Elder Scrolls Main Page
Skyrim Main Page
Bethesda's Blog
Videos:
The Elder Scrolls V: Skyrim - The World of Skyrim Trailer [HD]
The Elder Scrolls V: Skyrim - Announcement Trailer
The Sound of Skyrim
The Concept Art of Skyrim
Skyrim Live Action Trailer
Demo
Elder Scrolls V: Skyrim: Exclusive Interview trailer - PAX
Behind the Wall: The Making of Skyrim trailer
E3 2011 Live: "The Elder Scrolls V: Skyrim" E3 Gameplay Demo
Bethesda Game Studios tour with Todd Howard
The Elder Scrolls V: Skyrim - Announcement Trailer
The Sound of Skyrim
The Concept Art of Skyrim
Skyrim Live Action Trailer
Demo
Elder Scrolls V: Skyrim: Exclusive Interview trailer - PAX
Behind the Wall: The Making of Skyrim trailer
E3 2011 Live: "The Elder Scrolls V: Skyrim" E3 Gameplay Demo
Bethesda Game Studios tour with Todd Howard
News:
Why Skyrim Is Just 6GB
Quote:
Source
Quote:
Ever since Bethesda announced that Skyrim would take up just 6GB on a disk, many gamers were puzzled, how could such a huge and expansive game be so small? "According To Him "6 gigs: New engine & we're much better at compression (art/voice/data). It's huge yet more optimized than we've had before. And faster." |
Information:
Skyrim Wiki: Wikia
UESP Lore: UESPWiki
On Skyrim
Plot - source
Setting - source
Maps
System Requirements
Retail Versions/Pre-Order & Soundtrack
Trophy List
Perk System
Faces of Skyrim
Game Guides
Reviews
UESP Lore: UESPWiki
On Skyrim
Plot - source
Two hundred years have passed since the events of The Elder Scrolls IV: Oblivion, and it is now the 201st year of the 4th Era (4E 201). The High King of Skyrim has been assassinated, and the threat of civil war looms over the land of Skyrim; one side wishes to secede from the crumbling Empire, while the other wishes to remain a part of it, believing that it is still worth fighting for. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.
The player begins the game imprisoned, being led to their execution as a result of crossing the border into Skyrim. As the player lays their head on the chopping block, a dragon attacks. In the midst of the chaos several Stormcloaks along with their leader & fellow prisoner Ulfric Stormcloak assist in the players & Ulfric's escape. Somewhere along the line they learn that Skyrim's civil war is the last in a sequence of prophetic events foretold by the Elder Scrolls and that they are Dovahkiin - a Dragonborn, born and charged with the duty of defeating Alduin and the dragons. Furthermore, at some point, the player meets Esbern, one of the last remaining Blades.
The player begins the game imprisoned, being led to their execution as a result of crossing the border into Skyrim. As the player lays their head on the chopping block, a dragon attacks. In the midst of the chaos several Stormcloaks along with their leader & fellow prisoner Ulfric Stormcloak assist in the players & Ulfric's escape. Somewhere along the line they learn that Skyrim's civil war is the last in a sequence of prophetic events foretold by the Elder Scrolls and that they are Dovahkiin - a Dragonborn, born and charged with the duty of defeating Alduin and the dragons. Furthermore, at some point, the player meets Esbern, one of the last remaining Blades.
Setting - source
The fifth installment of The Elder Scrolls takes place in Skyrim, where peace is threatened by the looming threats of both civil war and the return of the dragons under the main antagonist, the great dragon Alduin (the Nordic equivalent of Akatosh).
Skyrim is the northernmost region of Tamriel and its geography consists of mountains, snowy tundras, pine forests, rural countrysides and arctic planes. Its architecture and atmosphere is very similar to the town of Bruma in The Elder Scrolls IV: Oblivion. Although it is roughly the same size as Oblivion's Cyrodiil (approximately 41 square kilometers in area or 25.4 miles), it is the least populated of all regions in Tamriel and features more lush forests and grassy areas than Cyrodiil. Although there are only five cities within the province, they are larger than the cities of Cyrodiil and are complemented with smaller townships dotted through the land with huge swathes of wilderness separating them all.
There are over 150 dungeons scattered across Skyrim, Fast-traveling is a returning feature, allowing the player to instantly travel to any marked location that has been previously visited.
