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Let's play Sim City 4! Dig your copies out of the closet! - Page 37

post #361 of 718
Quote:
Originally Posted by legoman786 View Post
Done grabbing the rest of the CAMeLOTs. Time to install the I-HT and verify I have all dependencies.

EDIT: Plugins folder now sits at 2.48GB with 4,133 files and 1,133 folders.

I used the Cleanitol to get rid of any nonessential files.

This is the script I'm using:

Code:
*.html
*.htm
*.jpeg
*.jpg
*.txt
*.sav
*.gif
thumbs.db
*.doc
*.rtf
*.zip
*.xml
*.iit
*.exe
*.bak
*.doc
*.ico
*.pdf
*.sg
*.tgi
*.url
*.rar
I use the DIC to cleanup after installs. And since I dat-pack none of the extraneous stuff make it into the dats. That helps, too.
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post #362 of 718
Quote:
Originally Posted by bfe_vern View Post
Nice burbs! I really like how they came out. I have to work on my burbs building. I consider myself a novice with game and trying to learn all the nuances. I've been reading a lot of the articles and trying out the different styles of play. I am just coming off a hiatus from the game and I have been more successful this time around. Mostly because I am reading more about the game and from trying out the "Who Wants To Be a Millionaire" post on Simtropolis.

What is this building? Is it a school? Where did you get it? It looks interesting.
[IMG] Uploaded with ImageShack.us[/IMG]
Yeah! That is a school! I can't remember which pack it came in. Has a capacity of 5,500+. There's 2 lots and they have 2 different capacities. One I know for sure has 5,500 because I have it in my city.



I came across a VERY goofy bug. My industrial demands have gone in the negatives. I don't know if I plopped the schools to early or what. I have never seen industrial demands do that before.
    
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post #363 of 718
All of it or just some of your IND?
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post #364 of 718
may be a cam bug, just fast forward for a bit and see what happens, that school is from jbsim school pack vol 4 IIRC (search education on the LEX)
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post #365 of 718
I can't seem to get a nice city going
I get abandonment for no reason
UGH
post #366 of 718
Quote:
Originally Posted by bfe_vern View Post
1. 3D graphics - I would love to be able to see my cities from a ground up level.
2. Backward compatibility of lots from SC4.
3. Multiplayer
4. Modding tools readily available.
5. NAM and CAM like out-of-the-box behavior.
6. Not restricted to one model livery on police cars, fire trucks, trains and such.

I'm sure I can't think of a few more.
3D would be great.
I have always wanted to see a form of multiplayer. How would you want to see it integrated?
Modding tools would be awesome, or some sort of open source.
I have never used a mod, although all the talk of NAM makes me wonder how I ever built a city before, and I am still not sure what CAM is.


Quote:
Originally Posted by rdrdrdrd View Post
well in my dream sc5 it would have no grid, and intelligent zoning (different shapes) as well as integrated interchanges and highways
I am linear person so I like the grid, but a friendlier approach to diagonals would be useful... allow buildings to be diagonal as well.

i would also like to see the "my sims" part and the mini games to suck less and have more of an effect.
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post #367 of 718
Actually I would love being able to switch to a GTA-Like mode

Build your city, then drive around in it and shoot people!
post #368 of 718
Quote:
Originally Posted by rdrdrdrd View Post
may be a cam bug, just fast forward for a bit and see what happens, that school is from jbsim school pack vol 4 IIRC (search education on the LEX)
Tx. I believe I have that let me check.

Quote:
Originally Posted by srsdude View Post
Actually I would love being able to switch to a GTA-Like mode

Build your city, then drive around in it and shoot people!
That would be pretty cool! Would love that but that won't ever make it to production.

EDIT:

Quote:
Originally Posted by Fooliobass View Post
I have never used a mod, although all the talk of NAM makes me wonder how I ever built a city before, and I am still not sure what CAM is.
NAM is a must have for me, if not just for the pathing fixes. It adds additional pieces for GLR (Ground Light Rail /TRAMs) and the sort. The CAM is for building really huge cities although it also bumps up agriculture. You can't use CAM with SPAM which is for strictly agriculture cities.
Edited by bfe_vern - 5/11/11 at 7:28pm
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post #369 of 718
im re-dowenloading it off my steam games list as we speak, its literally been years since ive played...abandoned buildings ftw?

EDIT: someone post a link to the pack with the school!
Edited by PCSarge - 5/11/11 at 7:29pm
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post #370 of 718
Quote:
Originally Posted by PCSarge View Post
im re-dowenloading it off my steam games list as we speak, its literally been years since ive played...abandoned buildings ftw?

EDIT: someone post a link to the pack with the school!
Nice. Welcome to the fold.

@srsdude - Have you thought about using the no-abandonment mod? Usually you get abandonment when your R$$$ RES move out. I learned not to let them move in great numbers until later in the game. That's usually when my EQ (Education) is higher and all the other demands are being satisfied.

EDIT 2: It is the Eisenhower Elementary School in Vol. 4 of JBSimio's School Pack. You can get it here. You will need to register.

Eisenhower Elementary School is another 1950's styled school much like Lincoln and Parkside from School Pack Vol. 1. It features two angled classroom wings on one side. There is also a cafeteria, gymnasium, and small library on the other side. A paved play area and traditional playground complete this lot. This school uses the One Flag, Many Nations mod by Pegasus which will display the country flag of your choice.

EDIT 3: You can get volume 1 and 2 on the STEX but for some reason he placed the others on the LEX. Probably because the BSC group is homed at SC4Devotion.

Make sure you read the readme file and download any dependencies. After awhile you will have collected most of the dependencies and won't be downloading them as often. But it will be awhile. I just create one big folder for all the dependencies.
Edited by bfe_vern - 5/11/11 at 7:52pm
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