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post #33341 of 52874
Quote:
Originally Posted by Fr0sty View Post

sorry but i shot with a m98b at a soflam and 2 shots its destroyed ...
if your teammates couldnt care about the soflam ko'ing them then change team ..
the soflam is easy to destroy .. even with a sniper riffle at 1000 meters away .. you just have to have good aim ..
2 bullets and itd down
Yea, but no. I shot a SOFLAM about 4 times just today in a hardcore match, and it was still standing. I shot AT it way more than 4 times, but I hit it 4 times and saw all 4 hits (no there was no engineer repairing it).


The one thing that is absolutely stupid in this game is the latency. No matter what server, no matter my ping (which is always reported between 35 and 60), I'm constantly getting killed about 2 or 3 seconds after taking cover. I was playing Strike at Karkand today and was at C shooting at a sniper in the construction site (at the top). I shot at him, my bullet goes through his face, I take cover as soon as I fire the shot, I crouch down, reload the bolt, and then die from the sniper. And no, it's not hackers, it's the way the game has been since release, then it got better, and recently it's gotten worse again.

Oh and Proximity Scan on Vehicles. It's completely stupid.

Quote:
Originally Posted by calavera View Post

MAV roadkills are getting pretty old and lame. Getting sick of seeing MAV kills. rolleyes.gif
The thing that's worse than MAV road kills is the fact that I've tried it, and it never works. It just pushes them out of the way.
post #33342 of 52874
SOFLAM does have weird hit detection. You have to aim for the tripod area instead of the head part. But two proper direct shots from a M98B does destroy it. I did this in normal mode. Sometimes it registers a hit but it can take up to four shots as well. I have no clue as to why this happens.
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post #33343 of 52874
I still feel like this when hopping in a chopper with random people.
post #33344 of 52874
not sure if this is still relevant or not, but i've spent the entire day troubleshooting my performance issues with this game and i've finally got everything running smoothly.

my biggest problem was with stuttering, even at high FPS rates. turns out it's a common problem with Hyperthreading that was supposed to be fixed in a previous patch but was never resolved, at least for me. running with HT disabled produced smooth framerates, but I couldn't be bothered to turn it off/on for 1 game.

so that said, i found a permanent working solution to HT stutter, not only in bf but other games. basically it has to do with the way windows manages unused threads through "core parking". disabling core parking made the game run just as well as with HT disabled.

you can check stutter by actually using the console command "render.perfoverlayvisible 1". the yellow line is your CPU, and you want it to be relatively flat. with the core parking fix my line is perfectly perfectly flat. no performance fluctuation of any kind. no stuttering.

i've also found that using the Maxfps command ("gametime.maxrenderfps x" i think) actually works better than vsync. it got rid of all horizontal tearing for me without adding mouse lag.

so now i can finally play this game lol
post #33345 of 52874
Quote:
Originally Posted by EVILNOK View Post

I still feel like this when hopping in a chopper with random people.


lmao, i've been on all sides of that scenario before!!
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post #33346 of 52874
Quote:
Originally Posted by EVILNOK View Post

I still feel like this when hopping in a chopper with random people.

OMGER made me facelaugh! haha +rep
post #33347 of 52874
Can someone recommend me 24/7 b2k 64player servers that don't always have stacked teams?
post #33348 of 52874
Quote:
Originally Posted by calavera View Post

MAV roadkills are getting pretty old and lame. Getting sick of seeing MAV kills. rolleyes.gif

I agree. It was cute for a few days after release but anyone that spends their entire game trying to get MAV road kills seriously sucks at this game. That would bore me to tears with lameness after about 30 seconds.
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post #33349 of 52874
And yet another bug during oman

324
post #33350 of 52874
Quote:
Originally Posted by Maian View Post

Yea, but no. I shot a SOFLAM about 4 times just today in a hardcore match, and it was still standing. I shot AT it way more than 4 times, but I hit it 4 times and saw all 4 hits (no there was no engineer repairing it).
The one thing that is absolutely stupid in this game is the latency. No matter what server, no matter my ping (which is always reported between 35 and 60), I'm constantly getting killed about 2 or 3 seconds after taking cover. I was playing Strike at Karkand today and was at C shooting at a sniper in the construction site (at the top). I shot at him, my bullet goes through his face, I take cover as soon as I fire the shot, I crouch down, reload the bolt, and then die from the sniper. And no, it's not hackers, it's the way the game has been since release, then it got better, and recently it's gotten worse again.
Oh and Proximity Scan on Vehicles. It's completely stupid.
The thing that's worse than MAV road kills is the fact that I've tried it, and it never works. It just pushes them out of the way.

you are doin it wrong then ... two shots in softcore it took me to kill a soflam .. and softcore has more health then hardcore ..

mav roadkills work .. its just hard to get in right spot and you need all the speed you can get .. and ram it into their face or upper torso
Quote:
Originally Posted by calavera View Post

SOFLAM does have weird hit detection. You have to aim for the tripod area instead of the head part. But two proper direct shots from a M98B does destroy it. I did this in normal mode. Sometimes it registers a hit but it can take up to four shots as well. I have no clue as to why this happens.

biggrin.gif

weird indeed .. never had a problem with taking out soflams



Quote:
Originally Posted by EVILNOK View Post

I still feel like this when hopping in a chopper with random people.

epic video


is it a new machinima series?

i hope so because it just rocks


ohh and i finally got into the 1000meters headshot group biggrin.gif

1287 to be exact
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