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[Official] Battlefield 3 Information & Discussion Thread - Page 281

post #2801 of 52874
They keep fixing the niggles that I didn't like in BC2 goddamnit...

http://www.joystiq.com/2011/06/08/ba...n-with-some-c/

Sniping is made more difficult (hold-breath, no more quick-scoping etc) [YES]
Assault given med pack (and therefore no infinite GL spam) [YES]
Support given ammo pack [YES]


Additonaly, prone and things like this...

Damn. This is going to be awesome.
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post #2802 of 52874
http://live-event.ea.com/e3/chat/battlefield
post #2803 of 52874
Quote:
Originally Posted by Vhati View Post
Tracers are not bullets in this game. Tracers are intentionally slowed down so you can see them. If you see your tracer hitting a moving target, you probably missed, depending on distance and angle.

Hitscan means when you pull the trigger, a laser shoots across the map instantly, anything caught in that line at that moment is hit by the bullet. There is no bullet traveling through the air towards a target. No one can walk in front of your bullets in hitscan, its either going to hit because its instant, or it missed.

Most games, if not all suffer from the fact that your POV doesnt match your body. Some games it happens to be lower, and some its actually higher, allowing people to be in full cover, yet fire out. COD is an offender in that aspect.

Seriously though, peoples eyes arent at the top of their head, then put a helmet on that head, and you can see why it sticks out slightly when you are in cover.

But as i said. If you get behind a wall and die, its because you actually never made it, you were shot by people before that and the server then caught you up. Its part of the problem with not using hitscan, but even hitscan games suffer it sometimes when a little lag shows up.

Argue if you want. what i have said is fact, and backed up by every game ever made.
Who said anything about tracers? I think we all realize BF2 and on has bullet travel time. The problem is BC2 has hitbox lag that's supposedly averaged for 100 ping regardless of your actual ping. There was a fix for this but a newer patch came out nullifying that config file fix.

The problem is that it's not just your forehead and above that's sticking out, your entire head is sticking out yet you're POV is from your stomach making it appear as you're well below cover when you're in fact not.

If I got behind a wall and die it's because my hitbox is lagging behind me. Even though my body ends up dead behind the wall after death. This didn't always happen in BC2 as I already mentioned that there were fixes for it. Obviously ping time from your client to the server plays into this but when you have ~50-60 ping this shouldn't be happening as often. 50 ping is more like 500 in actuality.
post #2804 of 52874
lol. that fix never worked. it was placebo. It was proven not to work many times by people. those strings were not anywhere in the engine.

your whole pov is in your stomach is completely exaggerated, if you want to be taken seriously, don exaggerate when trying to make true statement.
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post #2805 of 52874
Quote:
Originally Posted by Vhati View Post
lol. that fix never worked. it was placebo. It was proven not to work many times by people. those strings were not anywhere in the engine.

your whole pov is in your stomach is completely exaggerated, if you want to be taken seriously, don exaggerate when trying to make true statement.
You can type in here anything you want but what you're saying is complete hogwash. The hitboxes in BC2 have not always been this bad. They had to revert changes with an update to the hitboxes after it caused other problems such as knifing. Obviously DICE haven't touched BC2 for over half a year since they're focusing all efforts on BF3 now. Nothing's going to get patched in BC2 anymore.

I'll take some screenshots of the POV issue for you in a few minutes when I get on my PC.
post #2806 of 52874
Quote:
Originally Posted by PoopaScoopa View Post
You can type in here anything you want but what you're saying is complete hogwash. The hitboxes in BC2 have not always been this bad. They had to revert changes with an update to the hitboxes after it caused other problems such as knifing. Obviously DICE haven't touched BC2 for over half a year since they're focusing all efforts on BF3 now. Nothing's going to get patched in BC2 anymore.

I'll take some screenshots of the POV issue for you in a few minutes when I get on my PC.
please do that.

you also dont know your patch history very well, undermining your arguement even more.
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post #2807 of 52874
Thread Starter 
I thought hit reg was bad in BF2, but it is pitiful sometimes in BC2. Hopefully they work it out a little better with BF3.

40min Q&A for anyone who missed it/hasn't seen it.

http://live-event.ea.com/e3/chat/battlefield
    
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post #2808 of 52874
So they fixed a certain pistol gun back that can fire 9 ammo in less than 0.1 sec back? I know certainly Denmark was full of jealousy.
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post #2809 of 52874
Is it normal that I am having dreams about playing that MP map they showed?


Normal right? Yeah... completely...
post #2810 of 52874
Quote:
Originally Posted by Vorgier View Post
Is it normal that I am having dreams about playing that MP map they showed?


Normal right? Yeah... completely...
I have a dream earyesterday that I study at high school end-examine with brain faulty learn syndrome failed in 3 years in a row. Lol 3 year in the one day dream. xD
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