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[Official] Battlefield 3 Information & Discussion Thread - Page 183

post #1821 of 52874
I really don't understand how they went from Bf2's 'watch the sky as you're dying while waiting for medic' to 'KILLCAMS'.
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Omicron Lyrae
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post #1822 of 52874
Quote:
Originally Posted by thiru View Post
I really don't understand how they went from Bf2's 'watch the sky as you're dying while waiting for medic' to 'KILLCAMS'.
Same. Pretty big leap from "realistic/classic Battlefield feel" to "COD feel."
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post #1823 of 52874
I cancelled my preorder. With the lack of a clear understanding of the health system, lack of commander, limited classes, I'm much less enthusiastic about this being as fun to play as BF2...Plus with all this Call of Duty inspired focus on single player for all the console crapheads, I'm not expecting much out of the multiplayer.
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post #1824 of 52874
Found this gem on reddit:

Quote:
Originally Posted by Sedition7988
The problem here is that your theory is a bit too good to be true. Most of the time, lone wolves are simply sniper/recon jockeys empowered with rifles that do way more damage then they ought to (Especially considered that they carry the same ammunition as many other weapons, the difference in their performance in the real world is purely based on velocity and general accuracy, allowing them to be more reliable beyond the standard 300 meters that most other fire arms has set as a standard 'limit of accuracy'.), and off-map artillery support that can even destroy tanks.

Classes with the power to be autonomous do nothing but serve to weaken the purpose of structuring an entire game around team work. Regenerating health merely compounds on this glaring issue, and very much allows people to 'lone wolf' when they don't have to worry much about being wounded, or even the resupply of special ammunition (Mortars recharging instead of being a one off thing is a terrible idea, given their destructive power.).

Honestly, I believe Dice needs to just up and decide: Is it a game based around team work; Or is it a game based around throwing a bunch of people in a large map with a bunch of toys and simply letting chaos ensue under negligible guide lines until the tickets run out? Lone wolves push the game towards the latter; BF2142 and all the games in the franchise before it were heavily reliant on squads having members that could work off of each other to accomplish a goal and ultimately survive in the process; Games such as the Bad Company series largely break away from this play style, giving you much of the tools necessary to be a one-man-army if you were skilled/lucky enough. Every class could destroy tanks, charge against defensive lines, hold lines of their own, and more. The only point were assistance was ever needed was negligible, at best; revives during a small 5-10 second window, resupplies for ammo that are mostly nullified by perks (Most people don't usually live to expel all of their ammunition anyway.), or repair vehicles that are all too likely to go down to classes that, frankly, have no business being hard counters to them when they are supposed to be hard counters to something different entirely (Again, looking at recon.).

In an environment like this, why even bother with team work? Why even bother with caution? Why bother communicating when other players are more of a nuisance then necessary? Why bother with any of the theater when it has devolved into a glorified team death match? Realism in battlefield doesn't necessarily only mean having weapons that behave in a way consistent with the real world; Realism also entails a certain kind of immersion in which you can play Battlefield in the sense that it is a believable simulation of warfare. We all know that it is, and always will be a video game for entertainment, rather then a simulator, but wasn't the original fun of Battlefield that set it apart from other FPS franchises the fact that no one man could go it alone? That everyone was a team, a collective of different types of cogs all working in synch to operate a well run machine? That victory came not because a hand full of guys on the team had killer K/D ratios or top scores by simply standing off at a safe range and merely bombarding an objective to ruination, but because a long, arduous, trial-ridden battle had to be fought; Every man doing his part to not let their team down, elevating from the perspective of 'me me me' to 'us us us'? While this flavor of gameplay may not be suitable for every college bro, 12 year old, and housewife with an xbox and 60 dollars, it's what not only set the franchise apart from the competition, but allowed it to carry on for the decade that it's existed profitably; Sparking a sub-culture of gaming on the PC that's lead to truly awe inspiring creations such as Project Reality and Desert Combat.

