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[Official] Battlefield 3 Information & Discussion Thread - Page 1478

post #14771 of 52874
Quote:
•Australia (AEST): 11 PM – 13 PM
post #14772 of 52874
Quote:
Originally Posted by sockpirate View Post
its up on pc now.
No it isn't?
    
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post #14773 of 52874
Quote:
Originally Posted by Varrkarus View Post
No it isn't?
Yeah, I don't see it.

post #14774 of 52874
Quote:
Originally Posted by Ishinomori View Post
America hates us.
    
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post #14775 of 52874
Quote:
Originally Posted by smartasien View Post
First off, I just want to say that I consider myself a DIEHARD fan of Battlefield since BF2. With over 500+ hours logged on both BF2 and BC2. I top the charts in 95% of all games played. But since playing the alpha and the beta, I couldn't help but notice some huge issues in terms of gameplay.

Gameplay Issues
Metro
Been noticing a lot of campers, especially for the attackers... Of the 12-14 hours of metro I've played so far I've had about a 50% rate of passing the first set of MCOMs and a 0% rate of finishing the entire map. That says alot about both the complacency of players and imbalanced nature of the map (favoring the Defenders).

Caspian Border
No qualms about this map, its very fair to both teams and gameplay is as it should be. Though its still not a replacement for Strike at Karkland, Wake Island, or Valparaiso.

My Solution/Suggestion
I think the major feature missing from this game, just like in BC2 is Team voice chat. It shouldn't be a surprise that communication is critical in any team based effort. Which makes me question why this was never addressed in any Battlefield game.

Without this essential function teamwork is nearly impossible. You're not going to stop in the middle of battle to type out "Heres the plan, I want you 8 to go right and lay down suppressing fire while we 8 plant/guard the MCOM." Its just not practical. I would think that DICE would have learned their lesson after seeing the success its had in other fps shooters like TF2 (one that got teamwork right).

It would be incredibly beneficial to the overall gameplay if there was a shared voice chat for the entire team, making it more likely for players to follow commands or listen to suggestions for a coordinated strike of an mcom or capture point. Obviously, it would also require both the option to mute specific players and turn off the voice chat feature.


Comments? Opinions?
In the servers I play we finish the entire Metro map more than half the time.
As for the Voice Chat, they need to get it working asap.
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post #14776 of 52874
Quote:
Originally Posted by smartasien View Post
First off, I just want to say that I consider myself a DIEHARD fan of Battlefield since BF2. With over 500+ hours logged on both BF2 and BC2. I top the charts in 95% of all games played. But since playing the alpha and the beta, I couldn't help but notice some huge issues in terms of gameplay.

Gameplay Issues
Metro
Been noticing a lot of campers, especially for the attackers... Of the 12-14 hours of metro I've played so far I've had about a 50% rate of passing the first set of MCOMs and a 0% rate of finishing the entire map. That says alot about both the complacency of players and imbalanced nature of the map (favoring the Defenders).

Caspian Border
No qualms about this map, its very fair to both teams and gameplay is as it should be. Though its still not a replacement for Strike at Karkland, Wake Island, or Valparaiso.

My Solution/Suggestion
I think the major feature missing from this game, just like in BC2 is Team voice chat. It shouldn't be a surprise that communication is critical in any team based effort. Which makes me question why this was never addressed in any Battlefield game.

Without this essential function teamwork is nearly impossible. You're not going to stop in the middle of battle to type out "Heres the plan, I want you 8 to go right and lay down suppressing fire while we 8 plant/guard the MCOM." Its just not practical. I would think that DICE would have learned their lesson after seeing the success its had in other fps shooters like TF2 (one that got teamwork right).

It would be incredibly beneficial to the overall gameplay if there was a shared voice chat for the entire team, making it more likely for players to follow commands or listen to suggestions for a coordinated strike of an mcom or capture point. Obviously, it would also require both the option to mute specific players and turn off the voice chat feature.


Comments? Opinions?


It's a REALLY buggy beta, feels almost like the alpha build. Lack of features at this point.........?
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post #14777 of 52874
Quote:
Originally Posted by Varrkarus View Post
America hates us.
It says "13PM"... hahaha
post #14778 of 52874
Quote:
Originally Posted by Ishinomori View Post
It says "13PM"... hahaha
Oh, haha. I thought you were laughing because we're getting it at midnight >.>
    
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post #14779 of 52874
still not up dang i coulda been doing homework all this time but noo im just overwhelmed.
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post #14780 of 52874
Yeah, i'm not going to lie, it really is a buggy beta.

I really hope they give us some updates so it's closer to the actual game, in terms of stability.

You should be able to have 8 per a squad, this whole having 16 squads of 4 in a game is ridiculous.
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