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post #41251 of 52874
Quote:
Originally Posted by BreakDown View Post

For mid range firefights i strongly suggest M16A3/4, its the best weapon for mid range and its very capable at both long and close range too, making it a very good all around weapon.
Apparently the Aug A3 is also very good at mid range but i have not played with it much, so i cant recommend it myself.

I unlocked the AN-94 last night and I'm having fun with that. Just need to unlock some add-ons and get a feel for it.
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post #41252 of 52874
Quote:
Originally Posted by rageofthepeon View Post

I unlocked the AN-94 last night and I'm having fun with that. Just need to unlock some add-ons and get a feel for it.

HB is a must with the AN-94. It has some crazy bullet spread otherwise.
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post #41253 of 52874
Quote:
Originally Posted by Witchdoctor View Post

M416 FTW ................. thumb.gif
up to 75M to 85M it is very effective, got a 146M head shot with it once ............ by luck

I'd get those all the time with the SKS biggrin.gif
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post #41254 of 52874
Quote:
Originally Posted by archangelabove View Post

Looking for some friends to play with.. gets kinda lonely just random servering :/
Name: Medicaustik

Try the EA 117 servers. There are always a few guys on their teamspeak server. They have a CQ server and a Vanilla/B2K server.
post #41255 of 52874
Quote:
Originally Posted by Nocturin View Post

I would argue that the SKS is one of the best, if not the best mid-range gun wink.gif.

You may be right, i was talking about rifles for the assault class.

Did you try out the new recon weapons? are they any good?


Quote:
Originally Posted by rageofthepeon View Post

I unlocked the AN-94 last night and I'm having fun with that. Just need to unlock some add-ons and get a feel for it.

The AN-94 is a BEAST, nothing beats this rifle at long range (for assault).

I use Heavy Barrel & 4X scope on it and i can kill enemies very far away, reliably and quickly. Its also very good at mid range. If you know your encounters will be mostly at mid/long range this is the weapon of choice, it has some big recoil, but once you get used to it, youre good.

As a curiosity, when you pull the trigger, two bullets are fired instead of just one, dealing double damage. Although this does not come into play if you use it in full auto mode (which you shoudnt do, if youre going to use this gun in auto, just choose another gun).

The downside of the AN-94 is that it suffers greatly at close range, so avoid close range engagements as much as possible.
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post #41256 of 52874
Quote:
Originally Posted by nvidiaftw12 View Post

Recognize anyone from OCN here?
600x338px-LL-752659ad_bf3_2012_06_20_19_43_58_538.png
Players from OCN in this screenshot:
scutzi128
MisterPWN
Me, fat_jet_dude
llabons
TerrabyteX
crashdummy35
and, Krominator joined us as well, even though he's not on OCN.

Every one here was on ts as well. We where whooping until one of us got PERMABANNED for saying "fag". Then we all tried to get banned. End of that server for us.

lool I was there. All you guys either left or got kicked, but I finished out the game on top for my team. Took down the Lttle Bird 3x with the main cannon on tank. After the first 2, he actually was hunting me, but Little Birds are sooo slow, and he just didn't learn biggrin.gif

I think I was upwards of 100 ping on that server, you guys should find a more central/west coast one for me next time tongue.gif
Quote:
Originally Posted by BreakDown View Post

Quote:
Originally Posted by Nocturin View Post

I would argue that the SKS is one of the best, if not the best mid-range gun wink.gif.

You may be right, i was talking about rifles for the assault class.

Did you try out the new recon weapons? are they any good?
Quote:
Originally Posted by rageofthepeon View Post

I unlocked the AN-94 last night and I'm having fun with that. Just need to unlock some add-ons and get a feel for it.

The AN-94 is a BEAST, nothing beats this rifle at long range (for assault).

I use Heavy Barrel & 4X scope on it and i can kill enemies very far away, reliably and quickly. Its also very good at mid range. If you know your encounters will be mostly at mid/long range this is the weapon of choice, it has some big recoil, but once you get used to it, youre good.

As a curiosity, when you pull the trigger, two bullets are fired instead of just one, dealing double damage. Although this does not come into play if you use it in full auto mode (which you shoudnt do, if youre going to use this gun in auto, just choose another gun).

The downside of the AN-94 is that it suffers greatly at close range, so avoid close range engagements as much as possible.

