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[Official] Battlefield 3 Information & Discussion Thread - Page 221

post #2201 of 52874
I wanna see maps like Wake Island. A nice V shape, allowing you to do intresting flanks. I hate maps like let's say, Conquest Port Valdez in BC2. You can't do anything once baserape begins.
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post #2202 of 52874
Baserape does suck. I hope they find a way to minimize it.
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post #2203 of 52874
Quote:
Originally Posted by WBaS View Post
Baserape does suck. I hope they find a way to minimize it.
should be pretty easy. No linear maps and more than one way out of the spawn.
 
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post #2204 of 52874
Quote:
Originally Posted by Alatar View Post
should be pretty easy. No linear maps and more than one way out of the spawn.
Too bad Dice likes linear.
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post #2205 of 52874
Quote:
Originally Posted by thiru View Post
Too bad Dice likes linear.
Yep.... that's why you team stack. Can you imagine TDM on DICE maps...
post #2206 of 52874
Quote:
Originally Posted by thiru View Post
Too bad Dice likes linear.
yeah I know but I hope they deliver with BF3. No more Port Valdez or spawn areas like the one in Laguna Alta please dice.
 
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post #2207 of 52874
I don't even think the map itself is the problem. It's more a problem of spawn points. Even if the map were a giant circle with 1 spawn point, there would still be baserape. In my opinion, it's more a problem of having 2 overpowered vehicles (helicopters) flying circles around a predictable spawn point, slaughtering players as they spawn.
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post #2208 of 52874
man...this sure looks promising.......
can't wait to play it!
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post #2209 of 52874
Quote:
Originally Posted by WBaS View Post
Baserape does suck. I hope they find a way to minimize it.
Pretty much removed it in BC2 (at least compared with BF2).

If they do anything more I think it will just be holding peoples hands.
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post #2210 of 52874
Quote:
Originally Posted by [nK]Sharp View Post
Pretty much removed it in BC2 (at least compared with BF2).

If they do anything more I think it will just be holding peoples hands.
I disagree. There were numerous times where I'd joint a server and be insta-killed 10 times due to baserape. I think they could find ways to minimize it further, without "holding hands".

Maybe implement something like bunkers at the bases, with heavy anti-vehicle defenses. This would make baserape much harder. The aggressors would still win map control and the round.

Not saying this is the best/only solution, but it's what I could think of within the 1 minute it took me to write this. lol.
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