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[Official] Battlefield 3 Information & Discussion Thread - Page 207

post #2061 of 52874
Quote:
Originally Posted by Stealth Pyros View Post
Ummm.... no. They're not. You're misunderstanding what "scripted" means.

Scripted:

You approach a building, and when you reach a specific point, the building collapses due it being coded to do so.

Not scripted:

The buildings are just there, and you destroy them at your own will, piece by piece with explosives.
scripted i.e rehearsed, not code based...
For example: this piece of building will always be destroyed the exact same way...

BF3 with be reactive destruction, as you do something different it gets destroyed differently...
Edited by Ishinomori - 5/27/11 at 9:20am
post #2062 of 52874
Quote:
Originally Posted by Ishinomori View Post
scripted i.e rehearsed, not code based...
For example: this piece of building will always be destroyed the exact same way...

BF3 with be reactive destruction, as you do something different it gets destroyed differently...
I edited my last post a minute ago. Exactly: Scripted means the ENTIRE destruction of a building was rehearsed. The player took no part at all in the destruction. Building A was coded to just collapse when the player accomplished such goal or reached such destination. BC2's destruction ANIMATIONS may be scripted, but not the destruction itself as that is controlled by the players. Scripted: That building will collapse no matter what, there's no way around it, it is scripted into the game. BC2 doesn't work that way unless you are referring to a random piece of the single player.
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post #2063 of 52874
Quote:
Originally Posted by Stealth Pyros View Post
I edited my last post a minute ago. Exactly: Scripted means the ENTIRE destruction of a building was rehearsed. The player took no part at all in the destruction. Building A was coded to just collapse when the player accomplished such goal or reached such destination. BC2's destruction ANIMATIONS may be scripted, but not the destruction itself as that is controlled by the players. Scripted: That building will collapse no matter what, there's no way around it, it is scripted into the game. BC2 doesn't work that way unless you are referring to a random piece of the single player.
watch this at 1:40

is that really how you expect a building to act when c4 is placed on the outside?

It is as though they have certain destruction points, that if you hit near them with explosives they blow up...

I bet everytime you goto that building and blow it up with c4, it'll act the exact same way, this is what i mean by scripted... Rehearsed!
Edited by Ishinomori - 5/27/11 at 9:45am
post #2064 of 52874
Quote:
Originally Posted by Ishinomori View Post
watch this at 1:40

is that really how you expect a building to act when c4 is placed on the outside?

It is as though they have certain destruction points, that if you hit near them with explosives they blow up...

I bet everytime you goto that building and blow it up with c4, it'll act the exact same way, this is what i mean by scripted... Rehearsed!
Player interaction is what is sought after.
post #2065 of 52874
Quote:
Originally Posted by Ishinomori View Post
watch this at 1:40

is that really how you expect a building to act when c4 is placed on the outside?

It is as though they have certain destruction points, that if you hit near them with explosives they blow up...

I bet everytime you goto that building and blow it up with c4, it'll act the exact same way, this is what i mean by scripted... Rehearsed!
Yes, again, the ANIMATIONS are always the same, but that is not what everyone refers to when they are saying "lol MW3's destruction is so totally scripted." The destruction ITSELF in BC2 is not scripted, as the buildings don't always just collapse. The destruction itself in MW3 (not just the animation) IS scripted, as the player doesn't do any of the destroying; the buildings are SCRIPTED to collapse. I'd really like for someone else to jump in on this to clear it up.
Edited by Stealth Pyros - 5/27/11 at 9:56am
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post #2066 of 52874
Quote:
Originally Posted by Stealth Pyros View Post
Ummm.... no. They're not. You're misunderstanding what everyone's trying to say here.

Scripted:

You approach a building, and when you reach a specific point, (example: across the street from the building) the building collapses due it being coded to do so at that given moment. You don't actually blow up the buildings yourself, the game is just coded to blow up a random building that you couldn't blow up yourself if you desired to.

Not scripted:

The buildings are just there, and you destroy them at your own will, piece by piece with explosives. The actions of the players determine whether the building will collapse or not.

Yes, BC2's buildings all collapse "the same way." In that sense, the animation of the destruction is scripted, but not the destruction itself.
So this is the final version of this post? lol

Ok, i think we have come to an understanding, the animations are scripted, which is entirely my point...

The original quote was that BF3 "would get destructable environments from BC2" but i disagreed because BF3's engine will be so much more advanced...

BC2 was like Frostbite 0.5 compared to Frostbite 2.0 in BF3
post #2067 of 52874
Quote:
Originally Posted by Stealth Pyros View Post
Yes, again, the ANIMATIONS are scripted, but that is not what everyone refers to when they are comparing the destruction seen in the MW3 trailer versus the destruction in BC2. The destruction ITSELF in MW3 (not just the animation) is scripted. I'd really like for someone else to jump in on this to clear it up.
Whoa, hold up...

Who's talking about MW3?
post #2068 of 52874
I wasn't saying that anyone was, I was just pointing out that saying BC2 has scripted destruction was incorrect, as MW3 is an example of scripted destruction, not BC2. Yes, BC2's destruction animation is all the same, but that is not what everyone means when they say scripted destruction; they are referring to the actual act of the buildings being destroyed, not how they look while they are being destroyed.
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post #2069 of 52874
Come on guys, stop arguing, we all know the fact this game will be the Game of the Year.

We will all enjoy it.
    
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post #2070 of 52874
Quote:
Originally Posted by Stealth Pyros View Post
I wasn't saying that anyone was, I was just pointing out that saying BC2 has scripted destruction was incorrect, as MW3 is an example of scripted destruction, not BC2. Yes, BC2's destruction animation is all the same, but that is not what everyone means when they say scripted destruction; they are referring to the actual act of the buildings being destroyed, not how they look while they are being destroyed.
So we are debating the context in which i use the word "scripted"?
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