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[Official] Battlefield 3 Information & Discussion Thread - Page 276

post #2751 of 52874
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The Engineer can repair vehicles, and take them down. He also has this bizarre little addition: An underslung flashlight mounted to his weapon that can blind other players when its pointed at them. In action, that flashlight makes it hard to pinpoint an enemy, but not impossible to eventually hit them.
Quote:
The Support class is the heavy gunner of Battlefield 3. This time around he has a bipod that can be mounted to just about anything. When mounted that heavy machine gun has a lot more accuracy.
Very happy to hear about the bipod and right as i'm typing and watching the stream, the guy deployed his

Quote:
Originally Posted by Ethan Ravencrow View Post
NO one has knifed anyone yet WTH xD!
Got that info from kotaku as well as this
Quote:
managed to gun down quite a number of people in the assault class, pulled off the first knife kill of E3 (or so I was told)
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post #2752 of 52874
Shameless plug but for those who haven't seen:


Quote:
Originally Posted by rogueblade View Post
I just found this. Pretty big deal imo as it already reveals a lot about multiplayer. Must read:

http://e3.gamespot.com/story/6317535...opslot;thumb;3
"Dice has made some subtle but very important tweaks to the character classes in Battlefield 3. The Soldier now doubles up as a medic, packing medkits and a defibrillator, as well as an M16 Assault Rifle with Combat Optical Gunsight. The Engineer has access to a repair tool for fixing vehicles as well as a SMAW Anti-Tank Rocket Launcher for blowing them up, in addition to an M4 Carbine with flashlight. The Support Soldier is able to dish out valuable ammunition, while also laying down suppressing fire using the M249 Light Machine Gun with bipod and M145 Optics. Finally, the Recon class has access to C4 Explosive Packs and the MK11 Sniper Rifle with 6x scope. All classes also have access to an M9 Pistol, hand grenade and knife by default, and can be fully customised as you gain experience playing the multiplayer game.

The changes to the classes have some interesting results in the game. The Support Soldier gains experience points for laying down suppressing fire, while those caught in the crossfire will have their vision compromised through shaky-cam and other subtle visual effects. The engineer's flashlight may make him more visible to the enemy, but it also allows him to light up dark areas such the Metro tunnel, as well as startle anyone he shines it at, again through subtle visual effects. You can also opt out of being revived by a medic, if you'd prefer to respawn as a new class, for example.

Vehicle damage has also received a major overhaul. In Battlefield 3, if the enemy fires a rocket into the back of a tank, only the guy in the rear will be killed, rather than everyone in the tank. A vehicle can now be incapacitated, but the gunners will still be able to fire out when it's at low health; it just won't be able to move anywhere until an engineer repairs it. Dice will also introduce new rewards for players who act sneakily when playing. You will be able to customise your own dogtags and then steal other people's by performing a stealthy knife kill in multiplayer, for instance.

And then, of course, there's the graphics. Dice has garnered a lot of attention for Battlefield 3's impressive visuals, which are powered by its own Frostbite 2 engine. It's worth mentioning that we were playing the game on PC, but it did indeed look mightily impressive, both through incredibly realistic destructibility and more subtle visual effects. It's especially noteworthy just how much Dice has nailed physicality in the game through animations such as your legs swinging over obstacles as you vault them. But it's the prone maneuver, which has been the subject of so much forum talk already, that impresses the most--hitting the ground and laying down fire via the machine gun's bipod just feels so right."

So the four classes (confirmed?) are:
Solider
Engineer
Support
Recon
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post #2753 of 52874
Health Regen, oh noes
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post #2754 of 52874
care go for Hardcore servers
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post #2755 of 52874
Hopefully hardcore mode will be truly hardcore.
None of this health regen crap.
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post #2756 of 52874
wow its over... terrible stream
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post #2757 of 52874
Quote:
Originally Posted by Lune View Post
wow its over... terrible stream
Agreed...

Instead of E3 live, it should've been titled "A recap of previous BF3 news"
post #2758 of 52874
Quote:
The game looks fantastic. Runs smooth, the lighting and details, the shadows are spectacular, whether indoor or outside. We dunno what hardware it was running on, but BF3 is absolutely gorgeous.

After you die, a screen pops up that shows the custom dog tag and rank of the enemy that killed you — great little detail.

Teams were USMC and Russians.

Prone is back, it feels like it takes a second or so to go prone. Not too fast, not too slow, just right.
The map offered a lot of variety: you can enter lots of buildings, go up to the second floor, camp etc.

We already saw a few campers who loved the new buildings.

Destruction is extensive and a lot more detailed. Even shooting a wall looks amazing in BF3.
Weapons feel and sound like Bad Company 2 (on first impression), meaning they feel and sound fantastic.

Player animations are far better than Bad Company 2 and other Battlefield games. Very fluid and lifelike, almost as if you are watching someone run in real life.

The scoreboard looks a lot simpler than in Bad Company 2. We dunno if it was finalized or just alpha.
We had a few awards pop up during the game (ribbons) which looked a lot like those in BF2.

No commo rose. It wasn’t bound to the “Q” button. We looked, couldn’t find it anywhere.
You can op-out of being revived.

There is a health bar, but regenerative health is back.

You can select fire mode (e.g. single shot, full auto etc.)

4 players per squad, squad leader is indicated by a star. Squads work pretty much like in Bad Company 2, and you still get squad point bonuses.

In support, you can use an M4 with a flashlight.

You can mount LMGs on the ground and on most surfaces, but the gun can only pan approximately 90 degrees to left and right, which feels realistic.
http://bf3blog.com/2011/06/battlefie...3-impressions/
Edited by Lt.JD - 6/7/11 at 5:13pm
post #2759 of 52874
Really interested to find out what hardware it was running on because it seemed to be running flawlessly.
post #2760 of 52874
Quote:
Originally Posted by exlink View Post
Really interested to find out what hardware it was running on because it seemed to be running flawlessly.
same here!
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