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[Official] Battlefield 3 Information & Discussion Thread - Page 260

post #2591 of 52874
Myabe the PC version will be a DX11 version that was developed and coded specifically for PC. They did promise that it was NOT going to be a console port so maybe this is how they prove it. IDK what consoles run at so I'm not speculating that they are DX9 or 10 or even 11
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post #2592 of 52874
Quote:
Originally Posted by PoopaScoopa View Post
What's wrong with getting points for those?
That's just animation. You already middle clicked within their hitbox and it's just showing you the full animation. That's like having the camera switch around to watch a person fall to the ground in slow-mo after the finishing bullet hits them. It's not adjusting your aim at all. You get rubber knives sometimes.

I realize BC2 has hitbox lag but that's a different subject. I am definitely annoyed when I run to cover and look back watching bullets fly by my side which should be missing me only to end up hitting my hitbox lagging behind me.



BF3 on smartphones:
thats a common misconception. If you make it behind cover and then die, its because you never really made it to begin with. Its part of the price you pay for not having hitscan combat seen in cod and other games. Those games also have the same problem, but it is seen less often, because their is no bullet travel.
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post #2593 of 52874
Quote:
Originally Posted by tx-jose View Post
IDK what consoles run at so I'm not speculating that they are DX9 or 10 or even 11
They have video cards from 4 years ago that aren't nearly as capable as current gen PC tech.

They do NOT have dx11 as it cannot support it.
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post #2594 of 52874
Just seen that the open beta will start on 09/11 , ie 11/09 for us UK people.

Source - http://live-event.ea.com/e3/press

Half way down the page is a Full live blog of the entire press conference. If you press play it brings up a list of text. Look at 1:21

As for the source - notsureifserious.jpg

Anyone else confirm ?
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post #2595 of 52874
Quote:
Originally Posted by [nK]Sharp View Post
They have video cards from 4 years ago that aren't nearly as capable as current gen PC tech.

They do NOT have dx11 as it cannot support it.
thank you for clearing that up for me I had a PS2 for 2months then sold it.


So we have been and are going to have the reign of the PC gammer getting the better graphics experiences?? Its funny cause COD BO looks better on my PC then my friends 360 just that he has a bigger TV lol
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post #2596 of 52874
Quote:
Originally Posted by Stealth Pyros View Post
I don't want to say for SURE (as I don't know for sure) but yes, Thiru says all guns in BC2 travel the same velocity, and I believe that as well. And yes, that formula is constant. The speed the bullet travels will only affect how far it travels before it begins its descent, and they should all hit the ground at the same time.




BF3 is ported down from PC to consoles like some other games are.
This was the case in BF2 as well, nearly all weapons had the same muzzle velocity. In BF2 you could add bullet drop under the projectile characteristics.

I used to mod BF2 hard.
post #2597 of 52874
BF3 Live From E3
Watch our live Ustream broadcast on Tuesday, June 7th at 1PM PT!

http://www.battlefield.com/battlefield3/1/bf3-at-e3
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post #2598 of 52874
Quote:
Originally Posted by tx-jose View Post
So we have been and are going to have the reign of the PC gammer getting the better graphics experiences?? Its funny cause COD BO looks better on my PC then my friends 360 just that he has a bigger TV lol
Pretty much. Graphically and gameplay wise will be better on PC. We get 64v64 they get only 24v24 or 32 (can't remember).

Of course being developed on PC then ported to console will also mean our tech will be utilized fully instead of like most games coming out where it is ported to PC and is only half assed and tends to cause problems for some people.

Your friends TV won't make much a of a difference compared to a 20" tv or 60" tv running blops on an xbox. It will still have the same low resolution regardless, only it will look more stretched on a higher screen (and therefore, probably worse).


http://forums.gametrailers.com/threa...-and-th/925112

There is a good thread on what resolutions the xbox runs. It may shock you since most of them are resolutions I was running on my PC 10 years plus ago.
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post #2599 of 52874
Quote:
Originally Posted by [nK]Sharp View Post
Pretty much. Graphically and gameplay wise will be better on PC. We get 64v64 they get only 24v24 or 32 (can't remember).

Of course being developed on PC then ported to console will also mean our tech will be utilized fully instead of like most games coming out where it is ported to PC and is only half assed and tends to cause problems for some people.

Your friends TV won't make much a of a difference compared to a 20" tv or 60" tv running blops on an xbox. It will still have the same low resolution regardless, only it will look more stretched on a higher screen (and therefore, probably worse).


http://forums.gametrailers.com/threa...-and-th/925112

There is a good thread on what resolutions the xbox runs. It may shock you since most of them are resolutions I was running on my PC 10 years plus ago.

1280x720??!!! hahaha wow.....My P4 runs those resolutions...and it has a 7600GS 512MB DDR2 card and is about 8 years old!!!!
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post #2600 of 52874
Quote:
Originally Posted by Vhati View Post
thats a common misconception. If you make it behind cover and then die, its because you never really made it to begin with. Its part of the price you pay for not having hitscan combat seen in cod and other games. Those games also have the same problem, but it is seen less often, because their is no bullet travel.
Yeah, the issue has always existed, it's just made more apparent with bullet travel time. I used to meta game in BF 1942, and when sniping someone far away who's popping up and down out of cover, you wait for them to pop up, go down again, and then shoot. Even though they appear to be under cover (both to them and to you), you get the kill. It just has to do with the latency between both computers and the server.
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