they are the right fix. Although that may point to a longer 'growing-pains' phase to the game - it also points to a long-term approach to quality that I think we can all appreciate (eventually). biggrin.gif
post #7490 of 10385
Quote:
Originally Posted by DiGiCiDAL View Post

Although visiting reddit is against my religion... that was a good read. biggrin.gif

As is usually the case... it's the little things that make a difference. Although some of what was discussed was interesting, much of it was pretty obvious from the product and development pace. But it was this little aside that actually made me smile (despite it having no impact whatsoever on the game itself or on the quality of development):
Quote:
// Same line
void Foo () {
...
}

(In response to whether or not they placed curly braces on the same line or the next line of a function) thumb.gif

Also nice that they responded to what we've discussed earlier - there ARE definitely shortcuts and fixes that could be implemented with a few lines of code... however, they aren't interested in implementing anything like that since it creates a problem that requires a secondary fix - so they would much rather take longer to resolve the cause of the problem properly so that all of the game content can benefit rather than simply adding a quick fix to a single problem event/SP/etc. and then having to remember to go back and re-fix it later.

So it's nice to know that there are those 2-3 line fixes... they are simply choosing not to implement them unless they are the right fix. Although that may point to a longer 'growing-pains' phase to the game - it also points to a long-term approach to quality that I think we can all appreciate (eventually). biggrin.gif

Regardless of bugs and broken stuff I'd say the game is really quality. I do agree with you and like that they will take time to add the right lines of code to get a proper fix.

Sent from my DROID X Running ICS CM9
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