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[Official] Battlefield 3 Information & Discussion Thread - Page 1756

post #17551 of 52874
Quote:
Originally Posted by maybbmay View Post
My apologies if this is a repost, but it's funny enough to be posted twice

haha that is pretty much exactly how it is.....
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post #17552 of 52874
Quote:
Originally Posted by 1ceTr0n View Post
Anyone else suffering from "flashes" at random time during the game? Also, what sound settings should I be using for a 5.1 with X-Fi? It seems Hi-Fi sound better then home Cinema, or is it just me? Can someone explain to me what that HUD graphical option is all about? Or hell, link me to a tweaking site works also
War Tapes.
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post #17553 of 52874
That map made me lol, especially the island. I really hate when one person in my squad starts camping there, then eventually everyone in the squad does it....
post #17554 of 52874
Quote:
Originally Posted by noahhova View Post
haha that is pretty much exactly how it is.....
omg that picture is so true!! lol
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post #17555 of 52874
Quote:
Originally Posted by Vagrant Storm View Post
I have zero familiarity with CoD...I think I might have played the first one years ago, but that is it.

So client side works better? Any reason why? With server based only one conection should play into the calculation as the target's client would update its location to the server and that location is what will be used to see if the shooter hits them...it is fair across the board since if a location is update after the shot comes in the update is just discarded and you are shoting at what you see...not what you saw (but haven't seen yet due to lag ??? ouch)

If its client side then it will go off the client's opinion of the location and it is impossible for two clients to be in sync with each other...or well, very difficult anyway. It is much easier to sync a client to a server that is basically constantly updating. I think at least...I've never had any situation of any kind where I am trying to sync two (or more) software clients. The whole idea causes me to get a head ache to even try grasp the concept.

How would it work?
Don't think of it as "one connection." Think of it as bilateral communication with delays both ways. If the server did the hit detection, and the client only said where it was shooting, then there would be a delay both directions:

Lets assume your ping is 50ms
1) Server sends player position (50ms)
2) Client sends bullet trajectory info (50ms)
3) Server receives bullet info
4) Server compares bullet path to client location
5) Server relays damage/death report to clients (50ms)

For step 3 to work correctly, you would have to have shot 100ms ahead of the intended target since the player position was already delayed 50ms on top of your trajectory info's delay.

With client side registry (which is how I understood all FPS' to be), you only have one delay, and what the shooter sees is what you get.

1) Server sends player position (50ms)
2) Client calculates hits based upon received position and relays hits back to server (50ms)
3) Server receives hit information and relays it to clients (50ms).

This way, the client hits what he thinks he should hit based upon what he can see (which is all that matters anyway). The delay you get where you are pulled out behind cover and killed is because of the 100ms delay from the other client, to the server, then to you.

This is actually fair, even though you may think, "*** I made it behind the wall!"
Edited by SectorNine50 - 10/3/11 at 12:42pm
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post #17556 of 52874
Quote:
Originally Posted by Calipso View Post
I unloaded a clip directly into the back of an enemy. He does an 180 and shoots me twice and I'm dead.

Realism for ya.
Of course, I had that happen a lot in BF2 as well.
post #17557 of 52874
Quote:
Originally Posted by Stealth Pyros View Post
War Tapes.
Serious or joke? I've got 5.1 and right now I'm using the home cinema option with Stereo off.
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post #17558 of 52874
Sometimes I'll put 3-4 Shotgun shots into people at point blank and won't get any hit markers, but other times I'll kill them when only half the pellets hit from a single shot.

And there's this:

post #17559 of 52874
Serious. War Tapes is the best quality it has - also turn ON stereo.
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post #17560 of 52874
Quote:
Originally Posted by mordak View Post
Serious or joke? I've got 5.1 and right now I'm using the home cinema option with Stereo off.
Is that what your doing?

Im having a REALLLLLLY hard time being patient with this game. I just wanna go running around and blasting peeps, but its proving difficult because everyone looks in the same uniform wise, so I keep blasting my own teammates and there's so many freaking camping snipers, anytime I move, i just got shot outa nowhere.

Learning curve is kicking this 31 year old gamers butt to be honest.....
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