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[Official] Battlefield 3 Information & Discussion Thread - Page 179

post #1781 of 52874
Quote:
I also think that the linear flag positions give you a clear idea of where you need to go, creating a strong sense of direction.
...
Omicron Lyrae
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Omicron Lyrae
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post #1782 of 52874
What is the main differances between BC2 and BF3?

why should I stop playing BC2 and switch to BF3?

Larger Maps, Please!!!! too many snipers on a small map is dumb.

Why does the M-60 not work very well at close range? need larger maps....

What happened to tunnels and cliffs. Why can't I drive a tank into a mountain...lol

are the jets in BF3 going to have bunker busters>? lol
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post #1783 of 52874
Quote:
Originally Posted by thiru View Post
...
I facepalmed. Though it's not like they're changing the maps; we'll still get to play as we always did.
post #1784 of 52874
At what point do I stop being a NUBE in BC2?

Should I join a clan? or hit rank 50?

If i do well , like fist place on the loosing team I still get called a NUBE....

If I have a bad streak , I get to be a NUBE... When will it END>>?????
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post #1785 of 52874
Quote:
Originally Posted by MAXKILLS View Post
At what point do I stop being a NUBE in BC2?

Should I join a clan? or hit rank 50?

If i do well , like fist place on the loosing team I still get called a NUBE....

If I have a bad streak , I get to be a NUBE... When will it END>>?????
just play some more you'll get the hang of it.

Oh and this is BF3 thread not BC2. We have a special thread for that game too.
 
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post #1786 of 52874
Quote:
Originally Posted by thiru View Post
...
"Linear" is kind of vague. It probably just means that you can easily see and access every flag no matter which flag you are at, no different from BF2. "Linear? Sure... see, if you stand behind this flag at the right spot, you'll be straight in line with that other flag wayyyy over there up that mountain."
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post #1787 of 52874
I thought this quote was interesting:

"At the same time, we need to be careful not to add destruction that breaks the tried and tested game flow of the map."


So obviously destruction will be scripted to a degree. We won't be able to simply/literally flatten an entire map. I wonder how scripted/un-scripted the destruction will be.
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post #1788 of 52874
Quote:
Originally Posted by rogueblade View Post
I thought this quote was interesting:

"At the same time, we need to be careful not to add destruction that breaks the tried and tested game flow of the map."


So obviously destruction will be scripted to a degree. We won't be able to simply/literally flatten an entire map. I wonder how scripted/un-scripted the destruction will be.
Makes sense, necessary for balance, I don't have a problem with it. I do have a problem with 5.56 rounds knocking out chunks of concrete from a balcony, .

Although I do hope they have one level that is able to be flattened for ****s and giggles. With no mod tools, these are things they'll have to do for us, and NOT charge.
post #1789 of 52874
Quote:
Originally Posted by rogueblade View Post
I thought this quote was interesting:

"At the same time, we need to be careful not to add destruction that breaks the tried and tested game flow of the map."


So obviously destruction will be scripted to a degree. We won't be able to simply/literally flatten an entire map. I wonder how scripted/un-scripted the destruction will be.
we need it to be like red faction one!
just mine with C4 to the objective!
    
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post #1790 of 52874
Quote:
Originally Posted by BKsMassive View Post
we need it to be like red faction one!
just mine with C4 to the objective!
lol I've never played that but it made me lol imaging it.
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