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Metro 2033 Benchmark Thread (Using Official Tool) - Page 58

post #571 of 1056
Here are mine, though I have a serious concern with the results, as they illustrate exactly why playing Metro 2033 is extremely painful and frustrating for me . It appears many of you have similar results though I didn't see anyone mention it:

WingmanSR - i5 2500k @4.5gHz - gtx 570 (900/1900) - 40.33 @ 1920x1080

Average

Overview

Now this deeply troubles me...


The green line I added highlights exactly what my concern is; why the massive, sudden and frequent drops in FPS? What in the world is causing this? This happens during normal gameplay and it is very distracting, and absolutely demolishes my will to continue playing, which is quite sad as without this the game would be stellar.

This also happens at the lowest resolution, on 'low' graphics settings and with all features disabled; OCed or stock, doesn't matter.

Setting CPU priority to 'realtime' eliminates this, however, it results in audio problems and the occasional CTD. Raising PCI latency from 32 to 128 improves it to a playable and enjoyable level, but is not stable beyond an hour or so.


edit--Hmmm, it's not displaying images for me, what am I doing wrong:

"Average
[.IMG]http://imageshack.us/photo/my-images/718/summerys.png/[/IMG]
Overview
[.IMG]http://imageshack.us/photo/my-images/703/unledtew.png/[/IMG]
Now this deeply troubles me...
[.IMG]http://imageshack.us/photo/my-images/576/whiskeytangofoxtrot.png/[/IMG]"
Edited by WingmanSR - 5/9/11 at 12:47am
post #572 of 1056
Quote:
Originally Posted by WingmanSR View Post
"Average

Overview

Now this deeply troubles me...
"
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post #573 of 1056
Turn off advanced physx.
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post #574 of 1056
Quote:
Originally Posted by Defoler View Post
Defoler ---- I7-980x@4.47 ---- Tri-Sli 580 (900/2004/1800) ---- 111.87 FPS

does anyone have an idea about what is causing the large, abrupt and frequent 'FPS chasms' seen in many benchmark graphs, such as those in the graph posted by the gentleman I quoted?

I will fiddle with the .cfg and my current OC/BIOS settings and see if I can run a bench that reduces this effect. My current hunch is that it has something to do with audio processing or HDD access in game.

Disabling adv. PhysX did not eliminate this.

EDIT -- Is there anyone with the game loaded to SSD that has posted a benchmark or that could possibly run and post one?
Edited by WingmanSR - 5/9/11 at 11:21am
post #575 of 1056
Quote:
Originally Posted by WingmanSR View Post
does anyone have an idea about what is causing the large, abrupt and frequent 'FPS chasms' seen in many benchmark graphs, such as those in the graph posted by the gentleman I quoted?

I will fiddle with the .cfg and my current OC/BIOS settings and see if I can run a bench that reduces this effect. My current hunch is that it has something to do with audio processing or HDD access in game.

Disabling adv. PhysX did not eliminate this.

EDIT -- Is there anyone with the game loaded to SSD that has posted a benchmark or that could possibly run and post one?
All graphs I've seen are like that. Single cards as well. Mine is like that on a single GTX 580 loading from SSD.
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post #576 of 1056
Metro 2033 is just a hardware intensive game. No video card(s) on the market today is going to even out those peaks and valleys fully....
post #577 of 1056
it certainly is hardware intensive, but what puzzles me is running at the lowest possible resolution, on low settings, with physx disabled(regardless of which DX api is being used) I will get a fairly steady ~120-150FPS, with frequent drops down to 4-5FPS that last 50-200 milliseconds. the result is stuttering, choppy gameplay and benches that look like tiny slices have been removed. ?:-/

Metro 2033 is almost entirely GPU dependent, toms hardware showed very little difference(within the margin of error) between different CPUs. downclocking to 3.0ghz fron 4.5 cost me a measly 5fps.
post #578 of 1056
5 fps average isn't measly when it could be the difference between 40 and 20, if only for a few seconds.

I don't share your issue, at any setting.
Edited by BallaTheFeared - 5/9/11 at 2:04pm
    
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post #579 of 1056
Quote:
Originally Posted by WingmanSR View Post
does anyone have an idea about what is causing the large, abrupt and frequent 'FPS chasms' seen in many benchmark graphs, such as those in the graph posted by the gentleman I quoted?

I will fiddle with the .cfg and my current OC/BIOS settings and see if I can run a bench that reduces this effect. My current hunch is that it has something to do with audio processing or HDD access in game.

Disabling adv. PhysX did not eliminate this.

EDIT -- Is there anyone with the game loaded to SSD that has posted a benchmark or that could possibly run and post one?
This was done with an SSD

ACHILEE5----2600k @ 4.9GHz----GTX480 (840/1680/1900)----53.27fps

http://www.overclock.net/12894418-post355.html

"audio processing"
My Sound Card's an X-Fi Extreme Gamer
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post #580 of 1056
Quote:
Originally Posted by ACHILEE5 View Post
This was done with an SSD

ACHILEE5----2600k @ 4.9GHz----GTX480 (840/1680/1900)----53.27fps

http://www.overclock.net/12894418-post355.html

"audio processing"
My Sound Card's an X-Fi Extreme Gamer
Looks like having the game on the SSD makes all the difference. I need to get a larger SSD for just my gaming files. Can't afford one large enough for windows and games.
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