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post #35461 of 52874
Quote:
Originally Posted by PoopaScoopa View Post

That's just because frostbite is one of the worst game engines when it comes to collision detection. A twig stopping a 200lb soldier is pretty ridiculous. A chicken wire fence stopping a tank dead in its tracks is also broken. Full concrete buildings can't even stop a tank...
It makes it easier for the enemy to shoot you... They don't have to pay attention, just spray in the general direction.
Because that actually makes sense? Why should anything auto-regen health... It's just noobifying the game.
Actually, the biggest skill gap is comparing noobcore to Project Reality servers where you actually have to have skill and teamwork to win. In noobcore, you can solo carry the team a lot easier. I don't even have to play with sound or pay attention. Just spam Q everywhere and spray in the general direction. Why are you trying to act like landing 5-6 bullets on center of mass is difficult and then ignoring the rest of the real issues with noobcore? The 40 less health isn't even that big of a deal. Especially when bullets fly around corners in BF3, it's easy to get kills. My beef is with the noobs spraying at the Christmas trees above everyone's heads, defeating the purpose of cover/smoke and not having to have any teamwork or communication skills to locate the enemy.

Where did I even state that landing 5-6 bullets was difficult? I directly acknowledged that it was easy which is what reduces the skill gap dramatically. I also addressed my opinion on the other issues you had with softcover. I never ignored anything. Bullets don't fly around corners, sure they may seem like that due to the client side hit detection, but that's not actually the case.

Why are you comparing a realistic battlefield 2 mod to battlefield 3? They're two completely different games. The skill gap in bf2 is miles ahead of bf3 while we're comparing the two.
Quote:
Originally Posted by TerrabyteX View Post

Wonder why nobody likes you they have no reason ! Just like the guy that said " why do you people claim bf3 has bugs ? It barely has any ".

Because I care what others think about my opinion on this game. Let alone what others think about me on the Internet, lol. rolleyes.gif
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post #35462 of 52874
Quote:
Originally Posted by PoopaScoopa View Post

It makes it easier for the enemy to shoot you... They don't have to pay attention, just spray in the general direction.
Because that actually makes sense? Why should anything auto-regen health... It's just noobifying the game.
Actually, the biggest skill gap is comparing noobcore to Project Reality servers where you actually have to have skill and teamwork to win. In noobcore, you can solo carry the team a lot easier. I don't even have to play with sound or pay attention. Just spam Q everywhere and spray in the general direction. Why are you trying to act like landing 5-6 bullets on center of mass is difficult and then ignoring the rest of the real issues with noobcore? The 40 less health isn't even that big of a deal. Especially when bullets fly around corners in BF3. My beef is with the noobs spraying at the Christmas trees above everyone's heads, defeating the purpose of cover/smoke and not having to have any teamwork or communication skills to locate the enemy along with the auto-regen.

When are you going to get that if something makes it easier it also, by that same fact that you yourself just acknowledged, makes it harder if you're on the receiving end of the enemy using that feature to make it easier for them. I've tried explaining this to you multiple times and you just can't seem to get it.

And who cares it it "makes sense"? If you want it to make sense then if you get shot in the leg you can't walk or limp/walk slower, and if you get killed you're dead forever..or at least the rest of the match. Standing next to a bag doesn't heal you, and even if there was a doctor there working on you, they can't heal bullet wounds. A support guy can't carry infinite ammo in a little tiny box either. And vehicles run out of gas. And you don't have unlimited stamina to sprint for as long as you want. You can't reload nearly as fast as you do in the game and if you take out a magazine to reload before it's empty, those bullets that were left in it are still in it when you throw it on the ground, not magically put back in your ammo pouch in another magazine.
There's plenty of things that "don't make sense". This is a game. Games are supposed to be played to have fun, not to make sense. If you have more fun with a few more things "making sense" then good for you, play that mode, but you don't need to bash others for having fun a different way.
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post #35463 of 52874
Quote:
Originally Posted by dmasteR View Post

Where did I even state that landing 5-6 bullets was difficult? I directly acknowledged that it was easy which is what reduces the skill gap dramatically. I also addressed my opinion on the other issues you had with softcover. I never ignored anything. Bullets don't fly around corners, sure they may seem like that due to the client side hit detection, but that's not actually the case.
Why are you comparing a realistic battlefield 2 mod to battlefield 3? They're two completely different games. The skill gap in bf2 is miles ahead of bf3 while we're comparing the two.
Because I care what others think about my opinion on this game. Let alone what others think about me on the Internet, lol. rolleyes.gif

If you didn't know, there's Project Reality on BF3 servers.
http://battlelog.battlefield.com/bf3/forum/threadview/2832654489551634507/ What they can do without being able to mod the game, is being used. It's even more hardcore than regular hardcore. Much more BF2 like. You said, "if you can't land 5-6 bullets on a player (body shots) then you should probably work on your aim and recoil control". As if anyone here said they had trouble doing so... Bullets do fly around corners due to the client side hitbox detection. Which makes it far more easier to get kills even though the person is already behind cover.

