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Can you run 3d with a 60hz monitor? - Page 2  

post #11 of 24
Pedantic eh? Indeed hz = refresh rate.

It's like calling an orange a tangerine.
post #12 of 24
Thread Starter 
I know it will be choppy as heck, I just wanted to try it to see what it's like. If I like it, I might get a 3d monitor.
    
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post #13 of 24
Quote:
Originally Posted by Chunkylad View Post
I heard the new 3D thing screws up your eyes if you use them too much. Apparently they are only intended for 2 hour movies maybe once or twice a week. Personally, my eyes are bad enough for my age with how long I am on my computer, I don't need something else making them worse.
QFT^^

Quote:
Originally Posted by Chunkylad View Post
I also can't see why 30fps vs. 60fps would matter. According to some people, 30fps is the max the human eye can see. Personally, I call BS on that, I notice a huge difference between 30 and 60, 60 and 90, and so on.
I'm pretty sure if you show the human eye 60 frames in a second, the eye will see all the 60 frames, but the human brain on the other hand, can only process so much information in such little time. In order to trick the brain to see fluid movement, you need a minimum of 24 frames per second.

I've got a question for you guys: Would it be possible to just use those cheap black 3D glasses that you can get in the movie theater in combination with a 3D monitor/game ?
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post #14 of 24
Quote:
Originally Posted by De-Zant View Post
Red and cyan glasses make everything ALMOST black and white.

And to the other people: 30FPS isn't even bad... It's enough to test it on his monitor before he decides to get it.... (If he knows someone who already has the glasses)

But 3d glasses aren't cheap. They are like $190..... So yeh....
This is not true, it just makes reds and blues stand out less but its not even close to black and white, especailly if you turn up digital vibrance. Red/blue glasses work pretty well for a free 3D solution.
    
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post #15 of 24
Quote:
Originally Posted by Digital Artist View Post
I'm pretty sure if you show the human eye 60 frames in a second, the eye will see all the 60 frames, but the human brain on the other hand, can only process so much information in such little time. In order to trick the brain to see fluid movement, you need a minimum of 24 frames per second.

I've got a question for you guys: Would it be possible to just use those cheap black 3D glasses that you can get in the movie theater in combination with a 3D monitor/game ?
Dead on that first part


No, you cannot use the black ones with clear plastic lenses. There's no free (or paid, actually) software to use that with games. However, the red and blue ones work okay XD

Also, I wasn't aware you can even turn on 3D vision without a 120hz monitor?
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post #16 of 24
Quote:
Originally Posted by Digital Artist View Post
QFT^^
I've got a question for you guys: Would it be possible to just use those cheap black 3D glasses that you can get in the movie theater in combination with a 3D monitor/game ?
The glasses you wear to the 3D movies (the free, cheap black ones) use a form of polarization to generate the 3D effect. The film rolls at 48 fps and each eye registers 24 of the 48 frames (the polarization blocks the other half). that's what generates the two perspectives necessary for your brain to see depth.

The glasses used to create 3D effects in computer games use a rapid on/off LCD shutter in conjunction with your screen drawing two different angles of the same scene. Each eye sees only its "perspective" of the scene and your brain combines them into depth perception. As a result, the two glasses are not interchangeable.
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post #17 of 24
so about on running 3d does it need to be always at 120fps on gaming or just 60fps w/ 120hz monitor?
 
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post #18 of 24
Quote:
Originally Posted by Gerik View Post
so about on running 3d does it need to be always at 120fps on gaming or just 60fps w/ 120hz monitor?
Read the thread again?
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post #19 of 24
Quote:
Originally Posted by Chunkylad View Post
I heard the new 3D thing screws up your eyes if you use them too much. Apparently they are only intended for 2 hour movies maybe once or twice a week. Personally, my eyes are bad enough for my age with how long I am on my computer, I don't need something else making them worse.

I also can't see why 30fps vs. 60fps would matter. According to some people, 30fps is the max the human eye can see. Personally, I call BS on that, I notice a huge difference between 30 and 60, 60 and 90, and so on.
I can guarantee you that you can't tell the difference between 60FPS and 90FPS as the way the human eye and brain work out images they can not process anywhere near 90FPS as I said in another thread earlier today.

The only reason you THINK you can tell the difference is because you are seeing a number that says 90FPS against a number that says 60FPS so you tell yourself it must be smoother because there are more frames, when in reality, you aren't seeing any improvement what-so-ever because as another guy said, your brain can not process that many frames per second. It is just you telling yourself it must be better.

As part of my game design course we have been studying this as to show why 60FPS is the magic gaming number and its because that is near the maximum FPS that the eye and brain can process (note: eye and brain). Your eyes can probably see faster but your brain doesn't process them as they aren't necessary. This is why game designers usually try and aim for 60FPS as that allows the game to look smooth but they don't sacrifice visual quality by trying to make the game 90FPS or 120FPS when it isn't necessary. And also because FPS is always changing so by having 60FPS, if the FPS drops to 40, it will still look smooth.

The average user can barely tell the difference between 30FPS and 60FPS and this is why some games on consoles even aim as low as 30FPS so they can improve the visual quality. We did a test with a pre-rendered cutscene running once at 30FPS and again at 60FPS. It was almost 50-50 when we asked the viewers which one they thought was smoother (I think 57% said the 60FPS). So sorry man, but you can't tell the difference between 60FPS and 90FPS, you just think you can. Thinking you can and actually being able to are 2 totally different things
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post #20 of 24
Quote:
Originally Posted by Vengeance47 View Post


Quote:



Originally Posted by Chunkylad View Post

I heard the new 3D thing screws up your eyes if you use them too much. Apparently they are only intended for 2 hour movies maybe once or twice a week. Personally, my eyes are bad enough for my age with how long I am on my computer, I don't need something else making them worse.


I also can't see why 30fps vs. 60fps would matter. According to some people, 30fps is the max the human eye can see. Personally, I call BS on that, I notice a huge difference between 30 and 60, 60 and 90, and so on.



I can guarantee you that you can't tell the difference between 60FPS and 90FPS as the way the human eye and brain work out images they can not process anywhere near 90FPS as I said in another thread earlier today.


The only reason you THINK you can tell the difference is because you are seeing a number that says 90FPS against a number that says 60FPS so you tell yourself it must be smoother because there are more frames, when in reality, you aren't seeing any improvement what-so-ever because as another guy said, your brain can not process that many frames per second. It is just you telling yourself it must be better.


As part of my game design course we have been studying this as to show why 60FPS is the magic gaming number and its because that is near the maximum FPS that the eye and brain can process (note: eye and brain). Your eyes can probably see faster but your brain doesn't process them as they aren't necessary. This is why game designers usually try and aim for 60FPS as that allows the game to look smooth but they don't sacrifice visual quality by trying to make the game 90FPS or 120FPS when it isn't necessary. And also because FPS is always changing so by having 60FPS, if the FPS drops to 40, it will still look smooth.


The average user can barely tell the difference between 30FPS and 60FPS and this is why some games on consoles even aim as low as 30FPS so they can improve the visual quality. We did a test with a pre-rendered cutscene running once at 30FPS and again at 60FPS. It was almost 50-50 when we asked the viewers which one they thought was smoother (I think 57% said the 60FPS). So sorry man, but you can't tell the difference between 60FPS and 90FPS, you just think you can. Thinking you can and actually being able to are 2 totally different things

if you are going to use the other guys example/explination you should realize that they said the eye recognizes 60hz, but the brain gets tricked into thinking its fluid movement after 30FPS
that doesnt mean the brain stops registering those frames, it just makes them appear "smoother" and im sure its the same thing for 120hz
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