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[Official] Red Orchestra 2: Heroes of Stalingrad Discussion Thread - Page 18

post #171 of 326
Thats what i'm thinking the more i watch gameplay the core mechanic looks fabulous. Matches i've watched have been tactical, hopefully by the time i catch it on sale they've gotten all the kinks worked out.
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post #172 of 326
New 219MB Patch out.
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post #173 of 326
I'm sort of interested in this game. Please let me know what you guys think of this game, how much more patching you think it needs, and whether you think this game will stay alive past BF3.
 
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post #174 of 326
This is just personal pet peeve but I can't stand the damn music in the game. It feels very cheap.
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post #175 of 326
I'm not complaining. but suddenly my stats went from honor level 25 to honor level 79, It says that I have 4000+ kills and 1500+ deaths.. and alot of my weapons are now leveled up to 30, my kar98 is level 40. I have A bunch of unlocks but I don't really feel I've earned them... has this happened to anyone else?
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post #176 of 326
How does the upgrading weapons effect realism? What upgrades are there?
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post #177 of 326
weapon upgrades include increased ammo capacity, and small stat increases like 1% gains in accuracy.

on another note, the SEPTEMBER 19th patch is on its way, looks to be in favor of Russians

Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
-Minor performance improvements

Level/Gameplay Fixes
Pavlov's House
-Added wall to block line of sight to one of the Allied tank spawns
-Allies now correctly get a forward spawn when capturing Zab's House
-German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands

Commissar's House
-Gave Allies 40 more reinforcements
-Default Allied spawn in more directly in line with Building 81
-Moved one of the initial Axis spawns back further from the Water Refinery
-Increased spawn protection and no artillery volumes for Allies
-Various cover fixes
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post #178 of 326
Biggest Patch yet, steam just finished downloading, comes in weighing about 589MB.
if you add the other smaller patches + 220mb one, that is almost 1GB.... Hope they have solved the performance issues "Minor performance improvements" doesn't sound very promising
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post #179 of 326
Nothing is solved. Made absolutely no positive difference for me. And a good chunk of people are reporting that this half gig update actually made things run worse for them.
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post #180 of 326
Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
-Minor performance improvements

Level/Gameplay Fixes
Pavlov's House
-Added wall to block line of sight to one of the Allied tank spawns
-Allies now correctly get a forward spawn when capturing Zab's House
-German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands

Commissar's House
-Gave Allies 40 more reinforcements
-Default Allied spawn in more directly in line with Building 81
-Moved one of the initial Axis spawns back further from the Water Refinery
-Increased spawn protection and no artillery volumes for Allies
-Various cover fixes
Edited by Hawk777th - 9/20/11 at 5:31am
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