AN-94 definitely is beast. Also the new bolt action, JNG-90 (?) is basically the best assault wookie bolt now. 11 rd clip, reloads faster and has less bullet drop. Replaces the trusty m40a5 for the close quarters recon. I'll be looking forward to it when I get the DLC some day haha.
Edited by Faster_is_better - 6/21/12 at 11:10am
post #41257 of 52874
Quote:
Originally Posted by Cakewalk_S View Post

Hey guys wondering if I could get some help on the FXAA injector here. I've got my settings below. What i'm experiencing is some jagged edges from far off distances. I cant get a pic right now since im at work but its not even close to postAA at high and 2xMSAA. There's pretty good blurr up close with the edges but it seems to be the objects >100m that it starts to get choppy. Its almost as if when you have a set of hand railing like on seine crossing, that some of the rails disappear and the other ones are like thick and others are thin and it just looks bad... Wondering if anyone could point me in the right direction of fixing this issue. I'm pretty sure its the fxaa settings and presharpen, not sure what presharpen means...
Right now I'm loving the injector! The colors are SOOO great now! Just need to tighen up some alasing. Warning: Spoiler! (Click to show)
Code:
/*======================================================================================
                             "USER" ADJUSTABLE SETTINGS
======================================================================================*/
// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results
/*------------------------------------------------------------------------------
                                                FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect. 
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN
//#define USE_BLOOM *NOT WORKING
#define USE_TECHNICOLOR
#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER
/*------------------------------------------------------------------------------
                                                FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.9;  // Default: 0.80 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.0250; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0250; // Lower the value for more smoothing
/*------------------------------------------------------------------------------
                                                PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 0; //0 = Disable  | 1 = Enable
// Set values to calculate the amount of  AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2
// Set values of the sharpening amount
#define SharpenEdge 0.4
#define Sharpen_val0 1.4
/*------------------------------------------------------------------------------
                                                BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high!  4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 0; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 0; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 0; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 0; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)
/*------------------------------------------------------------------------------
                                                TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.40 // 1.00 = Max
#define TechniPower 5.5 // lower values = whitening
// lower values = stronger channel
#define redNegativeAmount 0.8 // 1.00 = Max
#define greenNegativeAmount 0.8 // 1.00 = Max
#define blueNegativeAmount 0.9 // 1.00 = Max
/*------------------------------------------------------------------------------
                                                TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.10
#define Exposure 0.0
#define Saturation 1.4 // use negative values for less saturation. 
#define BlueShift -0.02 // Higher = more blue in image.
#define Bleach 0.2 // Bleach bypass, higher = stronger effect
#define Defog 0.02 // Strength of Lens Colors.
#define FogColor float4(0.0, 0.0, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White.
/*------------------------------------------------------------------------------
                                                SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define GreyPower 1 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the grey color you wish to blend in 
#define SepiaPower 0 //(Valid Values = 1 to 9, use decimals for finetuning), defines how much of the color tone you wish to blend in
/*------------------------------------------------------------------------------
                                                VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.80 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
/*------------------------------------------------------------------------------
                                                POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.098;
/*------------------------------------------------------------------------------
                                                FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000; 

My 2 cents, disable the FXAA in the injector and just use only the colors; Take your MSAA and AF as high as they'll go in-game; Turn Post AA Off or set it to Low in-game; Tweak your NVIDIA Control Panel for the last few ounces of detail/performance you can squeeze out. Bradley posted screenies with the same issue, it's just the game and certain textures I guess.
 
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post #41258 of 52874
Quote:
Originally Posted by BreakDown View Post

You may be right, i was talking about rifles for the assault class.
Did you try out the new recon weapons? are they any good?
The AN-94 is a BEAST, nothing beats this rifle at long range (for assault).
I use Heavy Barrel & 4X scope on it and i can kill enemies very far away, reliably and quickly. Its also very good at mid range. If you know your encounters will be mostly at mid/long range this is the weapon of choice, it has some big recoil, but once you get used to it, youre good.
As a curiosity, when you pull the trigger, two bullets are fired instead of just one, dealing double damage. Although this does not come into play if you use it in full auto mode (which you shoudnt do, if youre going to use this gun in auto, just choose another gun).
The downside of the AN-94 is that it suffers greatly at close range, so avoid close range engagements as much as possible.

I haven't been able to play since the day after a friend bought me premium. I got 2 games in on b2k maps (they were new to me) before I had to hit the sak and all the stuff happened with my computer the next day while I was at work frown.gifmad.gif

I wish i could give you my opinion on them, but I haven't been able to use them yet frown.gif.

But, I will opine about the AN-94.

I agree with you guys, it's a beast when it's left on the default firing modes. The double shot burst (w/hb) is almost a OHK when it's a headshot out to about 50m or so. When used correctly in CQB, it's a nasty thing to use (and I love it).

When I'm messing around with guns, and I'm getting my but kicked by the AEK, F2000, or the FAMAS, I break out either the AN-94 or the SKS if I can't get close enough to use the MP7 biggrin.gif

The bullet spread is odd when using the burst fire. Get into any map with a solid white wall and shoot at it from varying distances with and without the HB and you'll see the strangeness that I'm talking about.
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post #41259 of 52874
When is this going to get included in the game? hehe

http://www.dagbladet.no/2012/06/21/nyheter/usa/vapen/22230516/
post #41260 of 52874
i think the G3A3 beats the AN-94 in all respects.
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