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[Official] Battlefield 3 Information & Discussion Thread - Page 3052

post #30511 of 52874
I love the new server browser settings. Now you can actually search based on just about every server setting as far as I can tell. No more manually searching server by server for no kill cams!
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post #30512 of 52874
Quote:
Originally Posted by WIGILOCO View Post

I didn't see it either.
Quote:
Originally Posted by eThix View Post

Cant see mine either.

Realized it's a glitch. Apparently no one can see their own ping.

Edit: Really liking the change in recoil/bullet spread. It may be just one thing, but i feel it changed the game drastically in a good way.
Edited by TriviumKM - 12/6/11 at 3:20pm
post #30513 of 52874
Anyone fiddled with the interpolation setting in gameplay? Setting mine at about 65% makes hitting people spot on for me!
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post #30514 of 52874
Quote:
Originally Posted by BreakDown View Post

comma rose is now much more clear, sadly no one uses it.
BTW now you cant spawn on your own mobile spawn point or it will blow up (before this only happened if you spawned as a recon, now it happens with any class)
if you die claymores vanish, and i think it also happens with mines... (im ok with claymores vanishing upon death but not mines, that makes them useless).
i really hope they change the mobile spawn and mine thing.

the mine and claymore vanishing after death is to prevent spamming of them ....


it wouldnt be cool if all of your team decide to put up mines and then suicide to switch class and then resume normal play ...


would it?
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post #30515 of 52874
Quote:
Originally Posted by Fr0sty View Post

the mine and claymore vanishing after death is to prevent spamming of them ....
it wouldnt be cool if all of your team decide to put up mines and then suicide to switch class and then resume normal play ...
would it?

in BC2 mines stayed after death and there was no problem with it.

they made this change on bf3 because there was a glitch were you could place 6 mines, die, place another 6 mines (and the first 6 mines would not vanish).


im OK with claymores not surviving death, but mines SHOULD stay after death, specially since they replace the repair tool, otherwise they are pretty useless.
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post #30516 of 52874
Quote:
Originally Posted by Adam^ View Post

Anyone fiddled with the interpolation setting in gameplay? Setting mine at about 65% makes hitting people spot on for me!

Whats the command for that?


I can't believe we can't see our own ping. Rather silly if you ask me as I really dont care about anyone else's ping but my own..
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post #30517 of 52874
Quote:
Originally Posted by BreakDown View Post

in BC2 mines stayed after death and there was no problem with it.
they made this change on bf3 because there was a glitch were you could place 6 mines, die, place another 6 mines (and the first 6 mines would not vanish).
im OK with claymores not surviving death, but mines SHOULD stay after death, specially since they replace the repair tool, otherwise they are pretty useless.

maybe they tought it wouldnt be fair for bf3 ... if they didnt take care of that in bc2 then its another story


anyway i fully support that change
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post #30518 of 52874
Quote:
Originally Posted by calavera View Post

Also is anyone using the M16A3 as their main assault? I ask because it keeps on switching back to the AK74 when the map changes.

I think there are certain weapons classes that are team-specific, this being one of them. Depending on which team you are, you get either the M16 or the AK74. Also with the sniper rifles.
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post #30519 of 52874
Quote:
Originally Posted by naizarak View Post

jets got nerfed, again. stingers can disable you in 1 hit, and flares reload too slowly. i would've been fine with either one, but not both. but...guided missiles actually work now so jets have become a larger threat to ground vehicles. i guess it balances out, but it's still frustrating to get shot down by those AA-noobs.
added recoil/spread is also nice, i like how you actually have to time your shots and use small bursts, semi-auto snipers are now that much better
biggest complaint is with IRNV - it just doesn't work. i don't understand why they can't just blur to moving targets, and intensify the effects from sunlight and fires. i'm guessing there's some sort of technical limitation.
mortars are dumbed down, too. again...i just don't understand what they're thinking. instead of making them slower, disable enemies popping up on your extended mortar mini-map when firing. having a teammate spot for you would make mortars more realistic and harder to use.
finally, when are they going to enable terrain deformation. we had it in the beta, but it was turned off to remove under-map glitching. they said the problem would be resolved for final release but we STILL DON'T HAVE IT!!! *** is this BS?? Are they just assuming people forgot about it?

IRNV is just stupid now....i hate that dice is trying to listen too all the QQer's and make everyone happy but i mean it just ends up messing up more that fixing it. You don't see crap with the scope now. All you see is green fogged up scope.....

Terrain deformation is on just not as much as beta. Mortars make wholes in the ground. I think in the DLC they are upping the destruction a lot.
Quote:
Originally Posted by Adam^ View Post

Anyone fiddled with the interpolation setting in gameplay? Setting mine at about 65% makes hitting people spot on for me!

I have. I love it. All of the lag and rubberbanding seems to have been fixed....for now at least. I have it at around 70% i think and its working wonders. Still messing with it. Trying to get the best i can without starting to see issues.

Spec ops camo is just worthless now. Oh and it has texture glitches now too!

I understand dice is making everyone happy but sometimes you cant always make everyone happy. Leave the game to the way it was a fixed things like preformace, lagg, and bugs. Not balancing to the point were it any cod noob can play or Over QQ noob nerfing the crap out of everything.
post #30520 of 52874
when are we getting back to karkland?
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