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[Official] Battlefield 3 Information & Discussion Thread - Page 2730

post #27291 of 52874
I just want to be able to create a new squad so I can PLAY WITH MY FRIENDS PROPERLY.

Seriously. Most aggravating thing ever.
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Bob's Your Uncle
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post #27292 of 52874
Pls guys, anyone can answer how to update/patch BF3 i want to play atm, but im affraid games will crash if i dont do the update, thanks!
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post #27293 of 52874
Bleh, who plays rush? Conquest ftw
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post #27294 of 52874
Quote:
Originally Posted by psyside View Post
Pls guys, anyone can answer how to update/patch BF3 i want to play atm, but im affraid games will crash if i dont do the update, thanks!
It's a server side update.
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post #27295 of 52874
Quote:
Originally Posted by theturbofd View Post
Hey marines just remove your sniper because they are useless you know? Just because everyone here complains about recon because they get wrecked by them doesn't mean they should be removed. Jeez it's not like they didn't nerf it to infinity yet you guys are still complaining about it.
12x scope, one hit kill, nerfed to infinity? Wow, it's so hard to snipe 500m away from any of the action...

A good sniper is like being good in the Special Olympics...
post #27296 of 52874
Quote:
Originally Posted by rayz View Post
Has anyone put together some type of guide that would help me better understand which in-game video settings are harder or easier to reproduce? For example:

-Meshes use a lot of GPU, might have to throttle that back
-Terrain Decor can always be maxed
-AA uses a lot of vram. might need to scale that back

There may be no truth to the above statement, just an example of what I am looking for. Thanks!
In a nutshell, the hardest things on your GPU are MSAA, shadow detail and ambient occlusion. Turning these down will offer the best increases in performance with the least noticeable visual reduction.

A couple of tips:

1) Post AA is FXAA. It isn't as good as multisampling AA, but it doesn't change much in terms of performance. You can keep that on high.

2) There is little visible difference between 2xMSAA and 4xMSAA, particularly at 1080p res and lower, yet 2xMSAA is substantially easier on your GPU. Unless you have an ATI card, which apparently struggles with MSAA in BF3.

3) Again, there isn't huge amounts of difference between high and ultra shadows and they offer pretty good returns in performance.

4) Motion blur turned off can save performance and it doesn't hugely enhance either gameplay or appearance.

Turning down things like draw distance or meshes will certainly save performance, but it will be immediately apparent, particularly on big, open maps.

Hope that helps somewhat.
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post #27297 of 52874
Quote:
Originally Posted by psyside View Post
Pls guys, anyone can answer how to update/patch BF3 i want to play atm, but im affraid games will crash if i dont do the update, thanks!
The update today was a server update, not a client. Calm.
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post #27298 of 52874
Quote:
Originally Posted by voidwarranty View Post
Should have said
<---- good recon

I enjoy taking care of the bad snipers playing Rush, you know the ones that hate leaving spawn to try and plant charges, or help their team for that matter. Only reason I'm looking forward to MW3, so those kids will go far away
I will actually take time away from my game to sit in front of useless snipers on my team and unload 200 rounds from my m249 in their face. I will then proceed to reload and empty another 200 on them until they move and/or start working with the team. It's hilarious to see their body gyrate and toss around while they are trying to line up that sweet 200m headshot.
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post #27299 of 52874
Quote:
Originally Posted by psyside View Post
Pls guys, anyone can answer how to update/patch BF3 i want to play atm, but im affraid games will crash if i dont do the update, thanks!
Rigth click on BF3 in ORIGIN,
then click "check for updates"
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post #27300 of 52874
Quote:
Originally Posted by chewbaccasdad View Post
In a nutshell, the hardest things on your GPU are MSAA, shadow detail and ambient occlusion. Turning these down will offer the best increases in performance with the least noticeable visual reduction.

A couple of tips:

1) Post AA is FXAA. It isn't as good as multisampling AA, but it doesn't change much in terms of performance. You can keep that on high.

2) There is little visible difference between 2xMSAA and 4xMSAA, particularly at 1080p res and lower, yet 2xMSAA is substantially easier on your GPU. Unless you have an ATI card, which apparently struggles with MSAA in BF3.

3) Again, there isn't huge amounts of difference between high and ultra shadows and they offer pretty good returns in performance.

4) Motion blur turned off can save performance and it doesn't hugely enhance either gameplay or appearance.

Turning down things like draw distance or meshes will certainly save performance, but it will be immediately apparent, particularly on big, open maps.

Hope that helps somewhat.
I personally see no point in using MSAA, it kills the performance and offers no better graphical quality compared to Post AA for ME.

I'd rather play with MSAA OFF and AA Post HIGH, get way better performance, same quality.
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