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[Official] Battlefield 3 Information & Discussion Thread - Page 279

post #2781 of 52874
Anymore coverage today? or yesterdays fail stream is it?
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post #2782 of 52874
WHY OH WHY IS THERE ONLY 4 IN THE SQUAD?! *cry* (I thought it was confirmed that it would be 6 in squads????)

Except from that, I pretty much love everything so far! Can't wait to play the game
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post #2783 of 52874
Quote:
Originally Posted by go4life View Post
WHY OH WHY IS THERE ONLY 4 IN THE SQUAD?!
Because the game is finished and ready to be released. oh wait.
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post #2784 of 52874
Quote:
Originally Posted by Sast View Post
Because the game is finished and ready to be released. oh wait.
Something like that doesn't just 'change'. 4 is likely final.
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post #2785 of 52874

Good coverage here from pc gamers pretty long though!
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post #2786 of 52874
Quote:
Originally Posted by PoopaScoopa View Post
What is hitscan combat? How would bullet travel affect lag? You would seem to get away more often with bullet travel then with not. You move away clear from the door of the building into cover and you can see the bullets flying to the side of you yet they still kill you. You're watching your lagging hitbox being shot. This happens even at 60 ping mind you.
http://www.youtube.com/watch?v=QmJHRsojelE

Another problem is that you're seeing out from your stomach. You crouch down behind cover yet still get hit with bullets flying above your head. If you watch this happen to other people you can see that their head is actually sticking out on top even though from their first person perspective the game shows your eyes being well below cover. You have to look at the ground to actually cover your head in BC2.

As far as the knife being "auto-aim" check out a vid of some rubber knives:
http://www.youtube.com/watch?v=oC4ZtbivBxU
Tracers are not bullets in this game. Tracers are intentionally slowed down so you can see them. If you see your tracer hitting a moving target, you probably missed, depending on distance and angle.

Hitscan means when you pull the trigger, a laser shoots across the map instantly, anything caught in that line at that moment is hit by the bullet. There is no bullet traveling through the air towards a target. No one can walk in front of your bullets in hitscan, its either going to hit because its instant, or it missed.

Most games, if not all suffer from the fact that your POV doesnt match your body. Some games it happens to be lower, and some its actually higher, allowing people to be in full cover, yet fire out. COD is an offender in that aspect.

Seriously though, peoples eyes arent at the top of their head, then put a helmet on that head, and you can see why it sticks out slightly when you are in cover.

But as i said. If you get behind a wall and die, its because you actually never made it, you were shot by people before that and the server then caught you up. Its part of the problem with not using hitscan, but even hitscan games suffer it sometimes when a little lag shows up.

Argue if you want. what i have said is fact, and backed up by every game ever made.
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post #2787 of 52874
never really knew about the hit scan stuff seems interesting then I wonder what dice will use for bf3 then??
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post #2788 of 52874
More Coverage on BF3 @ 1:15pm PST (45min from this post) cheers !
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post #2789 of 52874
On what??
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post #2790 of 52874
Quote:
Originally Posted by ZaG View Post
never really knew about the hit scan stuff seems interesting then I wonder what dice will use for bf3 then??
dice stopped using hitscan after vietnam. That decided a ballistics model was a better idea, which i agree with.

It forces Snipers and other people to actually lead their targets rather than fire directly at them regarless of distance.

http://en.wikipedia.org/wiki/Hitscan
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