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[Official] Battlefield 3 Information & Discussion Thread - Page 343

post #3421 of 52874
Quote:
Originally Posted by Ishinomori View Post
You would never get off the ground as snipers would camp the chopper like a mofo...
and will get instantly banned by my sexy hammer
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post #3422 of 52874
Quote:
Originally Posted by Lune View Post
and will get instantly banned by my sexy hammer
If only you could ban on every server.
post #3423 of 52874
Play Falcon 4.0 with a cold engine start if you want to know what it takes and how long it takes to get off the runway.
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post #3424 of 52874
Thread Starter 
Quote:
Originally Posted by thiru View Post
In Projet Reality you wait 60 seconds. In reality, you have to do 10 to 60 minutes of preparation and authorizations to go through.
Yeah, i played around in choppers in PR. While i thought i was doing something wrong at first, it was nice having to wait more than half of a second for the rotors to spin up.

Quote:
Originally Posted by Ishinomori View Post
You would never get off the ground as snipers would camp the chopper like a mofo...
Happened in BF2 every once in a while, but i don't think they should avoid spin up time altogether just to avoid a rare occurance. A helicopter is not a car where you turn the key, hit the gas pedal, and you're off.. It doesn't need to be ARMA2/PR like, but a good few seconds would be much better than the insta-airborne boat we get in BC2.
Edited by Higgins - 6/25/11 at 10:32am
    
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post #3425 of 52874
Quote:
Originally Posted by Higgins View Post
Happened in BF2 every once in a while, but i don't think they should avoid spin up time altogether just to avoid a rare occurance. A helicopter is not a car where you turn the key, hit the gas pedal, and you're off.. It doesn't need to be ARMA2/PR like, but a good few seconds would be much better than the insta-airborne boat we get in BC2.
aww come on its not insta... granted it isn't far from but its not insta
post #3426 of 52874
Quote:
Originally Posted by Higgins View Post
Happened in BF2 every once in a while, but i don't think they should avoid spin up time altogether just to avoid a rare occurance. A helicopter is not a car where you turn the key, hit the gas pedal, and you're off.. It doesn't need to be ARMA2/PR like, but a good few seconds would be much better than the insta-airborne boat we get in BC2.
Would help in trying to jump into the chopper as well when they are going to take off.
post #3427 of 52874
Quote:
Originally Posted by Ishinomori View Post
Would help in trying to jump into the chopper as well when they are going to take off.
this irritates me. you know how often at the beginning of the round people take off in cars all by themselves? and they just leave everyone running behind the vechicles. sometimes i just point and spam ! and u hear the voice over "come pick me up" or "im tired of hoofing it, gimme a ride" and they just keep going. i really wanna kick them at that point...
post #3428 of 52874

Can't wait for BF3?

have some of this:

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post #3429 of 52874
Quote:
Originally Posted by dteg View Post
this irritates me. you know how often at the beginning of the round people take off in cars all by themselves? and they just leave everyone running behind the vechicles. sometimes i just point and spam ! and u hear the voice over "come pick me up" or "im tired of hoofing it, gimme a ride" and they just keep going. i really wanna kick them at that point...
Yes, it drives me insane. That issue has a rather simple solution, too, which makes it that much more annoying. If the round just started, or your team has no flags at any time in the round, a simple code that won't let vehicles move unless they have more than one occupant would solve that. If someone hops on an ATV, they can't move until someone gets onto the back seat. That, or only lock them in place if someone requests a ride from the person driving it, which would only work at the specified times where the main base is the only spawn point available.
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post #3430 of 52874
Quote:
Originally Posted by Stealth Pyros View Post
Yes, it drives me insane. That issue has a rather simple solution, too, which makes it that much more annoying. If the round just started, or your team has no flags at any time in the round, a simple code that won't let vehicles move unless they have more than one occupant would solve that. If someone hops on an ATV, they can't move until someone gets onto the back seat. That, or only lock them in place if someone requests a ride from the person driving it, which would only work at the specified times where the main base is the only spawn point available.
ive got a solution too. from now on at the beginning of the round ill spawn in as a engineer. can you guess what im gonna do then?
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