Quote:
Originally Posted by TheYonderGod View Post

When are you going to get that if something makes it easier it also, by that same fact that you yourself just acknowledged, makes it harder if you're on the receiving end of the enemy using that feature to make it easier for them. I've tried explaining this to you multiple times and you just can't seem to get it.
And who cares it it "makes sense"? If you want it to make sense then if you get shot in the leg you can't walk or limp/walk slower, and if you get killed you're dead forever..or at least the rest of the match. Standing next to a bag doesn't heal you, and even if there was a doctor there working on you, they can't heal bullet wounds. A support guy can't carry infinite ammo in a little tiny box either. And vehicles run out of gas. And you don't have unlimited stamina to sprint for as long as you want. You can't reload nearly as fast as you do in the game and if you take out a magazine to reload before it's empty, those bullets that were left in it are still in it when you throw it on the ground, not magically put back in your ammo pouch in another magazine.
There's plenty of things that "don't make sense". This is a game. Games are supposed to be played to have fun, not to make sense. If you have more fun with a few more things "making sense" then good for you, play that mode, but you don't need to bash others for having fun a different way.

Who cares if it makes sense? Who cares if fences stop tanks? Who cares that vehicles magically auto repair themselves or people regenerate health? Of course this a game. So one death and having to uninstall is impractical. At least try not to make it so arcade-ish though. A military shooter has to become a silly arcade game to be fun to you? Now I see who EA is trying to cater towards...
Hardcore mode should of been the default mode. There was none of this noobcore nonsense in BF2. Even in Bad Company 2, choppers/tanks didn't auto repair. Why should they? That's ridiculous. Use teamwork to repair them for you. Battlefield is about the teamwork, not soloing. Or at least the series used to be...
Can't wait for the close quarter Las Vegas maps to convert this game even more into CoD.
Edited by PoopaScoopa - 3/13/12 at 2:48am
post #35464 of 52874


Weren't we just talking about how the only thing that matters is the fun part?
post #35465 of 52874
Quote:
Originally Posted by PoopaScoopa View Post

If you didn't know, there's Project Reality on BF3 servers.
http://battlelog.battlefield.com/bf3/forum/threadview/2832654489551634507/ What they can do without being able to mod the game, is being used. It's even more hardcore than regular hardcore. Much more BF2 like. You said, "if you can't land 5-6 bullets on a player (body shots) then you should probably work on your aim and recoil control". As if anyone here said they had trouble doing so... Bullets do fly around corners due to the client side hitbox detection. Which makes it far more easier to get kills even though the person is already behind cover.
Who cares if it makes sense? Who cares if fences stop tanks? Who cares that vehicles magically auto repair themselves or people regenerate health? Of course this a game. So one death and having to uninstall is impractical. At least try not to make it so arcade-ish though. Hardcore mode should of been the default mode. There was none of this noobcore nonsense in BF2. Even in Bad Company 2, choppers/tanks didn't auto repair. Why should they? That's ridiculous. Use teamwork to repair them for you. Battlefield is about the teamwork, not soloing. Or at least the series used to be...
Can't wait for the close quarter Las Vegas maps to convert this game even more into CoD.

Lol, the fences stopping tanks exists in both modes. I'm talking about the differences between the 2 modes. Vehicles and people slowly regenerating after they haven't taken any fire for a while is just as ridiculous as them repairing/healing from a torch touching them or standing next to a bag. And good job ignoring all my examples except the most extreme one that was obviously exaggerating.

At least we agree one 1 thing though, I don't think the close quarters dlc will be very good either.
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post #35466 of 52874
Quote:
Originally Posted by PoopaScoopa View Post

If you didn't know, there's Project Reality on BF3 servers. What they can do without being able to mod the game, is being used. It's even more hardcore than regular hardcore. Much more BF2 like. You said, "if you can't land 5-6 bullets on a player (body shots) then you should probably work on your aim and recoil control". As if anyone here said they had trouble do so... Bullets do fly around corners due to the client side hitbox detection. Which makes it far more easier to get kills even though the person is already behind cover.

My fault. Didn't realize they actually bothered to make a Project Reality mod for bf3. Is it actually changing recoil patterns? Or just damage multipliers and the such?

No one recently has said they had trouble doing so, but the argument is constantly brought up in threads that turn into hardcore vs softcore debate.

Again bullets are not flying around any corners. The lag is what's causing that effect on what seems like bullets going around corners. I'm sure you already understand how the netcode works but in case there's confusion ill explain.


Player A. 30ms to server
Player B. 75ms to server

Player A fires and hits player B on player A's screen. Player B realizes he has been shot over 105ms player. Player A does not notice this, he notices that Player B was hit over 60ms after he shot.

The issue though here is how servers process this information, thats where the longest time is. Depending on the server provider, you're looking at more time in between when player A and Player B are actually shot/shot at. The other issue boils down to how poorly optimized the netcode is. Add this all in, and you have all sorts of issues. Everything you see is delayed more and more the higher your ping is to the server, and how companies stack there server boxes.

