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Metro 2033 Benchmark Thread (Using Official Tool) - Page 9

post #81 of 1056
Quote:
Originally Posted by kora04 View Post
Want to hear something that'll cheer you up?

I get 15 FPS on DX 11, 10, and 9 @ 1440x900!

3 more days for my e8500!

have you tried checking CPU usage while in the benchmark?


use this and make feel like I didn't waste 20 mins of my life lol
http://www.overclock.net/graphics-ca...l#post10583925
20 minutes! Thanks! I did look into those threads again and re-downloaded PE. Much appreciated.

Quote:
Originally Posted by brettjv View Post
Actually SS, if you look at my usage graphs here:

http://www.overclock.net/10591500-post9.html

They exhibit a similar phenomenon. It's like the cards have to 'warm up' in the beginning of the benchmark each time ... kinda strange.

And yeah ... at these settings, on this game ... 3.7 vs 4.2GHz on your rig ... that's not likely to make a difference in performance. Now, if you had tri-SLI 480's and an e7200 at 3.0GHz ... that'd be a different story
Well that's exactly what I said to myself when I first noticed it.
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post #82 of 1056
Quote:
Originally Posted by CallsignVega View Post
There is no warming up of graphics cards. The dips you see in GPU utilization are high CPU stress parts of the benchmark where the CPU doesn't send enough information to the GPU(s) to max out. Happens all the time with my i7 @ 4.2Ghz with GX480-SLI.
Does anyone have a CPU usage graph to confirm this theory?
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post #83 of 1056
Quote:
Originally Posted by CallsignVega View Post
There is no warming up of graphics cards. The dips you see in GPU utilization are high CPU stress parts of the benchmark where the CPU doesn't send enough information to the GPU(s) to max out. Happens all the time with my i7 @ 4.2Ghz with GX480-SLI.
I know they aren't LITERALLY having to warm up, that's why I said it's 'like' that.

And as I'm constantly telling people around here, GPU Usage that's lower than full *may* be due to the CPU, but they do not *have* to be. Not by a long-shot. This phenomenon can be caused by many things.

Quote:
Originally Posted by Slightly skewed View Post
Does anyone have a CPU usage graph to confirm this theory?
And ya also cannot positively confirm or deny a CPU bottleneck by looking at the CPU usage graphs in the Task Manager
Edited by brettjv - 9/9/10 at 9:05am
    
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post #84 of 1056
It would really be awesome to have a DirectX10 list as well. I don't plan on upgrading for a few months yet to a DX11 card and there are quite a few of us that would love to participate I'm sure. At least think about it?
 
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post #85 of 1056
Here's a couple screenies showing CPU usage along with AB graphs.

The problem with looking at the CPU graphs to determine a bottleneck is that the individual core-usage graphs are basically inaccurate. Although as you can see, the game appears to happily use 6 of the cores to a fairly significant degree, that unfortunately does not have to be true at all, because Windows is interjecting it's own thread management into the equation.

Note that when you switch over to the cumulative usage graphs, you can see that the total usage taps out at exactly 50% for at couple of very brief points.

This evidence unfortunately leaves one with two possible conclusions:

1) That this game is actually able to utilize up to half of my eight 'cores' (counting hyperthreading), hence the maxing out right at 50% of total CPU usage in the cumulative graph. Because the moment(s) at which this happens are so brief and infrequent, it implies that there should basically be next to no cpu-bottlenecking in this test on my rig, at the frequencies I'm running, at the settings I'm running this test at, OR,

2) This game actually could make use of > than 50% of my 'cores' if the load was high enough. In which case, the individual cpu core usage graphs actually are accurate, in which case in theory my total usage COULD go over 50%, it's just so happens to be maxing out at 50% on this test because of a GPU bottleneck at these settings. In which case, there's definitely not CPU-bottlenecking happening here on my rig.

My prior experience *suggests* to me that #1 is closer to the 'truth' of this situation. So I'm going to run another test here at a much lower resolution, and see if we can't push CPU usage up over 50% by dramatically increasing the framerate. Results to follow shortly.

Edit, okay, I've added two more shots to show usage at 1024x768 and 4xAF (trying to make the test easy on the GPU w/o changing relative CPU load).

