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[Official] Battlefield 3 Information & Discussion Thread - Page 135

post #1341 of 52874
Its too funny. So much speculation and bickering right now...

All anyone is going to say on release day is...

and

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post #1342 of 52874
Quote:
Originally Posted by MooCwzRck View Post
SOCOM used to have this feature, and it was pretty good. It was epic how we used to charge up on guys, turn around and launch our AT4's really fast and get the backblast kill, hahahaha
America's Army has it as well, and you can't fire if you're too close to a wall behind you as it would hurt or even kill you.

Quote:
Originally Posted by superhead91 View Post
I got on BC2 during my lunch break, and noticed that the launchers on there actually do have enough of a back blast to shatter windows, but that's it. Funny thing I wasn't even trying to figure it out, I just happened to be standing in front of a window when I launched my rocket, and heard the window shatter.
That... is... awesome. I was not aware of that. If it breaks windows, I'd assume it deals SOME sort of damage. We need to test this with an enemy or teammate with friendly fire on standing behind the shooter.

Quote:
Originally Posted by Pendulum View Post
It looks great.
Hopefully this time around the .50 cal sniper will 1 shot somebody in normal conditions on MP.
I always found it to be silly that a M95 with mag rounds wouldn't 1 hit somebody with a direct shot to the chest, making recon rather useless unless you're like me who uses recon for motion sensors and C4. ;D
I blame the hitboxes. At times you have to aim completely BEHIND someone if they are running to get a hit. Sometimes I CLEARLY hit their body directly, I can see blood gushing out, but don't get a hit indicator. I also don't understand how (with an M95 and Magnum Ammo) when I shoot at someone that has ONLY their head exposed over a ledge, and I get a hit indicator, they survive. Nearly every FPS is plagued with this, and I'm anxious for a developer to just perfect it already.

Quote:
Originally Posted by Vhati View Post
what you are asking for would basically ruin multiplayer.

The game isnt trying to be a combat sim, it is trying to do good gameplay. 1shot from any range with a weapon is not good gameplay, unless it happens to be a sniper rifle and and headshot.

Also, Sniper rifles in battlefield games have never seen 1 shot kills unless headshot, in all previous battlefields, you did about 80-90% damage, which meant you killed wounded guys with 1 hit, and not 2, just like in bc2, and how it will be in bf3.
I agree with your view. I enjoy realism in games, and wish a few other realism laws were added into games, but pushing it to the extreme is a bit much that ruins the fun in it. If snipers are 1 shot instant kill weapons, you can rest assured that you'll be joining in on games with more snipers than there already are. God, please, no. I visualize 10 snipers circled around the uncappable base taking everyone out seconds after they spawn.

Quote:
Originally Posted by Pendulum View Post
Ruin MP? No.
There is still bullet drop and travel time that has to be taken into account.
The L115A3 .333 killed a terrorist from over 2,475 meters away, why can't a .50 cal round kill somebody at point blank?
The reason I play the BF series is because it actually has a bit of realism, unlike CoD.
(Contradicting myself here) I agree with that view too. If you're skilled enough to calculate the bullet drop and travel time of a sniper to perfectly hit your target, you certainly deserve the kill. This again points back to the hitboxes, though. At this point I really feel that's what's ruining it. I don't understand the problem with hitboxes. Is it latency that's causing it to drop ahead/behind/above/below players? Or are they just drawn larger than the player model? If so, why not just assign the hitboxes perfectly on the player model according to the location on the body? Doesn't Source have a pretty damn good hitbox design? I recall seeing a demonstration video of Source and the hitboxes seemed to be impressive.

Quote:
Originally Posted by Addictedtokaos View Post
I agree, its a game. 1 shot HS, otherwise it deals 60-80% damage depending on where it hit and distance...

1 shot 1 kill anywhere from anywhere... can you say overpowered.
Agree. Keep the AWP in Counter Strike please.

