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[Official] Battlefield 3 Information & Discussion Thread - Page 206

post #2051 of 52874
Quote:
Originally Posted by XX55XX View Post
EA is trying to build up its own digital distribution arm, so that it won't have to pay out middleman costs to Valve. BF3 won't be released on Steam until after the game is out.
If someone wants a digital copy then where do they preorder it from then? Just wondering as im not sure whether to go hard copy or digital myself?
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post #2052 of 52874
This is what a 2010 engine looks like. I wonder who will be able to play BF3 and then go back to MW2/3 without puking all over their screen...

I love this distance you can see in the new alpha footage. No sneaking around anymore.

THIS GAME CANT COME OUT SOON ENUF!!!!
    
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post #2053 of 52874
Quote:
Originally Posted by 8564dan View Post
If someone wants a digital copy then where do they preorder it from then? Just wondering as im not sure whether to go hard copy or digital myself?
A digital preorder can be done right from EA store. Thats where I ordered mine. I want all my money to go to EA/DICE on this one.

You could wait for steam to release it... Im sorry but Im not getting screwed over AGAIN this time and be sitting there waiting for the STEAM version to be ready while everyone else plays for a day or two.... NOT THIS TIME.
    
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post #2054 of 52874
Quote:
Originally Posted by Zackcy View Post
EDIT: Oh you meant the medic having a machine gun. Yeah I see what you mean now. AK-47 is an automatic rifle .
In the American military the guy with the light machine gun like the M249 SAW is called the Automatic Rifleman that's why I called it an AR.
post #2055 of 52874
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post #2056 of 52874
Quote:
Originally Posted by Zackcy View Post
BC2 didn't have the following, which BF2 had and BF3 will have
-Large maps
-64 players
-Jets
-Prone
-Possibly a return of the commander system

The only thing borrowed from Bad Company may be guns.........and of course the destruction able environments.
You do realise that BC2's destructable environments are scripted, and that they are largely an offshoot from developing the frostbite 2.0 engine for BF3...

It was like licking the eggbeaters before the cake is baked!
post #2057 of 52874
Quote:
Originally Posted by Waffleboy View Post
I need to see some more info before they get my dollars.
post #2058 of 52874
Quote:
Originally Posted by Lt.JD View Post
I need to see some more info before they get my dollars.
Well, they had a guarantee of my money once they said "battlefield", so
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post #2059 of 52874
Quote:
Originally Posted by Waffleboy View Post
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post #2060 of 52874
Quote:
Originally Posted by Ishinomori View Post
You do realise that BC2's destructable environments are scripted, and that they are largely an offshoot from developing the frostbite 2.0 engine for BF3...
Ummm.... no. They're not. You're misunderstanding what everyone's trying to say here.

Scripted:

You approach a building, and when you reach a specific point, (example: across the street from the building) the building collapses due it being coded to do so at that given moment. You don't actually blow up the buildings yourself, the game is just coded to blow up a random building that you couldn't blow up yourself if you desired to.

Not scripted:

The buildings are just there, and you destroy them at your own will, piece by piece with explosives. The actions of the players determine whether the building will collapse or not.

Yes, BC2's buildings all collapse "the same way." In that sense, the animation of the destruction is scripted, but not the destruction itself.
Edited by Stealth Pyros - 5/27/11 at 9:21am
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