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[Official] Battlefield 3 Information & Discussion Thread - Page 3606

post #36051 of 49276
Quote:
Originally Posted by Fr0sty View Post

no,he is saying the chopper glide in bf3 and they shouldnt
they weight some 15ton or so .. so they should fall like so

I agree completely. Or at least fall like in bf2 where they actually twisted and turned.
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post #36052 of 49276
Quote:
Originally Posted by nvidiaftw12 View Post

Wait? Are you saying the chopper glides down in real life? And, that is should do the same in bf3?

Nono, but come to think of it, unless the main rotor is destroyed, they (choppers) would "float" down, yes, even if the engine lost all power. With forward momentum chopper pilots can recover and land relatively safely from engine failure (in real life), provided the rotors are still spinning and arn't damaged.

I'm actually talking about the jets. They can go so slow that instead of falling at an acceptable rate, they just float down like a chopper would. It's not what i'd describe as a "stall". In reality, if a jet went as slow as one in BF3, it would hit the dirt considerably faster and stall at a higher airspeed.

Love your avatar btw.


Speaking of rotor failure, i'd love to see choppers suffer from rear rotor failure with a few well placed hits, that would be fun trying to recover from. For the sake of balance though, jets should also have some sort of weakness....
Edited by Thingamajig - 3/24/12 at 11:18am
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post #36053 of 49276
Quote:
Originally Posted by nvidiaftw12 View Post

I agree completely. Or at least fall like in bf2 where they actually twisted and turned.

i have a question regarding the chopper guided missile.. have you ever had a bug that the missile would turn around the target 2 or 3 times before hitting it even when its locked by a designator???
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post #36054 of 49276
Quote:
Originally Posted by Fr0sty View Post

i have a question regarding the chopper guided missile.. have you ever had a bug that the missile would turn around the target 2 or 3 times before hitting it even when its locked by a designator???

Yes. It always gives me a chuckle every time i see it.
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post #36055 of 49276
Quote:
Originally Posted by Thingamajig View Post

Yes. It always gives me a chuckle every time i see it.

glad i am not the only one experiencing this bug then
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post #36056 of 49276
Quote:
Originally Posted by Fr0sty View Post

i have a question regarding the chopper guided missile.. have you ever had a bug that the missile would turn around the target 2 or 3 times before hitting it even when its locked by a designator???

Never seen it. Seen it halfway circle when it couldn't turn tight enough, but not that.
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post #36057 of 49276
I don't know why, but I'm so bad with vehicle in BF3, it's not even funny. I prefer infantry only because of that...

Anybody have tips for me?
    
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post #36058 of 49276
Quote:
Originally Posted by C64 View Post

Jets can stall if they fly upwards too slowly or if they hit the soft ceilling of the map. Heli doesn't have to worry about that since they just stop going up when they reach the ceilling. For lining up targets the slowest I've gone with the flanker was 92 I believe, which is really slow, but you lose any ability to turn going that slow.
Taking a turn too slowly made my plane stall/freeze as though there was no gravity but gravity kicked in and I started to fall about 200m before gaining enough thrust to finish the turn and pull up.

A stall is always violent. As if someone cut the string that was holding you up. The jets on BF3 do not stall, they simply stop responding to input, and lose altitude....
Quote:
Originally Posted by nvidiaftw12 View Post

Wait? Are you saying the chopper glides down in real life? And, that is should do the same in bf3?

Sort of, it's called auto rotation technique. Basically all helis have a weighted power drive line to the rotors so that they have a reserve of kinetic energy built up. When a pilot loses power, he immediately feathers the blades to zero lift so as not to use any of his reserved kinetic energy, and falls like a rock (most can actually go to a full negative pitch so as to add energy, while at the same time slow their fall). At a certain altitude, he once again feathers his blades to full lift (slams on the brakes) and if timed right, lightly touches down.....

But in real life, me no like the helis.... Way too many right angles in their drive line....



Another good one:
http://www.youtube.com/watch?v=bjUueBU6t8c&context=C44e33b7ADvjVQa1PpcFN7I3j5vVMRV3XS8fTwUtnuyBjUKgYiRvg=

btw... No serious injury's reported on either....
Edited by mathelm - 3/24/12 at 12:14pm
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post #36059 of 49276
Nice I learned something. Thanks.
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post #36060 of 49276
Quote:
Originally Posted by mathelm View Post

A stall is always violent. As if someone cut the string that was holding you up. The jets on BF3 do not stall, they simply stop responding to input, and lose altitude....

Very, veeerrry slowly biggrin.gif That's what's ridiculous about jets. They're so out of place in this game.
Quote:
Originally Posted by mathelm View Post

Sort of, it's called auto rotation technique. Basically all helis have a weighted power drive line to the rotors so that they have a reserve of kinetic energy built up. When a pilot loses power, he immediately feathers the blades to zero lift so as not to use any of his reserved kinetic energy, and falls like a rock (most can actually go to a full negative pitch so as to add energy, while at the same time slow their fall). At a certain altitude, he once again feathers his blades to full lift (slams on the brakes) and if timed right, lightly touches down.....
But in real life, me no like the helis.... Way too many right angles in their drive line....

Thanks, this is exactly what i meant biggrin.gifthumb.gif I could remember seeing a program about helicopters and it did go over Autorotation, I just couldn't remember what it was called.

Simply put guys, your chopper engine fails (but rotors continue to spin) you compensate by trading altitude for forward speed - that gets the rotors RPM up, like a windmill in the wind. Once you have enough rotation on the main rotor, you can "glide" to the ground, use that RPM to reduce your vertical speed (Rate of descent), and land softly.


Off topic, but I wish this game supported Track IR, it would make flight so much easier. But then i suppose this would give many an unfair advantage...
Edited by Thingamajig - 3/24/12 at 12:49pm
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