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Why don't games use binaural recording? - Page 3

post #21 of 26
Quote:
Originally Posted by F1ForFrags View Post
I, for one, think games would seem a hell of a lot more real if they introduced binaural recording for the in game voice/sound effects. Why the hell hasn't a game utilized this? I sure haven't played any that do.

So what do you guys think?

Link to a video recorded using binaural recording.
it cost so much money and not many people have the right headphone because they are also quite expensive also it takes a lot longer that 7.1 because 7.1 doesnt have sound above you only left right infront and behind binaural has all of those and also above and below
    
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post #22 of 26
Quote:
Originally Posted by andrews2547 View Post
it cost so much money and not many people have the right headphone because they are also quite expensive also it takes a lot longer that 7.1 because 7.1 doesnt have sound above you only left right infront and behind binaural has all of those and also above and below
The answer is because it is impossible to do this in real-time for games. They would have to make thousands upon thousands of real recordings with real microphones to cover all of the possible situations you'd encounter on top of all of the possible movements you'd make inside of all the possible environments. The out-door scenes would be especially difficult because they'd have to rent large masses of land where they'd have to perform their recordings. Not only that, but they'd have to spend a few years at minimum to get all the recordings completed.

In other words: making games like this is impossible because it can't be done in real-time. The installation of the game alone would be hundreds of gigabytes just due to the audio recordings alone, not to mention all of the code needed to pick the correct audio recording at the right time so that everything is perfectly synchronized as you freely move around (so that it is seamless, which would be impossible).

But this can easily be simulated, and we are already fairly close to it. So, all we have to do is wait.

This audio effect is nowhere near as easy as it sounds.
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post #23 of 26
Quote:
Originally Posted by TwoCables View Post
The answer is because it is impossible to do this in real-time for games. They would have to make thousands upon thousands of real recordings with real microphones to cover all of the possible situations you'd encounter on top of all of the possible movements you'd make inside of all the possible environments. The out-door scenes would be especially difficult because they'd have to rent large masses of land where they'd have to perform their recordings. Not only that, but they'd have to spend a few years at minimum to get all the recordings completed.

In other words: making games like this is impossible because it can't be done in real-time. The installation of the game alone would be hundreds of gigabytes just due to the audio recordings alone, not to mention all of the code needed to pick the correct audio recording at the right time so that everything is perfectly synchronized as you freely move around (so that it is seamless, which would be impossible).

But this can easily be simulated, and we are already fairly close to it. So, all we have to do is wait.

This audio effect is nowhere near as easy as it sounds.
like i said lol its not impossible though it just will cost a lot of money take a very long time and cost a lot of money which will make prices of the games go up and no one will buy them also it will probably take around 5-10 mins to get 10 secs of gameplay perfect although i have to say Red Dead Redemption on ps3 does sound pretty good it sounds like birds are above me when i am using sehnisser (or how ever you spell it) cx-300ii although that can just be a trick my mind it playing lol
    
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post #24 of 26
http://www.youtube.com/watch?v=RP070E_JCu0

This is for those of you who think it's impossible to create bineural effects in realtime, the directional sound is all software simulated.
post #25 of 26
I was going to say three years difference probably had something to do with it, but then I checked the youtube date, and nope. 2010. Great find. thumb.gif I just stumbled upon binaural youtube a few hours ago, so this has been a goldmine for me. Thanks!
post #26 of 26
Quote:
Originally Posted by ytfmichaelxu View Post

http://www.youtube.com/watch?v=RP070E_JCu0

This is for those of you who think it's impossible to create bineural effects in realtime, the directional sound is all software simulated.

That is still a planned segment. You could have binaural sound in the cutscenes and scripted parts of games, it's producing the effect in a multi player match with someone piloting a helicopter overhead that is difficult.
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