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[Official] Battlefield 3 Information & Discussion Thread - Page 2701

post #27001 of 52878

Not sure if posted already but here goes:

post #27002 of 52878
Quote:
Originally Posted by BradleyW View Post
Screen flicker as in the whole screen or are you talking about the map flickering when your at a distance from it?

If i am very far away from something, it flickers like crazy. So when am in the hills sniping, the whole map flickers like mad through the scope.
Oh no. It did that in the beta for me though. I just get white flickering in the middle of the screen every once in awhile.

Quote:
Originally Posted by Blackops_2 View Post
Oh yeah anyone know how to engage Aircraft with the javelin? I can't figure it out. I've tried everything i could think of. I know it's able to because my chopper got smoked by one ingame.
SOFLAM and helo pilots that have Paint Target spec selected can make any air/ground target lockable by the Javelin, Tank guided rocket(Arrmac?) or the gunner's guided rocket(Hellfire).


edit: check out 1:20, Javelin locks onto Jets just fine.

Edited by PoopaScoopa - 11/1/11 at 2:09pm
post #27003 of 52878
Just killed 7 people with one M320 40 mike mike on Grand Bazaar Hardcore xD
    
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post #27004 of 52878
Quote:
Originally Posted by oomalikoo View Post
they did a terrible job on balancing and map designing.
Yes and no, most server have auto-balancing off so it ends up every skilled player stack up on one team leaving the other to get run over. People on the losing side will keep on losing and leave. New player comes in like me most of the time end up joining run over team with 1/5 0/5 objective and no way to recover in time before the tickets die.
post #27005 of 52878
Quote:
Originally Posted by CallsignVega View Post
For those of you that didn't know, BF3's Vsync uses real tripple buffering so you can turn it on and not have the typical Vsync input lag. It caps your FPS, prevents screen tearing and is nice and smooth and quick.
I just tried playing with VSYNC, and as expected, I do get Input Lag in the mouse, as with any other game.

Maybe you won't notice it, but I just can't play with this, it is very slight input lag, way less than other games, but still unplayable to me.
    
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post #27006 of 52878
Quote:
Originally Posted by djriful View Post
Yes and no, most server have auto-balancing off so it ends up every skilled player stack up on one team leaving the other to get run over. People on the losing side will keep on losing and leave. New player comes in like me most of the time end up joining run over team with 1/5 0/5 objective and no way to recover in time before the tickets die.
autobalancing in multiplayer games just means if its 16 on 10 3 ppl (usually newest to join)get switched over. unfortunately they don't do it by level so you'll see in games a lot of 20+ ppl on one side and a lot of under lvl5 ppl on the other. its silly.
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post #27007 of 52878
Quote:
Originally Posted by djriful View Post
Yes and no, most server have auto-balancing off so it ends up every skilled player stack up on one team leaving the other to get run over. People on the losing side will keep on losing and leave. New player comes in like me most of the time end up joining run over team with 1/5 0/5 objective and no way to recover in time before the tickets die.
The problem with auto balancing is when you get auto balanced away from your friend(s) and then have a painful experience trying to get back on the same team. Worst case is when you start on opposite teams, one player moves over and then is auto balanced back later and then you're stuck unless you rejoin the server.

Being in a party doesn't protect you from auto-balancing apart right?


Quote:
Originally Posted by mylilpony View Post
autobalancing in multiplayer games just means if its 16 on 10 3 ppl (usually newest to join)get switched over. unfortunately they don't do it by level so you'll see in games a lot of 20+ ppl on one side and a lot of under lvl5 ppl on the other. its silly.
Balancing by level wouldn't make sense as a high level does not equal high skill, especially when the game has been out for awhile. Secondly this would make the issue I complained about above happen even more often.
Edited by Jarobata - 11/1/11 at 1:12pm
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post #27008 of 52878
Quote:
Originally Posted by Blackops_2 View Post
Yeah the amount of co-op points way above any of the points required for the MP unlocks. It's retarted


not really.. Each time I've played a coop map on hard I come away with 12k points. Just do that like 40 more times
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post #27009 of 52878
Quote:
Originally Posted by BradleyW View Post
It is a game issue because i had the exact same issue with AMD. As for the flickering textures from a distance, that's extremely anoying.
What fixes that texture flickering (black, usually at the top of the screen...) for me is doing alt+enter two times. It's weird, because it's consistently two times that it takes to make it go away. Let the picture within the game come up though in the window before going back into full screen each time though. This is what works for me. Worth a shot.
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post #27010 of 52878
Quote:
Originally Posted by sivarthcaz View Post
What fixes that texture flickering (black, usually at the top of the screen...) for me is doing alt+enter two times. It's weird, because it's consistently two times that it takes to make it go away. Let the picture within the game come up though in the window before going back into full screen each time though. This is what works for me. Worth a shot.
Ok i will see what i can do
Cheers.
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