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post #9351 of 10385
Quote:
Originally Posted by Shaba View Post

Just finished my story mode. what a total let down! i feel like they should reward you A LOT more then what they do. at least give a guarantee exotic with better chance for precusor. i received 3 greens aka trash. what a let down. the final boss fight was pretty sad too. it could have been wayyyyy more epic. oh well, at least that chapter is closed and i dont have to see that icon on my page anymore.

Yeah that bothers me but I can't seem to bother myself to finish it.
post #9352 of 10385
Popping back in again. Decided that I do want to pick up on GW2 again, but I'm not entirely sure if I want to keep hammering away on the Warrior I had been playing when I first got into the game. I understand that classes always change and are in flux, but is there a general hierarchy of what professions are 'better' than others for pvp and wvw? Or even for dungeons/raids for that matter (not sure how that works in GW2 since I never got very far in if there even are raids) considering the whole trinity concept isn't quite exactly in play in GW2? I've been looking at the Thief, Mesmer, and Necromancer as possibilities since they seem to be mobile and decent damage dealers with some utility. It be cool if anyone can weigh in on some of my thoughts, thanks.
post #9353 of 10385
Quote:
Originally Posted by Blyght View Post

Popping back in again. Decided that I do want to pick up on GW2 again, but I'm not entirely sure if I want to keep hammering away on the Warrior I had been playing when I first got into the game. I understand that classes always change and are in flux, but is there a general hierarchy of what professions are 'better' than others for pvp and wvw? Or even for dungeons/raids for that matter (not sure how that works in GW2 since I never got very far in if there even are raids) considering the whole trinity concept isn't quite exactly in play in GW2? I've been looking at the Thief, Mesmer, and Necromancer as possibilities since they seem to be mobile and decent damage dealers with some utility. It be cool if anyone can weigh in on some of my thoughts, thanks.

-Mesmers (when they hit 80) & Warriors are considered the kings of dungeon running.
-Theives are good in WvW in small havoc groups or solo roaming. IF you are skilled enough they're almost as good as having a warrior for DPS in PvE.
-Necros are good in WvW due to them being able to tag alot of enemies which means alot of lootbags and having one of the highest HP pools in the game. As far as mobility your better off running in a group if your doing WvW. For PvE they are really good as DPS or support.
-Mesmer are always wanted in WvW and PvE due to their Utility.
- Like i said earlier Warriors are really good at DPSing. They are pretty much the hardest hitting class, but the thing is they need the target to be rooted or standing in one place in order to do massive damage. Which rarely happens in WvW but happens all the time in PvE.

What ever you do don't touch Rangers(my main) they just got hit with the nerf bat and you really have to be skilled in order to maximized their potential.

If you have any questions feel free to send me a whisper in game: Alphastatus.6729 or you can contact Tosaka in-game as well. We also have a OCN Guild if you want to join. You can whisper me or Tosaka for an invite aswell,
post #9354 of 10385
Quote:
Originally Posted by Blyght View Post

Popping back in again. Decided that I do want to pick up on GW2 again, but I'm not entirely sure if I want to keep hammering away on the Warrior I had been playing when I first got into the game. I understand that classes always change and are in flux, but is there a general hierarchy of what professions are 'better' than others for pvp and wvw? Or even for dungeons/raids for that matter (not sure how that works in GW2 since I never got very far in if there even are raids) considering the whole trinity concept isn't quite exactly in play in GW2? I've been looking at the Thief, Mesmer, and Necromancer as possibilities since they seem to be mobile and decent damage dealers with some utility. It be cool if anyone can weigh in on some of my thoughts, thanks.

You already ruled out elementalists? frown.gif They have excellent mobility and we do quite a bit of damage without being glassy at the same time. Also, the attunement swapping makes for extremely active gameplay that I haven't really found with the other classes.
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post #9355 of 10385
Go Guardian. Never die.
post #9356 of 10385
Quote:
Originally Posted by Blyght View Post

Popping back in again. Decided that I do want to pick up on GW2 again, but I'm not entirely sure if I want to keep hammering away on the Warrior I had been playing when I first got into the game. I understand that classes always change and are in flux, but is there a general hierarchy of what professions are 'better' than others for pvp and wvw? Or even for dungeons/raids for that matter (not sure how that works in GW2 since I never got very far in if there even are raids) considering the whole trinity concept isn't quite exactly in play in GW2? I've been looking at the Thief, Mesmer, and Necromancer as possibilities since they seem to be mobile and decent damage dealers with some utility. It be cool if anyone can weigh in on some of my thoughts, thanks.

I dont do WvW or PvP but Mesmer, guardian and warrior is probably the most wanted classes there are for dungeons.
    
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post #9357 of 10385
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Originally Posted by cisys View Post

I dont do WvW or PvP but Mesmer, guardian and warrior is probably the most wanted classes there are for dungeons.

It is actually sad that that is true. I love my Guard and Warrior but I wish other classes were just as awesome. I would love to see some other classes start to own face and be in demand. I dont know what they need to add to the other classes to make this happen but that isn't for me to figure out smile.gif

My ideal dungeon run: 2 Warriors, 2 Guardians, 1 Mesmer

Get constant damage reduction and heals (depending on spec) and solid DPS while lots of utility from Mes.
post #9358 of 10385
Quote:
Originally Posted by Shaba View Post

It is actually sad that that is true. I love my Guard and Warrior but I wish other classes were just as awesome. I would love to see some other classes start to own face and be in demand. I dont know what they need to add to the other classes to make this happen but that isn't for me to figure out smile.gif

My ideal dungeon run: 2 Warriors, 2 Guardians, 1 Mesmer

Get constant damage reduction and heals (depending on spec) and solid DPS while lots of utility from Mes.

yea.... Those three classes are the most wanted in dungeons, the good thing is that no one really cares what class you are in dungeons beside CoF(wanting 4 zerk warrior and 1 mes) and fotm(most of the time wanting at least 1 guard). So in PvE/Dungeons, running any class or the class that you like the most would make the experience more fun.
    
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post #9359 of 10385
what server do you guys play on?
post #9360 of 10385
Fort Aspenwood.
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