Battlefield set a niche that many others have attempted and failed to emulate, when you take that niche away, all you have is a game that's just like everything else, and in an industry completely saturated with marines carrying M4's in the middle east/russia/american suburbs against communist/terrorist/communist terrorist, that can only mean that the bar is lowered, not raised; The besting of competition done merely by cranking up the graphical appeal of games rather then the substance. No matter how pretty a red rose is, it will always be simply that, a red rose. Red roses have existed for longer then we could of recorded their splendor, and they are not likely to change any time soon, and while we can enjoy a rose, one cannot effectively stand out from a hundred, it's value based around little more then how quickly and easily it can be replaced by another of it's kind, each time it's splendor dulled by desensitization. Entertainment is no different. Dice claims that they do not look to the competition when it comes to developing their own products, but this is blatantly false; Many of the changes in their recent games, and yes, even the current one in question, are the direct result of trying to lessen the niche that makes Battlefield unique, so as to invite more customers. I understand that Dice is a business and wants to make as much money as possible, but at what cost? Are video games not art? Do they not have value that exceeds how easily and quickly they can be replaced with something that is, invariably, the same thing at the end of the day? Sure, white roses are a lot less common then red ones, and nowhere near as many people bother with them, but isn't that what makes them so unique, so marvelous? If it weren't for it's niche game style, then we have to ask ourselves: What really -is- so great about Battlefield compared to games like Call of Duty?

No. I do not support lone wolfs in Battlefield games. And I do not support the systems that enable them to detriment the team as a whole and break that immersion that has worked for so many years and made a game like Battlefield 3 possible in the first place.

Edited by thiru - 5/12/11 at 11:29am
Omicron Lyrae
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Omicron Lyrae
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post #1825 of 52874
Thread Starter 
Quote:
Originally Posted by thiru View Post
Found this gem on reddit:
Wow. Someone email that to dice.
    
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post #1826 of 52874
I could give a crap about MP, I just hope the campaign is as good as BC2's. I'm one of the few people around here that actually enjoys a clever and suspenseful storyline as opposed to kill/death ratios and stroking my ego...
post #1827 of 52874
Thread Starter 
Quote:
Originally Posted by Majin SSJ Eric View Post
I could give a crap about MP, I just hope the campaign is as good as BC2's. I'm one of the few people around here that actually enjoys a clever and suspenseful storyline as opposed to kill/death ratios and stroking my ego...
Battlefield's single player was nothing more than practicing against bots on multiplayer maps until the Bad Company games. It looks like the single player for BF3 might be really good opposed to the mediocre BC2 single player, but on the contrary and to use the phrase correctly: I couldn't care less about battlefield SP.
    
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post #1828 of 52874
Quote:
Originally Posted by Majin SSJ Eric View Post
I could give a crap about MP, I just hope the campaign is as good as BC2's. I'm one of the few people around here that actually enjoys a clever and suspenseful storyline as opposed to kill/death ratios and stroking my ego...
The game is founded on it's MP abilities, in fact, there was no single player in the series up until bad company as far as I am aware.
If you are buying it only for the SP, well, I probably wouldn't expect much to be honest, although I may be wrong on that.
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post #1829 of 52874
Quote:
Originally Posted by Sin100 View Post
The game is founded on it's MP abilities, in fact, there was no single player in the series up until bad company as far as I am aware.
If you are buying it only for the SP, well, I probably wouldn't expect much to be honest, although I may be wrong on that.
^This.

I wouldn't expect anything great from the SP.

This game is mainly focused on Multiplayer, just like any Battlefield was, and will be.

Even without a BETA yet, I am 100% sure that I'll pre-order it as soon as it's available on Steam, I don't think this game will dissapoint anyone who's expecting to play Multiplayer in BF3.
    
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post #1830 of 52874
Quote:
Originally Posted by Sin100 View Post
The game is founded on it's MP abilities, in fact, there was no single player in the series up until bad company as far as I am aware.
If you are buying it only for the SP, well, I probably wouldn't expect much to be honest, although I may be wrong on that.
BF 1942 had a cool single player. It was just going through every level with bots, but it had a little blurb about the historical battle in the loading screen
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