Originally Posted by ArmageddonAsh;11887916
im curious as to this part, how much does your shield actually shield the person for? in HCs unless you have a MASSIVE amount of mastery (increases shield absorb) it cant be worth using it at all, hell all the mobs in HCs hit for 10k+ damage with over 1,200mastery and in Disc my shields still dont shield more then 10k damage so they are VERY useless to use.
Sure its only 3,500mana but if you shield more people say you have 3 melee thats about 10,500mana just to shield them from damage that will be broken and still hurt them anyway would think that using 2 x Prayer Of Mending would be better would just about use less mana but would heal more then what the shields would shield against AND would heal the whole party
sure you can shield and renew the tank before battle but that alone uses about 7,500mana the shield will be broken on first attack and renew for me anyway does about 2,000healing per a tick maybe throw a Prayer of Mending thats another 3,300mana so already over 11,000mana would have been used just on the tank and even then its not 100% sure its going to keep him alive, then its to the rest who could be taking damage too much for heal so you have to FH which is another 5,800mana each cast
At the moment i just find using Power Word Shield VERY pointless and a mana draining spell with no benefits, sure you have Barrier as well but that has a 2min cool down but atleast they changed it from absorbing 77k damage to reducing all damage by 30% for the duration (10seconds)
Also the reason why you could be doing well is coz you are in guild runs, not everyone is in a guild some people (like me) like doing a few randoms it gives nice XP for one but at the moment unless you get the P E R F E C T group with enough CC people, good healer, good tank and such then it will A L W A Y S be a fail and thats why some people are complaining you shouldnt be F O R C E D to do guild runs in order to take part in dungeons - if they wanted it like that why not just remove the dungeon finder altogether?
Actually mate, the reason I'm doing well is because I know how to play my class. Some of the stuff you have said above is quite simply rubbish.
Let start off with what I have put in bold...
Power Word: Shield is probably your best spell in the entire game... Why? Because it's our mana regen. Yes, shield = Disc Regen. The 3 point talent "Rapture" gives us 2/4/6% of total mana back once a shield is broken, effect cannot occur more than once every 12 seconds. The tooltip is broken and still states 2.5% mana, but go check patch notes from before Christmas, it's 6% now.
What does this mean? Basically this means you need to make the most of your shield by NOT using it until you have under 94% mana, or it's totally wasted. Therefore you don't ever shield the tank, or anyone, before you enter combat. Put a focus on the tank and every time weakened soul runs out, shield him (weakened soul is 15 sec so you know it will proc every time then). NEVER use your shield on anyone else unless it's 110% necessary.
Right, so you understand how shield is our best spell now, moving on...
At the start of the fight stack grace on the tank with pennance (3 ticks = 3 grace) and place a renew on him, if the fight will involve AOE damage then use a POM. You should be using Inner Will and not Inner Fire
as the spell power benefit is very poor right now.
If the tank then takes damage you use Greater Heal + Pennance to heal him back up. Keep the renew on, and every 15 seconds, use Shield to get your mana back. You will _never_ and the rock means NEVER be using HEAL or FLASH HEAL, these are totally worthless spells that you might get away with in 25 man, but you can't afford to use in 5 man heroic or 10 man raiding. Take them off your bars.
If you group takes damage, you can spam some prayer of healing, if they're really low, use power infusion on yourself (you should never use power infusion on anyone but yourself anymore) and spam 20% less mana/quicker casting prayer of healing. They will stack a lovely aegis on the group too.
Inner Focus: this is pretty quick our second best spell in the Disc tree, that keeps us going along with Power Word: Shield. You should make these macros:
/cast Inner Focus
/cast Greater Heal
/cast Inner Focus
/cast Prayer of Healing
Both of these spells you will be using a lot, and they cost 5.5k mana, they need to be bound to macros! Obviously this means that you will be using the "Train of Thought" talent as it's brilliant for us (5 seconds off Inner Focus every time you Greater Heal).
I'm going to assume you already know that the Attonement builds are completely useless, and so you will never use smite.
As for stats:
Int > Spi/Haste > Mastery > Crit
Mastery is only slightly better than Crit, but until the gear levels go up it's worth getting more Mastery than Crit.
My current stats:
Good luck I guess!