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[Official] Battlefield 3 Information & Discussion Thread - Page 176

post #1751 of 52874
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I think that, to an extent, higher realism directly affects how much i enjoy a game. For example, i think that MW2 and BO are laughable because the stupid killstreaks call in every form of air support possible to a minuscule 12 man skirmish, and the AC-130 shelling the area with howitzer rounds can't do anything more to the environment than make a few food baskets and papers tumble around. I don't find simulator games like ARMA or Project Reality much fun, but adding realistic elements can make a game much more immersive and enjoyable for me.

Seriously though, is it that big of a deal guys?
    
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post #1752 of 52874
Realisim is meh. It's cool and all, but I would prefer balance anyday over it.

For example, Team Fortress 2 is probably one of the most unrealistic FPSs (not including aliens) that I've played, but is also one of my most favourite games cause of it's balance. It is EXTREMELY fun.

I didn't stop playing COD and start with BF cause of realism. It was cause COD was heavily unbalanced, easily visible due to the fact that a single player can carry a team EASILY. This was the most biggest things that I had a hard time getting over.

Balance+Realism= Yes plz
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post #1753 of 52874
Yeah when I play Tetris I don't want the pieces to fall at 9.8 m/s^2.
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post #1754 of 52874
Are all buildings destructible?
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post #1755 of 52874
Quote:
Originally Posted by thiru View Post
Yeah when I play Tetris I don't want the pieces to fall at 9.8 m/s^2.
I was once EXTREMELY good at high-speed tetris. I used to have this REALLY old Brother word processor that had tetris on it, and I spent countless hours playing.

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post #1756 of 52874
Along the lines of realism and hardcore mode, I don't understand why devs don't just give us as many options for servers as possible and just let us decide how we want to play it? They can make default game types and then just have custom game types also. I shouldn't even have to use the term custom games, that's for consoles, lol. Dedi servers give us the freedom to set them up how we want to. If we can't have mod tools, the least they can do is give us more freedom with servers than they did with BC2.

Examples:

Killcams shouldn't be a debate, it can be turned ON OR OFF!

Same with hardcore, friendly fire, players health, all the way to the physics of the game.


My main reason for bringing this up is my biggest worry with BF3 is if mod tools are never released. I think mod tools are what made the BF series last so long. If we can't have a BF3: PR, we should at least be able to have PR servers with the server config setup properly, thats half of what PR was. The skins and maps didn't come till later I think.

/rant
Edited by Aden Florian - 5/6/11 at 11:51pm
post #1757 of 52874
Quote:
Originally Posted by Aden Florian View Post
Along the lines of realism and hardcore mode, I don't understand why devs don't just give us as many options for servers as possible and just let us decide how we want to play it? They can make default game types and then just have custom game types also. I shouldn't even have to use the term custom games, that's for consoles, lol. Dedi servers give us the freedom to set them up how we want to. If we can't have mod tools, the least they can do is give us more freedom with servers than they did with BC2.

Examples:

Killcams shouldn't be a debate, it can be turned ON OR OFF!

Same with hardcore, friendly fire, players health, all the way to the physics of the game.


My main reason for bringing this up is my biggest worry with BF3 is if mod tools are never released. I think mod tools are what made the BF series last so long. If we can't have a BF3: PR, we should at least be able to have PR servers with the server config setup properly, thats half of what PR was. The skins and maps didn't come till later I think.

/rant
Somewhat agree but I really don't like it when games have soo many custom modes/mods etc that community is completely divided
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post #1758 of 52874
Quote:
Originally Posted by rogueblade View Post
Somewhat agree but I really don't like it when games have soo many custom modes/mods etc that community is completely divided
Same.

As with BC2, so many non-conquest servers have 3D spotting disabled, making it much less a squad game, but just a pair-up-with-anybody-who-is-near-to-you game.
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post #1759 of 52874
Quote:
Originally Posted by rogueblade View Post
Somewhat agree but I really don't like it when games have soo many custom modes/mods etc that community is completely divided
Exactly. Every server would be different in one way shape or form. You couldn't even tell. You would be forced to play on 2-3 servers & hope they had players in them.
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post #1760 of 52874
I personally only play on 1-3 servers based on the settings and who's hosting them, and that always works out for me. I guess that doesn't work for everyone though, but I still think by including the default game modes you can make enough people happy, right?

Also, this might be a little harsh, but how can you argue against mods?!? BF has had mod support since the beginning!
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