I felt compelled to explain this in ways that words just don't seem capable of describing.
1920x1200 is a higher resolution for gaming: yes. but it is not in any way higher detail, it's just taller. for movies and the case of leterboxing, for your money, or for your aesthetic pleasure, i have taken the time to produce this diagram in helping with your decision and to enforce my opinion
Update:
1. in the origonal diagram, please notice that the red boxes are the same size and represent a widescreen movie. in order for that movie to fit into the 16:10 display it must be either shrunk to fit, or have the edges cut off. the cons of this are obvious.
-physical con of 16:10: you are seeing less content or seeing it in a smaller size.
-aesthic con of 16:10: sacrificing edges of a feature film: you risk ruining the "mise en scene" that the director worked so hard to create for you.
-economic cons of 16:10:
for a movie buff: smaller movie size or less of the movie itself.
for a gamer: more vertical pixels for you pc to render= a decrease in performance, even if minute, when most gamers prefer a wider display over a taller one. (thus Field Of View (FOV) and Multi-monitor display set ups.)
and to be fair: Cons of 16:9
1. For non-gamers and non-movie watchers. The extra 120 pixels can increase productivity and add desktop real estate.
2. for anyone: to fit the same amount of pixels into the wider space: those pixels must be SLIGHTLY larger thus literally decreasing thier definition; However, this doesn't prevent us from buying the largest monitors we can afford and should not be really considered as a con.
Finally, some real world examples. I am using specifications for two monitors on newegg.com made by ASUS and sporting the same bezel. one is the monitor i own, a 25.5" 1920x1200 or 16x10 ASUS VW266H, and the other is a 24" 1920x1080 or 16:9 ASUS VW246H display.
What you are about to see is a battle of value.
VW266H dimensions: 23.5" (including bezel) @ 289.99(259.99 after 8 month return MIR)+8.99Sh USD
http://www.newegg.com/Product/Produc...pk=asus%2025.5
VW246H dimensions 22.36" (including bezel) @ 209.99+8.99Sh USD
http://www.newegg.com/Product/Produc...049&Tpk=VW246H
notice that for an extra 80 dollars you stand to gain a mere 1.14" of width even though the monitor is 1.5" "larger" measured diagonally.
Now let us even the playing field by choosing a 1920x1080 (16:9) monitor similarly priced to the 25.5" VW266H.
First We have Viewsonic's VA2702w 27" 1920x1080 monitor @ 279.99
http://www.newegg.com/Product/Produc...-455-_-Product 25.5" WIDE.
or this exceptional (for the money) 27.5" Hanns-G HZ281HPB 1920x1080 display. @299.99+8.99Sh (+ includes free HDMI cable) 25.7" Wide.
All of that extra screen real estate is not measured in terms of pixels but in terms of physical size. the pixels are ever so slightly larger on the Hanns G (yet un-noticeable to any but the most nit picky observers)
angry comments... go ahead. but you cant argue with facts once you get a grasp on them.
UPDATED: scale diagram by cmeeks comparing 24" 16:9 and 16:10 displays



Edited by civilian_pr0ject - 11/11/10 at 8:59am
1920x1200 is a higher resolution for gaming: yes. but it is not in any way higher detail, it's just taller. for movies and the case of leterboxing, for your money, or for your aesthetic pleasure, i have taken the time to produce this diagram in helping with your decision and to enforce my opinion

Update:
1. in the origonal diagram, please notice that the red boxes are the same size and represent a widescreen movie. in order for that movie to fit into the 16:10 display it must be either shrunk to fit, or have the edges cut off. the cons of this are obvious.
-physical con of 16:10: you are seeing less content or seeing it in a smaller size.
-aesthic con of 16:10: sacrificing edges of a feature film: you risk ruining the "mise en scene" that the director worked so hard to create for you.
-economic cons of 16:10:
for a movie buff: smaller movie size or less of the movie itself.
for a gamer: more vertical pixels for you pc to render= a decrease in performance, even if minute, when most gamers prefer a wider display over a taller one. (thus Field Of View (FOV) and Multi-monitor display set ups.)
and to be fair: Cons of 16:9
1. For non-gamers and non-movie watchers. The extra 120 pixels can increase productivity and add desktop real estate.
2. for anyone: to fit the same amount of pixels into the wider space: those pixels must be SLIGHTLY larger thus literally decreasing thier definition; However, this doesn't prevent us from buying the largest monitors we can afford and should not be really considered as a con.
Finally, some real world examples. I am using specifications for two monitors on newegg.com made by ASUS and sporting the same bezel. one is the monitor i own, a 25.5" 1920x1200 or 16x10 ASUS VW266H, and the other is a 24" 1920x1080 or 16:9 ASUS VW246H display.
What you are about to see is a battle of value.
VW266H dimensions: 23.5" (including bezel) @ 289.99(259.99 after 8 month return MIR)+8.99Sh USD
http://www.newegg.com/Product/Produc...pk=asus%2025.5
VW246H dimensions 22.36" (including bezel) @ 209.99+8.99Sh USD
http://www.newegg.com/Product/Produc...049&Tpk=VW246H
notice that for an extra 80 dollars you stand to gain a mere 1.14" of width even though the monitor is 1.5" "larger" measured diagonally.
Now let us even the playing field by choosing a 1920x1080 (16:9) monitor similarly priced to the 25.5" VW266H.
First We have Viewsonic's VA2702w 27" 1920x1080 monitor @ 279.99
http://www.newegg.com/Product/Produc...-455-_-Product 25.5" WIDE.
or this exceptional (for the money) 27.5" Hanns-G HZ281HPB 1920x1080 display. @299.99+8.99Sh (+ includes free HDMI cable) 25.7" Wide.
All of that extra screen real estate is not measured in terms of pixels but in terms of physical size. the pixels are ever so slightly larger on the Hanns G (yet un-noticeable to any but the most nit picky observers)
angry comments... go ahead. but you cant argue with facts once you get a grasp on them.
UPDATED: scale diagram by cmeeks comparing 24" 16:9 and 16:10 displays
Edited by civilian_pr0ject - 11/11/10 at 8:59am










To each their own 


