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[Official] Battlefield 3 Information & Discussion Thread - Page 4762

post #47611 of 52874
Quote:
Originally Posted by th3m3nt4l View Post

They have... Arma 3.. I've played bits of the alpha and my old 6950 can't handle it (but that's going to change soon as I have 2x 7970's waiting for me when I get back to the states- gunna LC them and every thing) on the ultra, but its very realistic... as its a sim. As for Rating how "fun" it is... I got nothing to compare it too as I don't normally play sims, but the eye candy from screens for the game made me pick it up and support it.

Oh trust me I know. I bought the alpha the first day it was available.
post #47612 of 52874
Quote:
Originally Posted by 98uk View Post

I found CTF was pretty bad when I played last night... people just camped in their own base with mines and snipers etc... which made it impossible to do anything...

Well that is BATTLEFIELD 3 dude. Suppress and cover and defend. That is what CTF is about.
post #47613 of 52874
How often can an attack heli deploy ecm? no flares. Just playing on nebandan flats and was playing the engi/role. there was an attack chopper absolutely owning but he could deploy ecm every time you locked, even within a few seconds, so from lock to immediate lock. Never used flares once and never seen ecm working like that.
post #47614 of 52874
Quote:
Originally Posted by 98uk View Post

I found CTF was pretty bad when I played last night... people just camped in their own base with mines and snipers etc... which made it impossible to do anything...

Quote:
Originally Posted by kcuestag View Post

CTF is really bad with 64 players, but anything from 30 to 50 players is quite fun, I set it on my server so it's only CTF after midnight when it drops below 40 players and it's really fun. biggrin.gif

This. Played a few rounds of CTF yesterday, finally, and though I love the concept...bigger servers end up as camp fests. Teams get way too disjointed. Something like 16 v 16 would be good though.

Have to admit: I did a transport para-jump and dropped in a few vehicles from the ship and it is awesome. Awesome small touch. I really dig small things like that that lend a sense of "entering the battle" while it's raging. I think DICE are coming up with some things that could really shine in future BFs once the next gen consoles drop and everyone can be on the same page as far as larger maps go.
 
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post #47615 of 52874
Quote:
Originally Posted by 98uk View Post

I found CTF was pretty bad when I played last night... people just camped in their own base with mines and snipers etc... which made it impossible to do anything...

Camp the flag has been pretty frustrating for me so far. Large player counts make it terrible, players can just come into your spawn and spawn kill you or camp somewhere near and rack them up. Completely rewards campers. I should probably be playing Normal servers too because you get a few snipers up on a hill and its very hard to advance on foot. Bikes can get javelin easily or picked off, Tanks become a huge target to everyone lol.

It's like rush only rushing is optional.. I never had good luck with rush either haha
post #47616 of 52874
Quote:
Originally Posted by crashdummy35 View Post


This. Played a few rounds of CTF yesterday, finally, and though I love the concept...bigger servers end up as camp fests. Teams get way too disjointed. Something like 16 v 16 would be good though.

Have to admit: I did a transport para-jump and dropped in a few vehicles from the ship and it is awesome. Awesome small touch. I really dig small things like that that lend a sense of "entering the battle" while it's raging. I think DICE are coming up with some things that could really shine in future BFs once the next gen consoles drop and everyone can be on the same page as far as larger maps go.


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post #47617 of 52874
Quote:
Originally Posted by 78@pwnt4lif3 View Post

Well that is BATTLEFIELD 3 dude. Suppress and cover and defend. That is what CTF is about.

No, CTF is about capturing the flag. If you can't capture the flag, then it's hardly capture the flag.

If it were suppress, cover and defend, the game mode would probably hail from that motto...
post #47618 of 52874
Quote:
Originally Posted by Ghost12 View Post

How often can an attack heli deploy ecm? no flares. Just playing on nebandan flats and was playing the engi/role. there was an attack chopper absolutely owning but he could deploy ecm every time you locked, even within a few seconds, so from lock to immediate lock. Never used flares once and never seen ecm working like that.

Im pretty sure its once every 10 seconds and it lasts for like 5 seconds so there is 5 second window where there vulnerable.
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post #47619 of 52874
Quote:
Originally Posted by redalert View Post

Im pretty sure its once every 10 seconds and it lasts for like 5 seconds so there is 5 second window where there vulnerable.

Ok thanks for that but was definitely shorter than that. I didnt even fire obviously because of the ecm so kept him in scope and soon as could lock out came the ecm instantly. A lot of times he ducked low or behind a building so i have not counted those occasions but on the ones constantly in scope, maybe three it was instant from lock to lock, the gap being the time to lock. I did kill him once though so made up for rocket podding my ifv lol. He was very good, teamed up and i checked there profiles, couple of the best in choppers.
post #47620 of 52874
Quote:
Originally Posted by Slightly skewed View Post

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