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[Official] Battlefield 3 Information & Discussion Thread - Page 680

post #6791 of 52874
Quote:
Originally Posted by GrizzleBoy View Post
That's because that's not a problem that exists. Try it first and you'll see.

btw, they have already got rid of the start screen.

You launch directly into your multiplayer games from Battlelog and switching server is as easy as alt-tabbing into to Battlelog, choosing a new server and everything else is done for you by Battlelog.

Also, quit yer jabberin' and watch this :

http://www.youtube.com/watch?v=pNBxi...layer_embedded

You know what's the best of all in that video? Having both the AMD and Nvidia logo on it.

That is some great news for us players!
    
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post #6792 of 52874
Quote:
Originally Posted by dteg View Post
i bought BF2 when it was on sale for $5 on origin, you know i added it to steam as a non-steam game and it ran perfectly but everytime you joined a server PB would kick you out with an error stating some kind of illegal or unauthorized program was running... the second i removed it from steam and played it again it worked like a charm... EA + PB i see what you did there...
That's just Evenbalance refusing to do anything to make PB work with the steam overlay.
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post #6793 of 52874
Quote:
Originally Posted by thiru View Post
That's just Evenbalance refusing to do anything to make PB work with the steam overlay.
yeah, COD 4 bought from steam has the same issue, if you disable the steam overlay it works like a charm.
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post #6794 of 52874
3D Spotting explained

Quote:
So, a soldier in direct Line of Sight that is spotted will have a 3d red marker. If he moves behind cover or concealment, including vegetation, the 3d red marker will disappear. He will always be on the minimap. Vehicles are always fully 3D spotted, and LOS does not apply since they are larger more important targets with less threats (and it plain did not work to have jets flying around who couldn't see the tank you spotted for him to take out).

This lets you essentially "nudge" your buddy to tell him about a target, or point out a sniper on a hill you see but cannot engage (with your shotgun for example). But it prevents players from using 3D spotting as a wall hack.

Additionally, the primary motivator for the change is that 3D spots that you cannot see are not threats. We noticed that players would focus on 3D spots over everything else, meaning they would ignore people in line of sight. It's far less confusing when the 3D spot on a soldier can only be seen if you can see the soldier.
Source


YES!
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post #6795 of 52874
I hope HC mode turns off 3D spotting for soldiers.

Even better, I hope there are server options for vehicle spotting and soldier spotting. I also hope that there is an easy way to select which one you'd like to play int her server options.
 
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post #6796 of 52874
Quote:
Originally Posted by glycerin256 View Post
I hope HC mode turns off 3D spotting for soldiers.

Even better, I hope there are server options for vehicle spotting and soldier spotting. I also hope that there is an easy way to select which one you'd like to play int her server options.
I know searching for servers will be fun.
HC mode [x]
V spotting [ ☑]
3D spotting [x]
soldier spotting [x]
ticket amount [reasonable]
Map rotation [ ☑]
Edited by Zackcy - 8/19/11 at 6:07am
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post #6797 of 52874
Quote:
Originally Posted by Zackcy View Post
3D Spotting explained



Source


YES!

Yeah, it was evident in the PS3 coop game play that they made that adjustment. I think it is a huge improvement and adds that needed balance to the 3d spotting system.
    
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post #6798 of 52874
the new spotting makes for better gameplay but imo the old way was still perfect; i've already given a paragraph of reasoning and i'm to lazy to retype it so if you can't remember too bad
post #6799 of 52874
Anyone hear anything about Flying physics/controls are like BF2 not BFBC2? Someone said something but without a source its hearsay.
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post #6800 of 52874
Quote:
Originally Posted by Stikes View Post
Anyone hear anything about Flying physics/controls are like BF2 not BFBC2? Someone said something but without a source its hearsay.
http://forums.electronicarts.co.uk/19059509-post.html

Quote:
Originally Posted by snaileri
And the worst part is that the designers don't acknowledge their failure.
If you'd go now and ask their own opinion about if they succeeded with the PC chopper flight mechanics, they would still say that they are happy with what they made.
Our goal with the BC2 flight mechanics was to create an easy to pickup and fly flight model. We did just that and thus I feel like we succeeded. We achieved what we set out to create, and it was well received by many players who previously could not have a flying experience in Battlefield.

The flight physics are actually a great example of why BF3 is a sequel to BF2 and part of the Core Battlefield Franchise. The prevailing design philosophy of the Battlefield Core has always been Easy to Use, Difficult to Master. Bad Company had greater emphasis on Easy To Use. We're approaching BF3 with an emphasis on Difficult to Master, and that Design Philosophy is prevalent throughout all parts of BF3. I've learned a lot from working on Bad Company, I'm convinced it's possible to maintain the incredibly deep game play of Battlefield without putting off new gamers. And it's incredibly important we keep that depth.
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