Originally Posted by VulcanDragon
I'm on board with that if and when they let me make a backup copy to a DVD-R, or whatever. Consoles break, and if my $600 PS3 goes belly up, I expect to be able to reinstall the games I have already purchased.
If implemented correctly you wont need to carry the actual game around. Nor will you have to worry about anyhting breaking and losing information. Information is not physical, therefore it cannot be lost. The media it is stored on IS physical which is what causes this problem.
Basically "the system" (a fictional corporation that maintains a network of computers, user accounts, and purchases. Possibly MicrosoftTimewarnerAOLMcdonalds™) will work like this:
You will be given a number that uniquely identifies you to the system. You will wear this 'mark' on your right hand or forehead, haha no im kidding. But you will have a login for this that you use on your console.
When you want to purchase a new game you will be given a key consisting of Game-YourID-MiscInfo or something like it. Let's pretend Halo 10 has just come out. You login to see if it's ready for purchase. You authorize a purchase and the system assigns that gamekey to your account plus the date on which you purchased it and for how much.
HALBUNG01034F934-(Your 512 char security key)-06092015.2MODKIDOLLAHS
(Damn the modki dollah is up as of late isnt it?)
Anyhow you would have several hundreds of these keys stored by the system and when you want to play a game the inital client is loaded and you can begin the level select, char select, car select, monkey slapping, fat kid kidnapping, etc... all the while the rest of the game is streaming to a local cache in a torrent-like fashion between you and the systems server and other users also storing it.
See the game is deployed in modules. Probably broken down by level. Current and Next levels would take priority while Multiplayer content and Other levels get secondary priority. While you're dying 10 times to the expertly positioned japanese yakuza the next two levels have already downloaded my friend! The inital client consists of Main, Pause, Load, Char Select.. etc menu would be the initial download and take no more than 200MB. Yes there might be some load times, but compared to having to drive to the store, wait in line, and drive home it's about the same amt of time. Right now I have a 7M down 1.5M up connection for 60$ a month (cable.) and can download 1gig fairly fast from good servers. In the future I forsee much faster speeds for far less money.
The system will (nay, must!) have about a 400gig hard disk and support compression of games than havent been played in 2 months, the option to remove games that havent been played in 6 months, and the ability to swap the drives out should you be Hardcore like for reals tho.
"Delete a game I haven't played for more than 6 Months?"
you say, "What if i want to play it later?"
relax forrest you can download it again because in the system your account contains that games ID. It will be highlighted Blue instead of Green in the Online Store letting you know you've purchased it already. It will also appear in a list of previously purchased games via the Games->Info->Game History menu.
Piracy comes to an end. Since you can't play the game without the key, even if you had a local copy it would tell you you're not authorized to play it.
Games cost less. Saving about 5-8$ a game wont seem like much but think of how much we're helping the environment by not producing 50 Million pounds of plastic discs, packaging, and displays. Not to mention the gallons of solvents and such used in the production of said plastics.