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post #8601 of 52874
I was thinking along those lines earlier.

I joined this forum initially for this thread, and I feel like I've made some friends here.

Come October, I'm looking forward to the opportunity to shoot you all in the face.
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post #8602 of 52874
Yeah am sure OCN will be having it's own server as we did for BFBC2.
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post #8603 of 52874
Quote:
Originally Posted by BradleyW View Post
Yeah am sure OCN will be having it's own server as we did for BFBC2.
Hope its not hardcore this time.
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post #8604 of 52874
I hope it is Hardcore!
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post #8605 of 52874
Quote:
Originally Posted by Hawk777th View Post
I hope it is Hardcore!
post #8606 of 52874
If you look at the alpha or played it for that matter.. imagining it in HC would be almost like a sim lol. The regular mode in alpha felt like BC2's HC IMO.
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post #8607 of 52874
http://www.overclock.net/video-game-...con-class.html

ABOUT:

BF3 – MORE INFO ON RECON CLASS AND LAST STAND/MAN DOWN

quoting the whole article at: http://mp1st.com/2011/09/07/bf3-more...standman-down/

Quote:
Our man, Alan Kertz, aka Demize99, is just handing out Battlefield 3 info like candy! The only thing he’s not spilling, of course, is the beta date. So, we’ll just have to patiently wait for that day to come.

However, we do now have more info on the recon class and what the deal is with the revive/last stand/man down function.

As many of you know, the support class (as well as any class with a fully automatic weapon, like an assault rifle) now has the ability to “suppress” enemies. If he lays down a barrage of bullets near his enemy’s position, the receiver will now be at the disadvantage of having slightly blurred vision, and will have a harder time pulling off accurate shots. We learned today how this function affects snipers when one fan asked Mr. Kertz on Twitter if snipers still have to control their breathing while prone with a bipod. He simply replied, “Not if they are not suppressed.” Kertz later clarified that he indeed meant suppressed as in suppressed by a LMG, not suppressed as in silenced. So, to turn his statement into a positive sentence, snipers still need to hold their breath while in prone, with a bipod, if they are being suppressed.

Let’s talk more recon. Kertz clarified exactly how silencers affect sniper rifles. “Suppressed snipers have a lower muzzle velocity, giving them a larger bullet drop and lead. Same damage, tougher shots.” Kertz also shed some light on the the reasoning for why sniper rifles behave the way they do in Battlefield 3. He reminds us that “This isn’t BC2, this is BF3 and we’re sticking with the damage model for sniper rifles from BF2.” It is the true sequel to Battlefield 2 after all.

Worried that the revive function in Battlefield 3 is too similar to “last stand” in the Call of Duty series? Kertz assures us that “It’s nothing like Last Stand.” The reason for all the fuss is that it was revealed that ” ‘Man Down’ is post revive, before you accept the revive you come back with your sidearm, and after accept you’re back to norm.” This may sound oddly similar to “last stand”, at least during the moment before you accept a revive, but I think we can trust DICE to make sure this isn’t a game breaking feature.

Two other smaller, but fresh facts:

Kertz answered “Yes” to a fan asking whether or not a grenade will still explode if the player was killed the second after he threw it. When asked if being killed and revived still counts as a death, Kertz replied “As of yesterday, no. It’ll be in the final game but not the beta.” Something to keep in mind.
AWESOME! I like the ideas around suppressed sniper rifles, it totally makes sense!

all the details posted above make me excited about the game.
 
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post #8608 of 52874
Quote:
Originally Posted by glycerin256 View Post
http://www.overclock.net/video-game-...con-class.html

ABOUT:

BF3 – MORE INFO ON RECON CLASS AND LAST STAND/MAN DOWN

quoting the whole article at: http://mp1st.com/2011/09/07/bf3-more...standman-down/



AWESOME! I like the ideas around suppressed sniper rifles, it totally makes sense!

all the details posted above make me excited about the game.
He reminds us that “This isn’t BC2, this is BF3 and we’re sticking with the damage model for sniper rifles from BF2.” It is the true sequel to Battlefield 2 after all.

Good deal. This is a little picky but games need to realize that modern day suppressors do not lower muzzle velocity, they actually increase it. Accuracy is also just as good. Realistically there are little disadvantages to a suppressor other than the blowback in the operating system and added weight. Thats just me being nit picky though.
Edited by Blackops_2 - 9/7/11 at 2:23pm
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post #8609 of 52874
Quote:
Originally Posted by Blackops_2 View Post
He reminds us that “This isn’t BC2, this is BF3 and we’re sticking with the damage model for sniper rifles from BF2.†It is the true sequel to Battlefield 2 after all.

Good deal. This is a little picky but games need to realize that modern day suppressors do not lower muzzle velocity, they actually increase it. Accuracy is also just as good. Realistically there are little disadvantages to a suppressor other than the blowback in the operating system and added weight. Thats just me being nit picky though.
To make a suppressor effective you need to use subsonic rounds. This means lower muzzle velocity. This is the effect they are trying to emulate in game.
 
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post #8610 of 52874
Quote:
Originally Posted by chewbaccasdad View Post
I was thinking along those lines earlier.

I joined this forum initially for this thread, and I feel like I've made some friends here.

Come October, I'm looking forward to the opportunity to shoot you all in the face.
i laughed out loud at this^, my roommate looked at me and was like

Quote:
Originally Posted by glycerin256 View Post
To make a suppressor effective you need to use subsonic rounds. This means lower muzzle velocity. This is the effect they are trying to emulate in game.
it's always handy to have our very own army dude teaching us what happens in reality
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