Quote:
Originally Posted by [nK]Sharp View Post
You could shoot someone with a sniper, quickly pull out your pistol and fire 1-3 rounds to kill someone, it was very easy. Hopefully a pistol round can't go that far and accurate as I was shooting back in BF2

Don't know how that sniper in the video doesn't manage to kill/hit ANY of those guys though.
It was an AI soldier. That and it may have been done that way (bullets hitting the gas pipe and the walls) intentionally just to dramatize the trailer.
Edited by Stealth Pyros - 3/16/11 at 11:08am
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post #1343 of 52874
Quote:
Originally Posted by Pendulum View Post
Ruin MP? No.
There is still bullet drop and travel time that has to be taken into account.
The L115A3 .333 killed a terrorist from over 2,475 meters away, why can't a .50 cal round kill somebody at point blank?
The reason I play the BF series is because it actually has a bit of realism, unlike CoD.

pendulum. I'll ask you this. You say you play the BF series. But if you do, then you realize that none of their games have ever been 1 shot kills.

Obviously, you have played all the other battlefield games, and it wasnt a problem them, why is it now?

Man you just got owned.

If you so want your 1 shot kill, why dont you hit them in the head. Guaranteed 1 shot kill, and actually requiring skill on the snipers part to accomplish it.
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post #1344 of 52874
Quote:
Originally Posted by Vhati View Post
pendulum. I'll ask you this. You say you play the BF series. But if you do, then you realize that none of their games have ever been 1 shot kills.

Obviously, you have played all the other battlefield games, and it wasnt a problem them, why is it now?

Man you just got owned.

If you so want your 1 shot kill, why dont you hit them in the head. Guaranteed 1 shot kill, and actually requiring skill on the snipers part to accomplish it.
I'm fully aware that the kills aren't 1 shot kills in any of their games.
I was just adding my AKA an opinion.
So no, not owned since it was my opinion, and not an argument.
Now you just made yourself look like a cocky child.

@Stealth Pyros, I'm not entirely sure what is up with the hitboxes exactly, I've had hitmarkers and blood show dozens of times and they receive 0 damage. I always seem to get it with shotguns and once in a while with a sniper rifle. Hopefully it'll be ironed out a bit in BF3.
I agree, bullet drop and travel time is fine but doing that while trying to get a headshot from across the map is a bit difficult, but rewarding if you can nail the shot.
post #1345 of 52874
I think my longest marksman headshot was 385 and I was quite happy about it because it was a sprinting zig-zagging soldier and I nailed him on the first shot. It was so hard to see him too, he was JUST barely within visibility in Heavy Metal.
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post #1346 of 52874
Thread Starter 
The sounds of that trailer.

Wish they would have shown more though.
    
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post #1347 of 52874
Quote:
Originally Posted by Stealth Pyros View Post
I think my longest marksman headshot was 385 and I was quite happy about it because it was a sprinting zig-zagging soldier and I nailed him on the first shot. It was so hard to see him too, he was JUST barely within visibility in Heavy Metal.
Don'tcha love those shots?
I had my best spree the other day with one of the OCN'ers.
5 consecutive headshots in a row, it got me a 436 points because there wasn't any time between them!
If I wanted to make a montage that would have surely been in it.
post #1348 of 52874
I think the hit registration issues arise from both latency and the methods that devs implement to deal with it, along with hitboxes. I know in BF2, for example, there was a line in the config files that essentially compensated for movement and whatnot by a certain number of milliseconds to counteract latency; that could be changed to prevent rubber-banding, etc.; at least, I believe it was something along those lines.
post #1349 of 52874
Quote:
Originally Posted by EfemaN View Post
I think the hit registration issues arise from both latency and the methods that devs implement to deal with it, along with hitboxes. I know in BF2, for example, there was a line in the config files that essentially compensated for movement and whatnot by a certain number of milliseconds to counteract latency; that could be changed to prevent rubber-banding, etc.; at least, I believe it was something along those lines.
Yes, I know what you're referring to. Counter Strike has the same setting. You can adjust that line, but it'll effect the position that you see yourself in versus the position the server sees you in. On your screen, you may be well behind a wall, but to everyone else you will still be partially exposed past the corner of it. I never messed with it to be honest. Leave the game as it was intended to be played, other than mods of course.
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post #1350 of 52874
And then console players wonder why we upgrade all the time

BATTLEFIELD 3 !!11!1 1oneeone!!!
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