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[Official] Battlefield 3 Information & Discussion Thread - Page 1745

post #17441 of 52874
Game is great. Balanced wepaon, fun gameplay amazing gfx, both map we played are well balanced and they finally nerfed the rpg !

I sent a couple of fix like : squad system, arming issue when prone on debris and collision system wich I think is the most important for them to fix.
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post #17442 of 52874
That hit reg issue is something with the netcode is what I've heard. Might be wrong IDK. If it is a programming issue with the games networking I don't see it being patched. Seems like a fix would require recoding the entire MP network and redoing all the servers, a tad bit complicated to do only 2-3 weeks before final release.


Has anyone noticed that the health and ammo bags can destroy walls?!
 
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post #17443 of 52874
This game is fun as hell and I'm grateful I get a month to play it for free.

Thought I'd throw a positive comment in here.
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post #17444 of 52874
Everyone always forgets that beta builds are usually a month or more behind the current development build. It's safe to say that all of the legitimate bugs/glitches have been fixed at this point.

However bugs/glitches aren't features, some features may or may not be changed at this point. The squads system and in-game menus probably haven't changed much, if they have, probably not by much. It's probably set in stone that the game will be launched from Battlelog instead of a legitimate server browser. The dedicated server stuff will probably end up being restricted to legitimate game hosting providers as well...
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post #17445 of 52874
Quote:
Originally Posted by snoball View Post
That hit reg issue is something with the netcode is what I've heard. Might be wrong IDK. If it is a programming issue with the games networking I don't see it being patched. Seems like a fix would require recoding the entire MP network and redoing all the servers, a tad bit complicated to do only 2-3 weeks before final release.


Has anyone noticed that the health and ammo bags can destroy walls?!
I heard the same, that it wasn't just something that can be answered with "just a beta, old build, etc."

And ya, killed myself many a time by destroying my own cover with an ammo bag
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post #17446 of 52874
Quote:
Originally Posted by noahhova View Post
This game is fun as hell and I'm grateful I get a month to play it for free.

Thought I'd throw a positive comment in here.
you only get 2 weeks, beta ends on the 10th.
post #17447 of 52874
Right now the crazy inconstant hit reg is really what bugs me the most. If the hit reg is handle on the client side, and they are lagging, forget it. We all know how people with high ping or packet loss will play in a server regardless of how many complain. This one issue is enough to ruin the game for me.
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post #17448 of 52874
Quote:
Originally Posted by snoball View Post
That hit reg issue is something with the netcode is what I've heard. Might be wrong IDK. If it is a programming issue with the games networking I don't see it being patched. Seems like a fix would require recoding the entire MP network and redoing all the servers, a tad bit complicated to do only 2-3 weeks before final release.


Has anyone noticed that the health and ammo bags can destroy walls?!
They've already fixed a ton of bugs, our build is miles behind their internal testing builds. Not saying it'll be fixed, but keep your hopes up.

The ammo and health things could do that on BC2 occasionally - they would destroy fences and windows a lot more often though. Probably needs fixing although its rather funny when it does happen.
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post #17449 of 52874
Quote:
Originally Posted by fuloran1 View Post
you only get 2 weeks, beta ends on the 10th.
Seriously!! I'm canceling my pre-order then!!
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post #17450 of 52874
Quote:
Originally Posted by Cygnus X-1 View Post
Right now the crazy inconstant hit reg is really what bugs me the most. If the hit reg is handle on the client side, and they are lagging, forget it. We all know how people with high ping or packet loss will play in a server regardless of how many complain. This one issue is enough to ruin the game for me.
Yea, lag would suck with this reg problem. I mean if I have a 50 ping to your 200 then we have two separate virtual realities running 150ms different from each other. Scale with up to 32 or even 64 various VRs and you get some crazy hit reg glitch.
 
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