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Why don't games use binaural recording?

post #1 of 26
Thread Starter 

I, for one, think games would seem a hell of a lot more real if they introduced binaural recording for the in game voice/sound effects. Why the hell hasn't a game utilized this? I sure haven't played any that do.

So what do you guys think?

post #2 of 26
It would probably be exceptionally difficult, and insanely time-consuming. Plus, it could cause a game to have such a high price tag that they'd be lucky to sell 100. Many of the surround effects would have to be faked which is hard enough already.
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post #3 of 26
I think he missed a spot .

I have heard some good sound demo's included with sound cards but most games don't seem to have the realism like this recording.
    
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post #4 of 26
Quote:
Originally Posted by SpookedJunglist View Post
I think he missed a spot .

I have heard some good sound demo's included with sound cards but most games don't seem to have the realism like this recording.
To make this recording, they had to use a few different microphones as well as other technical things. I mean, many of the sounds in games have to have their positions faked by software which is difficult enough as it is.
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post #5 of 26
Thread Starter 
Quote:
Originally Posted by TwoCables View Post
It would probably be exceptionally difficult, and insanely time-consuming. Plus, it could cause a game to have such a high price tag that they'd be lucky to sell 100. Many of the surround effects would have to be faked which is hard enough already.
Yeah, I figured that using a method such as this would drive up costs, but it can't be THAT significant a difference cant it? I mean, some developers like to boast that their audio/sound effects are far better than others, why not go all the way and use something such as this? I wouldn't mind paying an extra $20 or so if that means I can feel like I have a guy with a sword standing right behind me about to slit my throat. Also, I wouldn't mind having the regular ol' sound recordings in multiplayer, but using this in single player seems like a great idea that developers should at least experiment with.

Quote:
Originally Posted by SpookedJunglist View Post
I think he missed a spot .

I have heard some good sound demo's included with sound cards but most games don't seem to have the realism like this recording.
Yeah, I'm not wearing the best set of cans (G35's), but I can definitely appreciate sound like this.
post #6 of 26
Quote:
Originally Posted by F1ForFrags View Post
Yeah, I figured that using a method such as this would drive up costs, but it can't be THAT significant a difference cant it? I mean, some developers like to boast that their audio/sound effects are far better than others, why not go all the way and use something such as this? I wouldn't mind paying an extra $20 or so if that means I can feel like I have a guy with a sword standing right behind me about to slit my throat. Also, I wouldn't mind having the regular ol' sound recordings in multiplayer, but using this in single player seems like a great idea that developers should at least experiment with.



Yeah, I'm not wearing the best set of cans (G35's), but I can definitely appreciate sound like this.
They would have to record every last sound effect in the game with real microphones. Then, they'd have to re-record every possible scenario, movement, situation, fight, etc. until they've covered ALL of the possibilities (which is impossible). Then, they'd have to code it so that no matter what you do in the game, it always choose the right audio recording so that it matches what you're doing. On top of this, your system would need to be fast enough to process it in real time.

Oh yeah, and they'd need to rent large amounts of land for the outdoor scenes in games so that they can do whatever they want, like blow stuff up, drive vehicles, etc. all while making their audio recordings using several microphones. Plus, they'd have to spend years getting all of the recordings so that no situation you encounter (or create) is without sound.

In other words: it will never happen due to the very nature of video games. After all, the amount of work, time, money and planning to make a game have true binaural effects would be astronomical.
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post #7 of 26
Thread Starter 
Quote:
Originally Posted by TwoCables View Post
They would have to record every last sound effect in the game with real microphones. Then, they'd have to re-record every possible scenario, movement, situation, fight, etc. until they've covered ALL of the possibilities (which is impossible). Then, they'd have to code it so that no matter what you do in the game, it always choose the right audio recording so that it matches what you're doing. On top of this, your system would need to be fast enough to process it in real time.

Oh yeah, and they'd need to rent large amounts of land for the outdoor scenes in games so that they can do whatever they want, like blow stuff up, drive vehicles, etc. all while making their audio recordings using several microphones. Plus, they'd have to spend years getting all of the recordings so that no situation you encounter (or create) is without sound.

In other words: it will never happen due to the very nature of video games. After all, the amount of work, time, money and planning to make a game have true binaural effects would be astronomical.
I'll donate my time in order to make it happen!

Now anyone have any spare cash lying around? Does Bill Gates use OCN?


Except a fully binaural recorded game within the next 50 years or so.
post #8 of 26
That was a really cool demo. I'm sure games of the future will have capabilities like this.
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post #9 of 26
Quote:
Originally Posted by F1ForFrags View Post
I'll donate my time in order to make it happen!

Now anyone have any spare cash lying around? Does Bill Gates use OCN?


Except a fully binaural recorded game within the next 50 years or so.
$5 says hes one of the mods
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post #10 of 26
Because it can't be done in realtime. Like motion blue used in movies to simulate high framerate, it depends on already knowing the sound that comes next.
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