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[Official] Battlefield 3 Information & Discussion Thread - Page 2038

post #20371 of 52874
I'd love to tell you when AMD's getting one, but who're we all kidding...it'll be released the day of or maybe later in the week. It'll have a few flashing screen or line bugs. 2 weeks later you'll get something that works for single cards, but proper xfire support won't come for another 2 weeks. Of course that'll have a micro stuttering issue which won't be addressed til after the holidays.
post #20372 of 52874
Quote:
Originally Posted by Jodiuh View Post
I'd love to tell you when AMD's getting one, but who're we all kidding...it'll be released the day of or maybe later in the week. It'll have a few flashing screen or line bugs. 2 weeks later you'll get something that works for single cards, but proper xfire support won't come for another 2 months. Of course that'll have a micro stuttering issue which won't be addressed til after the holidays.
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post #20373 of 52874
Anyone that has an android phone or an iPhone wanna change their origin id's without dealing with EA customer support?
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post #20374 of 52874
Been looking around for an answer on this.


are conquest maps going to feature cap outs like bf2? i hope so....
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post #20375 of 52874
Quote:
Originally Posted by MaDeOfMoNeY View Post
Anyone that has an android phone or an iPhone wanna change their origin id's without dealing with EA customer support?
The Scrabble thing? Fishy as hell, probably stealing accounts through that.

Quote:
Originally Posted by ivesceneenough View Post
Been looking around for an answer on this.


are conquest maps going to feature cap outs like bf2? i hope so....
What on earth is that supposed to mean
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post #20376 of 52874
Quote:
Originally Posted by Stealth Pyros View Post
Where did you read that? They may have taken out the motion sensor mines, but there still is a deployable motion sensor.
I like the T-UGS better. I seriously felt like I was playing CoD with the UAV killstreak permanently on with those retarded sensor balls.

1 T-UGS, and it has to be placed. No more "Oh, I wonder if someone's over here /throwball"

They will be extremely useful for defending an area since they don't disappear until you either die (not sure) or it gets destroyed. Just curious on how big it's radius is since they didn't work in beta.

And if you want to move it, you gotta go pick it up.
post #20377 of 52874
Quote:
Originally Posted by Lune View Post
The Scrabble thing? Fishy as hell, probably stealing accounts through that.



What on earth is that supposed to mean
Nope I tried it and its 100% legit was even confirmed through my EA and Origin account.
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post #20378 of 52874
Quote:
Originally Posted by Cygnus X-1 View Post
I hope so, I remember seeing some night footage in one of the trailer vids, that looked really cool. That might have been the single player though.
Yes that trailer was from the SP campaign. It's encouraging to see a MP "night map" and one more fear settled, but I really hoped FB2.0 was moving us past "day maps" and "night maps", their new "radiant luminosity" in FB 2.0 was supposed to enable dynamic time of day, where a battle starts off at a set or random time and the battle might rage through day>dusk>night or dusk>night>dawn or what have you, dependent of course on how long the battle stretches out.

A small variable and might seem like a minor point but would add another gameplay dimension and make every battle for a given map more unique and less repetitive feeling, as no two battles would ever *look* the same, let alone play the same. Not to mention an in-game "time of day" could be a valuable tool for team and squad mates to coordinate attacks and movements. Like how about let us use the watch that they have on the character models. Oh well maybe in Frostbite 3.0
Edited by odditory - 10/13/11 at 3:03pm
post #20379 of 52874
Quote:
Originally Posted by Lune View Post
What on earth is that supposed to mean
In BF2, quite a few of the maps had all the defenders points capturable. So if they weren't careful they could lose all their spawn points. Everyone i played with this referred to this as the attackers "capping out" the defenders. it was basically a win, unless a squad was able to re cap a point allowing for other squads to spawn.

Caspian border was the opposite of this.....
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post #20380 of 52874
Quote:
Originally Posted by ivesceneenough View Post
In BF2, quite a few of the maps had all the defenders points capturable. So if they weren't careful they could lose all their spawn points. Everyone i played with this referred to this as the attackers "capping out" the defenders. it was basically a win, unless a squad was able to re cap a point allowing for other squads to spawn.

Caspian border was the opposite of this.....
Nope there won't be any of that in Bf3 ;p in fact, you won't be able to go to main base, ever (at least on foot) main base protection will be there 24/7 and wont be able to disable that (confirmed by demize99 yesterday) you can jump in enemy jets or anything but by the time u take off u die (10 sec thing)
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