Notice that our FPS is up considerably, but our GPU usage also fluctuates considerably more. Notice also that the individual CPU usage graph (shot 3) shows there's solid action on 6 cores, yet the overall usage graph (shot 4) very much stay's 'huddled' at 50%. Note also that the 'grouping' around 50% is much stronger than it was at the higher settings.

Also of interest is the fact that there are few brief moments where the usage does go over 50%, but it's hard to know whether this suggests that Metro is actually capable of using >4 of my cores (i.e. using the hyperthreading).

My guess is that it is NOT, that the bumps above 50% usage are actual just Windows doing something.

Thus, overall the evidence suggests to me that on *my* rig, there is only a *very tiny* bit of CPU bottlenecking happening at the settings chosen on this test.

However, it's entirely possible that someone who's rig isn't balanced in the way mine is (i.e. if they had a less powerful CPU + equal or more powerful gfx setup), that they *might* run into a CPU bottleneck that's actually somewhat significant on this test, at the chosen settings.

Oh, and the evidence very much also strongly suggests that this game can fully utilize up to four cores of one's CPU, but can't use the additional 'cores' added by hyperthreading. Thus, dual cores may well be at a disadvantage in this benchmark.

Thanks for reading, hope at least someone 'learned something' from these tests




Edited by brettjv - 9/9/10 at 10:28am
    
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post #86 of 1056
routek ---- i7 930 @ 4.0GHz ---- SLI GTX460 768MB (880/1760/2200) ---- 60.39 FPS



Stock clock results on the little 460s

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post #87 of 1056
Quote:
Originally Posted by elementskater706 View Post
From the looks of it, the game must be heavily influenced by cpu speed.
Don´t think so, I did a quick test with the following setup

CPU speed 4,0, ram 2000C8, 5870 900/1250 Crossfire CCC 10.8, CAP 10.8a, Metro setup as OP, 2 runs, show second run below.

Avg 58,02, HT on (4 cores/8 threads)
Avg 59,92, HT off (4 cores/4 threads)
Avg 57,36, HT on (2 cores/4 threads)
Avg 56,84, HT off (2 cores/2 threads)


Compare that with cpu speed 4,6 and HT off (4 cores/4 threads), everything else the same

Avg 60,26, HT off (4 cores/4 threads)

Not much of a different, what did a gain going from 4,0 to 4,6, 0,34fps , heavily influenced by cpu speed, na, don´t think so but it did get my above 60fps .

Another interesting thing is that I didn´t got a load on any of my 5870 higher then 90%, have to wait and see if AMD can improve on that.




@brettjv

Very interesting reading, awesome dedication, much appreciated.

I did run a my i7 875k with only two cores (2 cores/2 threads) and Metro 2033 did put some pressure on it, the load most be ~80 - 90% average and tops out at 100% occasionally but I did only loose ~5 - 6% (~3fps) compare to four cores (4 cores/4 threads) at the same speed.

I did notice a more noticeable stuttering with 2 cores then with 4 cores specially after the second part when one have passed the "armored train".


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post #88 of 1056
Wow, this would make sense why AMD users have nice clean graphs and mine along with other i7 users with HT on have the little jerky lines all over the place.

Rep+ for testing that out. Thanks.
    
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post #89 of 1056
How 'influenced by CPU speed' this game (or any game for that matter) is determined by:
1) The inherent CPU-dependency of the particular game, and
2) The balance between your GPU power vs. your CPU power, and
3) The graphical difficulty of the test (resolution, settings, etc), which determines the FPS at which the test should run, which in turn determines how much work the CPU has to do in order to keep up.

In general, this test is pretty difficult, graphically, to run, and the expected FPS is not likely to be especially high. It should exhibit CPU bottlenecking only in cases where the GPU power is inordinately high compared to CPU power.
    
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post #90 of 1056
Thread Starter 
Quote:
Originally Posted by brettjv View Post
Kora, IMHO, rather than just a top 5, you should post everyone's score in the OP who conforms with the stated procedure and makes a 'score line' that you can copy/paste into it. Just organize them by FPS descending.

The most useful thing about a thread like this is as a resource for people wanting to see if their system is performing like it should ... if such a person has to dredge through pages and pages to find a system like their's (since most people's are not 'top 5' caliber), then they won't do it.

I hate how you're always right!

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