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BENQ XL2410T 120hz / 3D/ LED / 1080p - Page 45

post #441 of 530
TFTCentral have put up their review of the XL2410T for those who still care:

http://www.tftcentral.co.uk/reviews/benq_xl2410t.htm
post #442 of 530
Ya, the TFTCentral review is quite favorable.
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Zybane
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post #443 of 530
Yeah, the black level and contrast ratio is quite surprising. I wonder if that's because of the LED backlighting.

Still, a lot of people have had blacklight bleed problems with the XL2410T, so the BenQ QC isn't really up to scratch (much like their VA monitors - EW2420/VW2420H/BL2400PT).
post #444 of 530
Guys, I received my XL2410T and I can tell you that the monitor is great. This is my first LCD monitor (I've been gaming on a CRT for a long time) and I can assure you that the input lag is minimal if any--it's like a CRT in that regard. One thing I noticed is the slight smearing of images when you move your mouse really really fast in games (ghosting) but it's so insignificant that it doesn't bother me at all, and another is the default colors in the FPS display mode look slightly washed out but once you tune the RGB values in Standard mode and play around with the contrast and brightness then it looks great. There is almost no backlight bleed on my monitor; it's so minimal at the bottom of the screen that I had a hard time noticing that it's even there and that's on a black screen in a dark room. I definitely don't see it with the default windows 7 background and in any of the games I played (maybe this monitor is revision 2 and they fixed the backlight bleed?!?). From the people's reviews on the monitor, I thought it would be a huge problem at first but if your monitor is like mine, then you won't notice it at all.

Also, on my screen I don't see a line of pixels at the bottom that do not display the correct color (bright pixel bar) like some people noticed with the first batch of monitors. So I think BenQ fixed that as well.
Edited by mrwalker - 1/18/11 at 5:12pm
post #445 of 530
Hey guys. New to the forum. I'm also interested in the XL2410T and I was wondering how it compares to other monitors in terms of using it for something else other than 3D games. I use Photoshop/Illustrator/Indesign on a regular basis and I was wondering what these look like on the XL2410T? I was looking at some 27" monitors, but the dot pitch on these had me worried. Then I found the XL2410T and the combination of a .271 dot pitch, 120hz, 2ms response time, and an LED back light really intrigued me. If I had to take a guess, I would think that this would also result in a decent workstation with a fairly sharp display? Mainly using it as a workstation, would I be able to take advantage of the .271 dot pitch and 120hz refresh rate? Especially in comparison to a 27" monitor? I do have a GPU that is compatible with the XL2410T, so that takes care of one question you might have.
post #446 of 530
I don't have much experience with monitors but in the native (1920x1080) resolution the graphics look pretty good and text is sharp.
post #447 of 530
i am so confused still which monitor to get 1st i was thinking the Acer 3D

Then the Alienware.

Now its BenQ then i read LG is better?

I would of gotten ASUS VG236H but you get the 3D vision kit and i dont want it. In Australia they only sell the monitor with the kit and i need 3 for eyefinity and reselling them is pointless so thats a waste of money.

ne help on which one to go for Alienware/BenQ/LG

want it for gaming first person shooter games and will be using it more 2D i just want the 120mhz
post #448 of 530
When you play at lower resolutions on the XL2410T, do you play in full screen or do you play in aspect (black bars)?
post #449 of 530
Hello everyone.

Here are my experiences with the XL2410T. I am a long owner of a BenQ monitor, G2400W to be precise, and I loved everything about it: the accurate colour reproduction, the good shadow detail for a TN panel.

1. The quality control in BenQ seems to be lacking, to say the least. The inter-unit variability in some BenQ product lines, especially the XL2410T, is staggering. So be warned. You may end up with one of the good examples, or you may not. I didn't.

