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[Official] Battlefield 3 Information & Discussion Thread - Page 2774

post #27731 of 52874
THIS! It's been happenig to me too! Anyone know what is up?

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post #27732 of 52874

Could come in handy!
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post #27733 of 52874
So everything is installed and am ready to play.
When I click bf3.exe or launch it from origin then the release date check thing comes up. When I click next. . something happens and My bf3.exe becomes 0 kb and is not recognized by windows then.
Did anyone get the same problem.
What should I do?
post #27734 of 52874
Flying with the helicopter is fairly easy with mouse and keyboard. Even extremely proficiently. The trick is in understanding movement. Start, Change, Stop = Movement.

WASD controls your thrust and vector. In conjunction with the mouse, you get movement.

W = UP for your helicopter. Always. No matter where you are, W is a direct injection of upward force. Wherever your helicopter may be pointed, W will always cause your helicopter to desire lift.

S, is a downward injection of force. No matter where your helicopter is pointed, it will always attempt to guide you downward based on how your helicopter is handled.

A and D are your YAW rates. It will turn your heli on its own axis. It is the main way to turn in helicopters, especially the AH-1Z Viper. The Viper had a superior turning radius, and excels at low speed, short turns. The Mi-28 has a poor YAW rate, and it will be harder to fly at first.

The mouse controls the nose of your helicopter. As W is your application of upward force, it is directly related to your ability to get the helicopter moving. Tilting it forward, will cause the nose to dip. Only a small amount is necessary at full speed to get the helicopter moving. Low speed requires a harder dip. Understanding your helicopters properties will train you on how aggressive you can be with this.

With the AH-1Z Viper, which has a lower lift rating than the Havoc, once I take off from the pad, I do a pretty exaggerated dip forward, to the point my nose is almost looking at the ground. I immediately force full thrust, then nose up as SOON as the helicopter begins forward motion. By the time my nose is at the horizon, I'm at full speed at my vector.

With the Mi-28 Havoc, Lift is more proficient. Despite its low yaw/turning rate, the Havoc can actually begin forward momentum much faster than the Viper with less requirements. I can quickly turn, dip forward half of what I do for the Viper to begin forward momentum.

A good drill for those wanting to practice basic helicopter movement is Hover, Starting forward motion. Stopping motion. Yaw/Turn 180 degrees and repeat over the airfield.

The ability to get the helicopter in motion is important, but more important is the ability to stop motion. Stopping motion is as easy (or tricky) as applying equal upward thrust in the opposite direction of your current path. You can apply less than this during a descent but you will lose altitude. To stop completely at your same height, will require you to place the helicopter's nose nearly completely skyward, then lower it as soon as you begin to slow.

The opposite of forward momentum.

I trained my roommate in helicopter drills by having him go up and down the runway in Caspian at different altitudes. Once confident that he wasn't losing altitude, we tried the same drills low to the ground. We blew up a lot, but he got better.

You have to be confident in stopping in order to be proficient with your gunner, and taking out tanks and other targets, or preventing yourself from getting in danger. You need to be able to be confident in stopping in order to swing behind cover, stop, and hover low to the ground behind some trees.

Once you can train in this technique, from a back-forth manner you can begin to understand how to do banking turns, which is critical to your success in the Havoc. Until then, train in the Viper as its turning is simpler. The Havoc may have worse yaw, but it has an amazingly fast banking turn which requires some finesse to not lose altitude.

By the way, I 'invert' my Flight Controls for the Helicopter, so that it's the same as when I'm on the ground. Up is Up, and Down is Down. Just like when I shoot on the ground. As I'm trying to control the nose of the aircraft, I don't want stick like controls with the mouse. Try this and see if it helps you with your piloting.
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post #27735 of 52874
I'm just starting to learn how to fly stuff in bf3. Would an xbox 360 controller be better than kb/m?
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post #27736 of 52874
Quote:
Originally Posted by razaice View Post
I'm just starting to learn how to fly stuff in bf3. Would an xbox 360 controller be better than kb/m?
I personally do not believe it does. I believe that if you use a kb/m for your shooting on the ground, you're more than capable of doing it in the air. This may be different for you in the jets, but I believe the helicopter requires some pretty high precision which I best achieve with a mouse. Jets are more dependent on rolls, which the mouse can't easily do continuously due to the nature of the mouse having finite space to move. Perhaps if you had a large surface area and played with medium sensitivity and liked long, long sweeps of the hand.
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post #27737 of 52874
hey krystal
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post #27738 of 52874
you raped him in a game?
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post #27739 of 52874
Quote:
Originally Posted by hydropwnics View Post
hey krystal
Hewwo Hydro. :3 <3

Going to offer some advice for those wanting to improve their targeting with rockets. Rocket spread is pretty good in BF3 compared to even BF2 or BC2. Rockets will vary slightly, but have decent splash damage. When you're doing any kind of even, or upward lift.

Have the target reticule slightly beneath your target, so that the target is on the top crosshair but above the two horizontal crosshairs. Your hit rate should be around 70-80% at medium range with this. Once you unlock Guided Rockets, you want the reticule to be directly on target.

If you're descending with downward force (holding S) you want the reticule on top of your target. You may have to have the reticule a little higher than you expect.

Trying to hit infantry requires you to have them run into splash damage continuously. If they're running, shooting a single spot in front of them as they're running is preferably than chasing them down. Expect most of your rocket attempts against infantry to fail (unless on hardcore), but it's not your main mission anyway. At best, make sure to at least spot your target for others.

Similar rules for shooting apply as a gunner. It's harder to tell if you're having upward or downward movement, but the rules apply. If you're increasing in altitude, have your sights beneath your target, as your rounds will also have an upward path as they reach your target. Above target when descending. Fire in bursts.

When approaching tanks at long range, fire on target until around half empty, then quickly hit R to reload, so that by the time you're on top of the target, you have a fully loaded cannon for the kill. Like rockets, aim for the sides, the top, and the rear of the vehicle. Spam the Q key for the win.
Edited by Inverse - 11/4/11 at 10:54am
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post #27740 of 52874
Quote:
Originally Posted by superhead91 View Post
What sucks even worse is when team killing is turned on, and you get killed like 10-15 times by some rocket happy engineer on your own team who isn't smart enough to not fire rockets directly into the back of advancing team mates...
I don't play on servers with TK, I can imagine on that map it would be terrible.
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