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So now that I got TF2 got Raw Input, how should I configure my mouse?

post #1 of 10
Thread Starter 
I hate having to lift up my mouse to turn around (360) and such. I'd like some guidelines on how to find a comfortable setting.

Current DPI: 1600 (default in setpoint)
Default Windows settings (not like it matters anymore since Raw input ignores thats)

Thanks

And is there a mouse forum site? I noticed many people here don't know/care.

EDIT: Here's a some random pic off of Google that shows this setting in CSS (also in TF2)

http://i270.photobucket.com/albums/j...valveheart.png
Edited by Z Overlord - 11/30/10 at 5:45pm
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post #2 of 10
-Check Raw input.
-Check Mouse Acceleration and leave on 1.00 (Off)


How do you move your mouse? Is it with your wrist or is it with your arm? What kind of grip do you use? All of these are important factors.


and lol, that's my photobucket.
post #3 of 10
... I don't notice a difference using raw input and turning it off. Do you guys?
post #4 of 10
Quote:
Originally Posted by Morizuno View Post
... I don't notice a difference using raw input and turning it off. Do you guys?

If you have a mouse fix installed you probably won't, although if your fps fluctuates a lot, WM_MOUSEMOVE is very inconsistent in comparison to WM_INPUT. In source, I was able to avoid any negative acceleration by capping my FPS @ 301 for 75hz and 201 for 100hz.

Without a mouse fix, the inherent windows positive acceleration extremely noticeable with my settings:

400 DPI
2.25 sens in game.
10x7 res

IE: If you couldn't keep a high FPS, you were prone to negative acceleration. If you didn't disable windows acceleration (mousefix), you were then prone to positive acceleration. To solve this, you would have to produce/cap your FPS high and install a mousefix to avoid any problems. I'm guessing Valve/Turtle Rock Studios thought the pos+neg accel would balance out


Edit: I also forgot to mention that mice with a DPI of over 2k~ are prone to enormous amounts of negative acceleration due to the way WM_MOUSEMOVE responds/reacts. direct/raw input also solves this issue.
Edited by Skylit - 11/30/10 at 7:10pm
post #5 of 10
Thread Starter 
Well I use the precision grip for my G9x, so it's the rough one.

I suppose I move with my wrist. How exactly would you do it the other way xD?

So if 1.00 is off, why check it on? Isn't off or 1.00 the same thing?

I have not used a mouse fix for windows (I used to but I system recovered after getting stability issues) and I cap TF2's fps at 59.9 to avoid V Sync lag.
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post #6 of 10
Quote:
Originally Posted by Z Overlord View Post
Well I use the precision grip for my G9x, so it's the rough one.

I suppose I move with my wrist. How exactly would you do it the other way xD?

So if 1.00 is off, why check it on? Isn't off or 1.00 the same thing?

I have not used a mouse fix for windows (I used to but I system recovered after getting stability issues) and I cap TF2's fps at 59.9 to avoid V Sync lag.

I have no clue what grips are which. I don't own a G9x lol.


Arm based movement can be done with a mainly palm and sometimes claw grip. Opposed to putting pressure on the pad and moving the mouse left to right with your wrist, you let the mouse flow freely from left to right with your arm.

I really don't know how they coded this, but I leave it on 1.00 to make sure it's off completely. The way they described it is either misleading/incorrect.

Due to direct input, you won't need a mouse fix, but if you're still getting tearing, I recommend that you cap your FPS at 121 (or 241 preferred if your video card can keep up) since it's a multiple of 60(hz).

@ 60-61 FPS screen tearing is pretty visible.
@ 120-121 FPS, screen tearing seems to be quicker, but still visible
@ 240-241 FPS, you can notice it, but it's literally 2/10ths of a second.
post #7 of 10
Thread Starter 
So my arm must be lifted? Feels sorta awkward, how or am I over doing it?
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post #8 of 10
Quote:
Originally Posted by Z Overlord View Post
So my arm must be lifted? Feels sorta awkward, how or am I over doing it?
No, but it's one of those things I'll have a terrible time explaining

Maybe someone here on OCN will do a better job lol


You should play with what you're familiar with. As for your lifting problem, I can't really help you. You can either play with spazzy high sens movements or occasionally lift, but be able to control your mouse.
post #9 of 10
Thread Starter 
Well how do you turn around? Would it be better to increase DPI or increase sensivity?

Also, the screen tearing is very obvious at 241 fps, but thanks anyways.
Edited by Z Overlord - 12/3/10 at 6:36pm
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post #10 of 10
Thread Starter 
I'll look into it. I just thought DPI was meant for higher res's, and I really want to figure out what is a good setup for me.
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