Originally Posted by F1ForFrags
Yeah, I figured that using a method such as this would drive up costs, but it can't be THAT significant a difference cant it? I mean, some developers like to boast that their audio/sound effects are far better than others, why not go all the way and use something such as this? I wouldn't mind paying an extra $20 or so if that means I can feel like I have a guy with a sword standing right behind me about to slit my throat. Also, I wouldn't mind having the regular ol' sound recordings in multiplayer, but using this in single player seems like a great idea that developers should at least experiment with.
Yeah, I'm not wearing the best set of cans (G35's), but I can definitely appreciate sound like this.
They would have to record every last sound effect in the game with real microphones. Then, they'd have to re-record every possible scenario, movement, situation, fight, etc. until they've covered ALL of the possibilities (which is impossible). Then, they'd have to code it so that no matter what you do in the game, it always choose the right audio recording so that it matches what you're doing. On top of this, your system would need to be fast enough to process it in real time.
Oh yeah, and they'd need to rent large amounts of land for the outdoor scenes in games so that they can do whatever they want, like blow stuff up, drive vehicles, etc. all while making their audio recordings using several microphones. Plus, they'd have to spend years getting all of the recordings so that no situation you encounter (or create) is without sound.
In other words: it will never happen due to the very nature of video games. After all, the amount of work, time, money and planning to make a game have true binaural effects would be astronomical.