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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 76

post #751 of 10385
Hopefully my rig can run this (/sarcasm). It'll be the last one in my game collection for my sig rig until I upgrade it in 3-4 years from now.
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post #752 of 10385
Thread Starter 
G Star 2011 demo info and videos:

Quote:
The G-Star demo does indeed feature some new things. Some things are for this demo only, for example the armor you see is high level armor which will indeed appear as an option in the western version of the game but for the korean demo we start out players wearing it. We'll explain things in a series of blog posts this week so sit tight, more info is on the way.
Quote:
Hey everyone, I'm seeing a bit of confusion about the G-Star demo. Given that this demo is being presented in Asia and that we are further along in development, we have been able to add in options that make the game look more visually appealing and we have also tweaked it so that the people attending G-Star will find it approachable.

The faces and armors are not region-specific. A few faces that would be more appealing to Asian gamers were added to the G-Star demo. Everyone has access to those faces. We put in some flashier armor for the G-Star demo, but that armor is available as high-level armor to everyone.

Again: the reason you see faces that would be more appealing to Asian markets in the G-Star demo, but not the more Western faces is because this is a demo for a convention in Asia. It doesn't mean that we have [removed] more Western-looking faces from the game, but rather we are tailoring the demo experience to the region. It's good marketing.

There will be a video later this week that will show you just how flexible the character creator is in terms of making faces that are appealing to your preferences--whether it is more youthful features or whether you want your character to be more battle-weary/rugged. So don't stress out about it.



post #753 of 10385
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Edited by FLCLimax - 11/10/11 at 5:32pm
post #754 of 10385
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Edited by FLCLimax - 11/10/11 at 5:33pm
post #755 of 10385
Man, I wish they would hurry up and release this game!
    
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post #756 of 10385
I really liked aion

this looks better biggrin.gif
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post #757 of 10385
Thanks Climax. You never fail in keeping us posted. thumb.gif
The animations and the facial gestures looks better than ever. I hope they keep their word about a beta before the year ends. yessir.gif
I like the asian gear on the female characters. yessir.gif
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post #758 of 10385
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post #759 of 10385
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Quote:
Hello, my name is Chuck Jackman. I direct the motion capture and animation of the cinematic conversations in Guild Wars 2, and I am here to give you a little insight into the process. What exactly is a cinematic conversation? I’m glad you asked. If you’ve played the Guild Wars 2 demo, you’ve seen the brief cutscenes that take place between the story NPCs and your player character. These are cinematic conversations.

Until now, you have only seen our placeholder versions of the conversations. This is because, here at ArenaNet, we have a very iterative development process, which allows us to layer in content at various levels of completion. This lets us see how everything is jibing and then tweak and refine as we go. We took advantage of this approach with the cinematic conversations so that our writers and designers could still get a feel for the pacing of the story and events while we worked on identifying what we wanted to get across visually. This also allowed us to refine the tools and process.

When we started production of Guild Wars 2, we knew we wanted to do more with the story through cutscenes than we had in the original Guild Wars. It was decided early on that we would have three tiers of cinematics in the game. Tier 1, or “Full Cinematics,” would be the high-action, Ascalon-destroying, dragon-smashing moments of the story. These would be handled in our proprietary tool, called Cameo, and done by the same amazingly talented team that handles the beautiful trailers you’ve seen. These use a marriage of 2-D and 3-D art and animation.

Then we have tier 2. These are the nuts-and-bolts story moments, all the twists and turns, and the proverbial meat of your character’s personal tale. These are not pre-rendered and take place when the story needs more than in-game action to progress. These are the cinematic conversations.

Scenes occur in the game as text spoken by NPCs and are usually more for giving direction and information than they are about story content.The third and final tier we refer to as “scenes.”


**** just got real.
post #760 of 10385
Top Notch. Very impressive. I think its safe to say that its better than some single player game convo cut scenes.
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