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[Official] Battlefield 3 Information & Discussion Thread - Page 293

post #2921 of 52874
Maybe they mean a computer has yet to be built in their studio that could max it? Who knows
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post #2922 of 52874
You are all too worried... hell, I am going to play this with a single 5970 >.> just gonna clock it and it will do the job! Will upgrade once 7000 series come out
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post #2923 of 52874

Awesome analysis

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post #2924 of 52874
Of course, Gamerspawn guy has the best voice ever best analysis too, anyone else doing analysis just doesn't seem right its like its his thing!
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post #2925 of 52874
wow that was very heavily analyzed. seems that every frame of the trailer was scrutinized.
me likey
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post #2926 of 52874
Quote:
Originally Posted by enri95 View Post
Awesome analysis
Nice link, cheers mate!

Hopefully we'll see that in the OP shortly!
post #2927 of 52874
Dont know if everyone is upto date, but i was reading that Immersed code and i thought i'd post it here...

Quote:
Developer: DICE

Publisher: EA

Release Date: October 25, 2011

Beta Date: September 2011 (Multi-Platform)

Development Stage: Pre-Alpha



Game Engine: Frostbite 2.0

Audio: All new recordings

Motion Capture: EA Sports’ ANT

Computer Specs used to demo:

Video card: GTX 580
Preorder Bonuses:

Back to Karkand Expansion Pack
Physical Warfare Pack (UK)
Type 88 LMG (Exclusive Weapon)
DAO-12 Shotgun (Day 1 Access)
Flash Suppressor (Exclusive Weapon Mod for SKS sniper rifle)
Flechette Ammo (Exclusive Ammo)
Physical Warfare Pack (US)
TBA


Expansions:

Back to Karkand
Four re-mastered BF2 maps
Wake Island
Strike at Karkand
Gulf of Oman
Sharqi Peninsula
Classic BF2 weapons and vehicles
Unique rewards
New achievements and trophies
Download Content:

TBA – Three times the DLC of BFBC2
Genre: First Person Shooter



Locations:

North America
Europe
Middle East


Game Modes:

Campaign
Co-Op
Multiplayer (Conquest, Rush, Team Deathmatch, and more?)
Regular and Hardcore modes
Military Forces:

US Marines
PLR (People’s Liberation and Resistance)
Russia
Game Features:

64 Player Multiplayer (PC) and 24 Player Multiplayer (Consoles)
Battle Log (social networking)
Real-time Stats Tracking (updates within seconds)
Talk to other players
Create Platoons (clans)
And more
Dedicated servers through Server Providers
DX 11 Support
Eyefinity Support
Features land, air, and sea vehicles (Tanks, LAV, Transports, Helicopters, Jets, and etc)
Supports lone wolf and teamplay
Unconfirmed “Community WANTED” Features:
Battle Recorder or any In-Game Recording
Commo-Rose
Mod Tools
Public Server Files
New to BF Gameplay Features/Mechanics (or things in older BF games not in BC2):

3D Spotting (new form, TBA)
4 man squad, including a Squad Leader
Squad Respawning details
Displays countdown timer of how long until a squad member can respawn and on who
Squad spawning only on Squad Leader
Bipods
Just zoom in next to a mountable environment and bipod automatically deploys
Reduced aiming angles, but more accuracy
Death screen stats
How many you killed? How many times you’ve killed them and they killed you?
When you die you can see how much health your killer has left
Drag fallen soldiers to safety (single-player only?)
Equip-able knife and quick-knifing
More dramatic animation
2 knife swipes to kill from the front (think Counter Stirke’s right mouse click)
Falling debris can injury/kill soldiers
Currently does no damage to vehicles except for soldiers exposed to the elements
Firing modes: Single, Burst, and Auto
Hold breath while in sniper scope
Mega swaying after you let go of hold breath key
More sway in general use
Hold down left mouse button to revive players
Can opt out of being revived
After a medic uses defibrillators on a dead solider they then get the option to revive or die and respawn (Think Brink’s revive syringe)
Immobilizing vehicles
Vehicles will become immobilized prior to explosion to allow crew members to escape or an engineer to repair
Kill Cam (new form, TBA)
Mantling over objects
Mounting weapons to any flat surface
Picking up kits button is different from arming objectives
So you don’t pick up a bunch of dead soldier kits next to an MCOM without ever arming it (BC2)
Prone
Balance Check: A sniper’s scope will reflect sunlight giving away their position
Balance Check: Going prone and leaving prone will take some time (no dolphin diving)
Shooting out light sources to darken environment
Sliding
Steal enemy dog tags via stealth knife kills
Dog tag customization
Suppression
Blurs screen and other effects to discourage enemies from firing back
Weapon attachments
Disorientate enemies with attached flashlights
Classes:

Rifleman – Job is to be a frontline soldier and medic. Carries an assault rifle.
Engineer – Job is to destroy enemy vehicles and repair friendly assets. Carries a sub-machine gun.
Recon/Sniper – Job is to provide long range support and set traps with explosives. Carries a sniper rifle.
Support – Job is to provide suppressing fire and ammo resupply. Carries a machine gun.
From here
post #2928 of 52874
So, any plans for an OCN Clan for BF3?

That was an awesome video too. Can't wait to get my hands on the Support.
post #2929 of 52874
Quote:
The scout class can still call UAV drones
rofl....
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Omicron Lyrae
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post #2930 of 52874
Quote:
Originally Posted by Ethan Ravencrow View Post
The DICE comment about "A computer that can max-out BF3 hasn't been built yet" was so unfortunate in my opinion...I mean...how a HD 6990 Xfire or GTX 590 SLI aren't able to max out the game? then the engine is everything but optimized...
I'm not sure if that quote means like 32x AA/16x AF @ 5760x1080 because if thats the case then I probably would agree there isn't a computer that can do that yet. But I'm pretty sure a single GTX 590 or HD 6990 could play BF3 at max settings, 4x AA/16x AF at 1080p
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