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[Official] Battlefield 3 Information & Discussion Thread - Page 1707

post #17061 of 52874
Angry BF3 Rep lol!
http://kotaku.com/5845851/frustrated...eful-community
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post #17062 of 52874
I find the destruction underwhelming, and then suddenly overwhelming at different times. It's too "selective" about hitting sweetspots and triggers for it to work.

For example~ in Phase 4 of Metro Rush. There are some overwatch positions on the second floor windows in the pavilion above and beside Alpha MCOM. Those overwatch positions usually house enemies that I'd like to uncover with a well placed rocket.

In Bad Company 2, I can engage these areas and even if I only hit a corner, or a ledge, or the ceiling, I can expect... SOME damage. The splash itself is enough to ensure damage is done at the micro, or macro level, easily.

Here, in BF3? If I hit the corner of a window, it does no damage at all. AT all~ I might hurt someone, etc, but it's as if the wall itself soaked up the entire blast. I can keep hitting it, over and over, finding it pointless. At first I thought the wall was unbreakable.

Then I found a sweetspot, between and slightly above the windows.

The whole wall comes down. The ENTIRE wall~ and like four windows around it. This same spot is in all the buildings. You don't aim for corners, or the flat sides, you try to hit between them. Then the destruction is loud, and grand and insane.

This goes for the majority of corners in BF3, and I don't like it at all. There's a wall in Phase 2, in the center beside Bravo, and in front of Alpha where Attackers like to congregate before entering the main hall. This room can be shelled by rockets and C4, but unless you hit the walls dead center, no damage will occur. If you do hit it dead center~ the entire wall will virtually vanish.

Yet the walls beside them? In the Subway halls? Invulnerable no matter where you hit them.

It's too selective~ way too selective, and it just kind of takes me out of the game a bit. It's not a limitation of the engine, it's something they went out and said they wanted for the game itself. They intentionally limited Frostbite 2, even going so far as saying there is no building destruction in Multiplayer.

This is actually a step down from Bad Company 2 in that regard.
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post #17063 of 52874
Am I the only who doesnt find any server?
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post #17064 of 52874
Quote:
Originally Posted by Hawk777th View Post
Well when they make changes to the core gameplay such as squad features and release the beta with one map that is more COD-esque than a map that belongs in a BF game, one should expect some backlash from the community.
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post #17065 of 52874
I love how he tried to complain about how were ungrateful, and how much time there putting into the game.
ummm.. does he fail to realize were paying for the game?
basically giving us the right to complain, if were not satisfied with the product we aren't going to buy it, so suck up your pride, and take the feedback, even if it is people complaining.
post #17066 of 52874
Quote:
Originally Posted by ljason8eg View Post
Well when they make changes to the core gameplay such as squad features and release the beta with one map that is more COD-esque than a map that belongs in a BF game, one should expect some backlash from the community.
They're also not communicating with us at all. They have virtually no community reps, and offer no acknowledgement to feedback~ so it's hard to tell if they even really are listening at all. It wouldn't be hard to have a team of community reps like big MMO launches have to communicate with fans of a game, offer challenges and texts as well as giving information when possible.

Some dude on Twitter is not a good showing of support to fans when Battlelog is where we're all at. It also hurts when the first Beta -> Final blogpost has virtually none of the big changes that are hot topics on the forum. They're bug fixes, not feedback acknowledgements. It IS a "Part 1" though, but if I don't see some mention of Squadplay in Part 2...

He can be as frustrated as he wants, but like he said~ Beta is a Priviledge, not a right. Yet so is the public's money and time for them as a company. I'm really surprised he went out and said that to be honest. As if gaining a customer isn't itself, a privilege.
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post #17067 of 52874
Was the recon kit updated?

Yesterday my SV98 was 1 hit headshot kill, today it isn't....?
 
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post #17068 of 52874
Quote:
Originally Posted by snoball View Post
Was the recon kit updated?

Yesterday my SV98 was 1 hit headshot kill, today it isn't....?
If you're hitting him in the head~ then it's a 1 hit kill. If he didn't die to one hit, you didn't hit him in the head. If it looked like you hit him in the head, but he didn't die to one hit, you actually hit him in the shoulder due to hit box and possibly lag.

...or you missed.
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post #17069 of 52874
Quote:
Originally Posted by Inverse View Post
If you're hitting him in the head~ then it's a 1 hit kill. If he didn't die to one hit, you didn't hit him in the head. If it looked like you hit him in the head, but he didn't die to one hit, you actually hit him in the shoulder due to hit box and possibly lag.

...or you missed.
lol, Probably hitting in neck/shoulders I guess, I get the X mark and I do compensate for drop so probs just not high enough I guess.
 
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post #17070 of 52874
just saw some epic night time map of 360 gameplay. games gonna be nuts guys **** lol the PC version is going to haul so much azzz hopefully the real part of the game (online multiplayer) doesnt suck as much as this beta. eitherway i know im gonna see all the complainers back here oct 25st so... lol!

i need an opinion my birthday is the 14th do u think they will send that 25%discount and will that let me preorder bf3 with the exclusive stuff and map? or should i get it from newegg right now theres a 12 dollar off code. ahh help!
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