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[Official] Battlefield 3 Information & Discussion Thread - Page 1989

post #19881 of 52874
Quote:
Originally Posted by Nemesis158 View Post
This. The helicopter rockets do plenty of damage against large targets (IMO too much, a good pilot can take a tank out in 1 volley, dont get me wrong, I like being able to take a tank out that quick, but then i hate it when Im the one in the tank.....) but they don't do squat when it comes to hitting infantry
in bf2, the hit radius was legit, 1 rocket to 1 infantry means death...it seems like the hit radius on the infantry with the heli is like an assualt rifel, you have to hit them in the head with the rocket to kill them in 1 shot...kinda rediculous lol
post #19882 of 52874
Quote:
Originally Posted by skyn3t View Post
BF3 Will Have Custom Appearance Options
In June Battlefield 3 pre-order bonuses started surfacing, one such bonus includes "eight unique mulitplayer skins for the elite player." Otherwise known as the SPECACT kit. We assume that this is what the appearance option includes. There haven't been any screen shots or information on what the camouflage options in BF3 offer, but they will probably work to help the blend the player in urban, desert, and forest battlefields. You can see the option in the Battlefield 3 screenshot below.
Dang. I was hoping the SPECACT kit would add 4 extra load out slots like it did in BC2. It really helped when you needed to switch from a mine and pistol engineer to a rpg and tracer engineer asap and other similar situations.

If it really is just a skin set this time around then it's not that special anymore.
 
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post #19883 of 52874
I had a good at the character dying physic.

Quote:
Davis wrote:
  • When placing a spawn beacon or a enemy motion sensor as a sniper, the devices would appear red indicating that it could not be placed in that location. When the device could be placed, it would turn yellow. Very helpful visual cue as the beta gave no cue.
  • Your player screen loses color saturation as a new visual indicator (besides the timer) when you go out of bounds.
  • Same sort of visual indicator as the out of bounds screen appears but with blood surrounding it when you're low on health.
  • Hit boxes were dramatically improved. My bullets didn't magically go through enemies' torsos.
  • When running as the assault/medic class, the visual indicator of an incapacitated teammate is more prominent with a circle surrounding the defrib symbol now.
  • Jet stick controls on console are similar to BF1943 on console. If you don't prefer those controls, they are completely customizable. Also, when your jet is low on health, it becomes a little more difficult to control until it is completely incapacitated and falls from the sky. Y (or triangle) switches between your heat-seeking missiles and your cannon. R-bumper (or R1) deploys smoke.
  • Flying choppers felt almost exactly like BFBC2. Was able to fly right away.
  • Changing views in the vehicles has been moved back to the R-stick much like BFBC1 unlike up on the D-pad on BFBC2.
  • Parachutes take little longer to deploy than BFBC2, and while in the air they are a little harder to control to your destination.
  • Death animations look more realistic. No more funky physics where their body flies 30 feet across the screen after being killed. Player's eyes are closed when they die.
  • Knifing animation looks a lot better, especially when knifing someone on the ground.
  • Frostbite 2 was in full effect in terms of destruction. Buildings were tumbling down, everything was being destroyed around me in most every map I played.
  • The amount of damage it takes to kill an enemy on regular mode seems a little less than the beta.
  • I was able to equip the knife on the PS3 build. Not sure about the Xbox 360.

Wallpaper for you guys!
 
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post #19884 of 52874
good find and nice wallpaper , thanks.
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post #19885 of 52874
Where you find that info??
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post #19886 of 52874
Higher res, sorry if I'm late:

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post #19887 of 52874
the knifing animation DEFINITELY needs to be shorter. its hard enough to knife an entire squad without each knife taking 2 minutes.
post #19888 of 52874
Quote:
Originally Posted by snow cakes View Post
in bf2, the hit radius was legit, 1 rocket to 1 infantry means death...it seems like the hit radius on the infantry with the heli is like an assualt rifel, you have to hit them in the head with the rocket to kill them in 1 shot...kinda rediculous lol
I'm not too concerned by this. I have faith that they will work out the problems in the beta by the time of full release.
post #19889 of 52874
pewpewpewpewpewpew we just ordered the 2x Intel Xeon Westmere X5650 dedicated box lololo

bf3 y u so late
Edited by Lune - 10/10/11 at 1:14pm
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post #19890 of 52874
did anyone notice you wouldn't get your squad ammo when spawning on the recon spawn beacon , was wondering if this was a bug or going into release .

anyone fill me in
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