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post #21 of 38
oh it was very much a nintendo product-

http://www.nintendo.com/systemsclassic?type=vb

wikipedia reasons for flop-
Quote:
* To fill in for the long delay in the development of the Nintendo 64, it was pushed to market before it was ready. Not only was it rushed out the door, but the public was unwilling to spend so much money on what they saw as a stopgap videogame system, especially knowing the Nintendo 64 was coming shortly.

* It was marketed as a portable system, but it was not as portable as gamers thought it should be. Due to its size and weight, the Virtual Boy was nearly impossible to use while in motion, and doing so could cause damage to the unit.

* The console's box and manual warned that the display could cause eyestrain and eye problems, especially for those under 7 years of age. Despite having been added primarily for liability reasons, the warnings frightened away potential buyers. Some that did buy it suffered from headaches from short times spent playing games on the machine.

* Many believed there was a poor selection of games available at launch, and very few software developers wanted to invest time and money in such a new, unproven gaming system. This led to a circular supply-and-demand problem and resulted in a system with few games available. In total only 22 titles were available between the North American and Japanese markets. Additionally, there were few plans for any flagship titles (such as Metroid, Zelda, or Star Fox) or popular third party titles (such as Final Fantasy or other Squaresoft games) to be released. Other game problems were related to the format of the console itself, which did not seem especially suited for certain types of games, giving players the impression that it was a rather limited system.

* The base of the system could not be adjusted vertically. This meant that most players had to lean over to play games resulting in back-pains after a short time of play. The base was also somewhat flimsy and replacement parts were not very common. If the base broke, a way of continuing play was to view set the console on its back and view downward. This would frequently result in a mark being present on the player's forehead.

* Due to the nature of the Virtual Boy system, the system was not only single player, but other players could not watch, taking away the social aspect of gaming. A multiplayer option was in the works, via a cable that would hook two units together, but the product 'failed' before such an addition could be made.
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post #22 of 38
Quote:
Originally Posted by 13 3 @ 7 l 3 13 0 y
oh it was very much a nintendo product-

http://www.nintendo.com/systemsclassic?type=vb

it was a flop becuase-
1. it was an all red screen, that caused temporary colorblindness
2. the 3d gave you headaches due to low refresh rate of the headset screen
3. price was more than any console
point taken...

It was crap c'mon i never even heard of it until around 2002 when i started researching nintendo's background...

it can be the only exception...
post #23 of 38
My only concern with the controller is that its a dumb idea. Nintendo is trying to reinvent the wheel. I'm not swinging my arms around in my room playing video games.
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post #24 of 38
lol

yeah, nintendo has been a reliable source, maybe your right

ascend, you can use old controllers too
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post #25 of 38
you dont have to swing your arms around...you barely have to flick your wrist o.O.
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post #26 of 38
he meant with the new controller, to play zelda, or something with swords, you need to make the movements (which i think is cool)
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post #27 of 38
Quote:
Originally Posted by StepsAscend
My only concern with the controller is that its a dumb idea. Nintendo is trying to reinvent the wheel. I'm not swinging my arms around in my room playing video games.
I must make the point.. you are all seeming to think you will need to swing this thing 3 foot at a time, you will not, it's gyroscope technology and will most likely need small movements something that can be done with a flick of the wrist...

i really think some people should read up on the controller and how nintendo intends to use it...

and yes as everyone has already stated there is 4 Gamcube Gamepad ports and 2 memory card slots, also the option to turn your Revolutiuon Remote into a standard control with add-ons...
post #28 of 38
Quote:
Originally Posted by 13 3 @ 7 l 3 13 0 y
he meant with the new controller, to play zelda, or something with swords, you need to make the movements (which i think is cool)
I know thats what hes talking about...and it is cool, but you dont have to flail around like a live fish on dry land to make the damn thing work right.
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post #29 of 38
lol,

NEW, patented FishFysics(tm) technology! by nintendo
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post #30 of 38
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