2. First thing I noticed is how badly the shadow detail is crushed. For example, in standard mode, with brightness/contrast at about 50 you will be hard pressed to detect level15 in the online Lagom LCD black levels test (http://www.lagom.nl/lcd-test/black.php). Just for comparison, I can see level2 with my old BenQ. FPS mode is not better. User game 1&2 modes seem to have better shadow detail, but the RGB colour and sharpness controls are locked. Moreover, there is a nasty feature on the monitor: in FPS and User game modes there is a slight halo or a shadow around text and smaller icons, which makes it very very uncomfortable to read. You will get a headache in those modes after about half an hour. They are NOT suitable for everyday use. I do not know what causes this, and contrary to some people suggestions it is not the AMA setting: turning it on or off has no effect.
You can try Photo mode, which for some reason has better then average shadow detail on the XL2410T. However, the colours are very very cold in those settings and the blue tones are screamingly inaccurate. In the Lagom black tests you can see about level 9-10.
Right now I've found a temporary solution: set the mode to standard, gamma to 1.8 instead of the normal 2.2 and turn the colours down in the RGB settings and the contrast up. This seems to give the same shadow detail as the Photo setting but with more accurate colour reproduction (thanks to someone on Hardforum for this tip, if I remember correctly).
The standard mode with 2.2 gamma is as bad as this: level15 on the Lagom black tests, and the worst result I've seen on the Lagom white saturation tests (no patterns except for the first one can be distinguished). This is not a joke, folks.
Currently at 1.8 gamma and custom RGB settings I can see level10 blacks and two first rows in the white saturation tests. I'd personally expect a bit more from a monitor that cost 400 EUR.

3. The vertical viewing angles are very, very poor. I have yet to remember a non-entry level LCD monitor with as poor viewing angles as this. Just moving your head up and down an inch will cause the colours to shift. I never noticed anything like this on my old BenQ, and that was not as expensive as the XL2410T.

4. The brightness uniformity is also very poor, which for some reason becomes apparent with greyish/brownish tones more than others. I have no explanation for this.

5. The overdirve trailing is visible and I personally found it slightly annoying. I have kept it on for now since it seems to keep the blurring to a minimum in fast FPS games.

6. Backlight bleed. I never noticed any backlight bleed with my G2400W, and oh boy, do you get some with the XL2410T. It is not noticable on the desktop, but playing dark games and watching movies with dark scenes: hell yes. And what I've seen from the pictures, mine is far from the worst that you can actually get. I bet there are people who would return this monitor for the excessive backlight bleed alone.

7. Lagom gradient tests are far for smooth as well, but that's probably not even worth mentioning at this stage.

In conclusion: apart from the 120hz refresh rate, the XL2410T is worse in every regard when compared to my 2.5 year old G2400W. I have asked the local distributor to contact BenQ about the faults with my monitor and if they ever decide to answer my questions, I will post the info here as well.

Some points: I'm using a better than average video card (Radeon 5870) with all the colour/gamma settings at default and the newest drivers. I'm using the supplied dual-link DVI cable at 120hz mode.

Positives? It has height-adjustment, matte case and screen, and the 120hz is simply fantastic for FPS gaming. Everything else is bollocks I'm afraid.
post #450 of 530
Don't forget the low input lag. I'm sure a lot of the problems with colors is due to the input lag since to have low input lag you can't do much processing on the image before you display it on the screen.

Now that you mentioned gamma, I didn't like the fact that the gamma was set so high in the FPS mode. A notch lower is much better for Counter Strike and other similar games... otherwise it looks too washed out/saturated.

Btw, I don't have most of the problems you're talking about and when I do that LCD shadow test, I stop seeing the square at 2-3.

Try disabling Instant Mode and see if that makes any difference on the colors. Also, make sure you have the drivers installed.

My settings are below (display mode is "standard"):

Brightness: 100
Contrast: 50

Red: 95
Green: 92
Blue: 90
Gamma: 2.0
Sharpness: 3
Instant Mode: ON
AMA: ON
Edited by mrwalker - 1/22/11 at 12:45pm
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