Originally Posted by SmithyD86
To be honest I don't see a problem with heroics once everyone learns how to play their class in Cata. I had massive problems with Disc healing in 5 mans, and raids - now it's super easy. It also helps that the people I run the heroics with have changed their gameplay too and can now do good DPS!
By the way, if people keep saying Disc healing sucks they're obviously playing it _totally_ wrong (shielding the tank BEFORE he goes in for instance) or haven't played with a good one.
I can pull about 13k hps in 10 mans and come out of the fight with about 50% mana and cooldowns still to pop.
im curious as to this part, how much does your shield actually shield the person for? in HCs unless you have a MASSIVE amount of mastery (increases shield absorb) it cant be worth using it at all, hell all the mobs in HCs hit for 10k+ damage with over 1,200mastery and in Disc my shields still dont shield more then 10k damage so they are VERY useless to use.
Sure its only 3,500mana but if you shield more people say you have 3 melee thats about 10,500mana just to shield them from damage that will be broken and still hurt them anyway would think that using 2 x Prayer Of Mending would be better would just about use less mana but would heal more then what the shields would shield against AND would heal the whole party
sure you can shield and renew the tank before battle but that alone uses about 7,500mana the shield will be broken on first attack and renew for me anyway does about 2,000healing per a tick maybe throw a Prayer of Mending thats another 3,300mana so already over 11,000mana would have been used just on the tank and even then its not 100% sure its going to keep him alive, then its to the rest who could be taking damage too much for heal so you have to FH which is another 5,800mana each cast
At the moment i just find using Power Word Shield VERY pointless and a mana draining spell with no benefits, sure you have Barrier as well but that has a 2min cool down but atleast they changed it from absorbing 77k damage to reducing all damage by 30% for the duration (10seconds)
Also the reason why you could be doing well is coz you are in guild runs, not everyone is in a guild some people (like me) like doing a few randoms it gives nice XP for one but at the moment unless you get the P E R F E C T group with enough CC people, good healer, good tank and such then it will A L W A Y S be a fail and thats why some people are complaining you shouldnt be F O R C E D to do guild runs in order to take part in dungeons - if they wanted it like that why not just remove the dungeon finder altogether?Edited by ArmageddonAsh - 1/4/11 at 11:25am