Seeing as how tons of servers are ran by gameservers in the US, which are constantly stacked and we'll you know the results.

Edit: typing this on a tablet while I'm tired so i'm sure there tons of grammar and spelling mistakes that I'm too lazy to fix currently. Oh and everything that it loves to auto correct for the heck of it. :/
Edited by dmasteR - 3/13/12 at 2:56am
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post #35467 of 52874
Quote:
Originally Posted by TheYonderGod View Post

Lol, the fences stopping tanks exists in both modes. I'm talking about the differences between the 2 modes. Vehicles and people slowly regenerating after they haven't taken any fire for a while is just as ridiculous as them repairing/healing from a torch touching them or standing next to a bag. And good job ignoring all my examples except the most extreme one that was obviously exaggerating.
At least we agree one 1 thing though, I don't think the close quarters dlc will be very good either.

Sure a little torch repairing a tank in a couple seconds is silly compared to real life but it's quite normal for a game. Maybe slow it down a bit. But then you'd need to remove the 10 rpgs per person being carried on their back from 1/4 of the team too. With the medic bag or repair tool, at least you're using teamwork. Just because one aspect of a game such as reloading after firing 2 rounds and not losing any bullets is silly, doesn't mean you also have to also implement silly auto-regeneration of vehicles and health. Use teamwork to accomplish that. Which brings it back to 3D spotting wallhax and no friendly fire. If you can't spot the enemy with your own eyes or communicate with your squad, then you don't deserve to know where they are. You shouldn't be able to just randomly spam Q every couple of seconds to give you free hax. EA is just dumbing down the series to appease to the CoD crowd who want to solo everything.
Edited by PoopaScoopa - 3/13/12 at 3:11am
post #35468 of 52874
Quote:
Originally Posted by PoopaScoopa View Post

Sure a little torch repairing a tank in a couple seconds is silly compared to real life but it's quite normal for a game. Maybe slow it down a bit. But then you'd need to remove the 10 rpgs per person being carried on their back from 1/4 of the team too. With the medic bag or repair tool, at least you're using teamwork. Just because one aspect of a game such as reloading after firing 2 rounds and not losing any bullets is silly, doesn't mean you also have to also implement silly auto-regeneration of vehicles and health. Use teamwork to accomplish that. Which brings it back to 3D spotting wallhax and no friendly fire. If you can't spot the enemy with your own eyes or communicate with your squad, then you shouldn't know they're there. You shouldn't be able to just randomly spam Q every couple of seconds to give you free hax. EA is just dumbing down the series to appease to the CoD crowd who want to solo everything.

I completely agree that the game is dumbed down. If they implemented a proper VOIP in game, sure the whole Q spotting can be taken out. The problem is though in public servers is that there needs to be a alternative to VOIP since it was never properly implemented. Which is where the Q Spotting comes in. Does it make it easier? Sure, but others can also debate that it can also be harder since they can be spotted miles away giving them the lower hand.

Auto regen has brought in from too many games, this game needs the auto regen for players though in my opinion due to characteristics of the weapons. Low recoil, high ROF.

At the end of the day you need to remember that the game needs to appeal to the general audience. Your general audience is asking it to be dumbed down without directly saying it.
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post #35469 of 52874
At least PS3 has ingame VOIP though, right? They still have Q spotting. .
I'm sorry but the game doesn't need to appease to the CoD crowd. We play Battlefield 1942, Vietnam, BF2 and 2142 because we like that type of gameplay. If we wanted a dumbed down game, we'd go play CoD.
Edited by PoopaScoopa - 3/13/12 at 3:35am
post #35470 of 52874
Quote:
Originally Posted by Quesenek View Post

Can anyone with a crossfire 6970, single GTX 580 tell me if they get a major FPS drop while looking through a scope at distant objects? I go from 60 to 30 FPS typically on large maps.
I don't know if its just what happens or if my weak 6970 just can't handle anything. I get 55-60 FPS on all ultra with no AA, or post processing, and HBAO off because I have the FXAA injector installed. As a test I tried low settings and again the same thing. There is really only a change of 5 FPS with 2x MSAA, High post processing, and HBAO on.

It is a common issue with AMD cards ever since the Alpha/Beta.

I also had it on my 2x Sapphire HD6970 2GB cards and it was pretty annoying. You sure it still happens if you disable MSAA?

Tried other drivers? It could be related to MSAA or in-game Tesselation, if disabling MSAA does not work, try lowering some graphic settings to Medium one by one, such as Mesh Quality, Terrain Decoration, and Effects.

Remember to test them one by one and restarting the game one you apply the settings to make sure they do apply properly. thumb.gif

Edit:

I noticed you have an X4 955 BE, that could be the problem as well bottlenecking your HD6970.

Try lowering Effects to High or Medium see if it helps.
Edited by kcuestag - 3/13/12 at 4:38am
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