New enemies to the series include Mountain Giants, Frost Trolls, Mammoths, Frost Spiders, Ice Wraiths, and Dragons. The game will feature non-hostile dragons but most seem purely bent on destruction. There will also be children present in the game for the first time since "Daggerfall", where there were a couple of quests in which they were encountered.
Skyrim is the northernmost region of Tamriel and its geography consists of mountains, snowy tundras, pine forests, rural countrysides and arctic planes. Its architecture and atmosphere is very similar to the town of Bruma in The Elder Scrolls IV: Oblivion. Although it is roughly the same size as Oblivion's Cyrodiil (approximately 41 square kilometers in area or 25.4 miles), it is the least populated of all regions in Tamriel and features more lush forests and grassy areas than Cyrodiil. Although there are only five cities within the province, they are larger than the cities of Cyrodiil and are complemented with smaller townships dotted through the land with huge swathes of wilderness separating them all.
There are over 150 dungeons scattered across Skyrim, Fast-traveling is a returning feature, allowing the player to instantly travel to any marked location that has been previously visited.
New enemies to the series include Mountain Giants, Frost Trolls, Mammoths, Frost Spiders, Ice Wraiths, and Dragons. The game will feature non-hostile dragons but most seem purely bent on destruction. There will also be children present in the game for the first time since "Daggerfall", where there were a couple of quests in which they were encountered.
Maps
System Requirements
Minimum System Requirements
* OS: 7/Vista/XP PC (32 or 64 bit)
* CPU: Dual Core 2.0GHz or equivalent processor
* RAM: 2 GB
* HDD: 6 GB
* Graphics: 512 MB card
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
* Internet for Steam activation
Recommended System Requirements
* OS: Windows 7/Vista/XP (32 or 64 bit)
* CPU: Quad-core Intel or AMD CPU
* RAM: 4 GB
* HDD: 6 GB free disk space
* Graphics: 1 GB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
* Internet for Steam activation
* OS: 7/Vista/XP PC (32 or 64 bit)
* CPU: Dual Core 2.0GHz or equivalent processor
* RAM: 2 GB
* HDD: 6 GB
* Graphics: 512 MB card
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
* Internet for Steam activation
Recommended System Requirements
* OS: Windows 7/Vista/XP (32 or 64 bit)
* CPU: Quad-core Intel or AMD CPU
* RAM: 4 GB
* HDD: 6 GB free disk space
* Graphics: 1 GB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
* Internet for Steam activation
Retail Versions/Pre-Order & Soundtrack
Steam Pre-order
Bethesda Pre-Order Links
- Includes with physical map
Collectors Edition
Quote:
Source
4-Disc Soundtrack
Bethesda Pre-Order Links
- Includes with physical map
Collectors Edition
Quote:
Bethesda producer Todd Howard has already confirmed an "unlimited number of dragons" in The Elder Scrolls V: Skyrim. At QuakeCon, Howard revealed the Collectors Edition for the title, which comes with a 12" statue of the dragon Alduin perched on a dragon wall. That's one more dragon than you get with the game alone -- or infinity plus one dragons -- making the CE a mathematical impossibility. Other, less troubling bonuses include a 200-page "coffee table" artbook, and a making-of DVD. It'll be available on the game's November 11 release date at the only slightly less than infinite price of $149.99 US/ €149.99 EU/ £129.99 UK/ $199.99 Australian. And don't forget to pre-order, because if you're splashing out this much for Skyrim stuff, you're pretty much guaranteed to want that cloth map too. |
4-Disc Soundtrack
Trophy List
ronze Trophies:
Unbound - Complete 'Unbound'
Bleak Falls Barrow - Complete 'Bleak Falls Barrow'
The Way of the Voice - Complete 'The Way or the Voice'
Diplomatic Immunity - Complete 'Diplomatic Immunity'
Alduin's Wall - Complete 'Alduin's Wall'
Elder Knowledge - Complete 'Elder Knowledge'
The Fallen - Complete 'The Fallen'
Take Up Arms - Join the Companions
Blood Oath - Become a member of the Circle
Gatekeeper - Join the College of Winterhold
Revealing the Unseen - Complete 'Revealing the Unseen'
Taking Care of Business - Join the Thieves Guild
Darkness Returns - Complete 'Darkness Returns'
With Friends Like These… - Join the Dark Brotherhood
Bound Until Death - Complete 'Bound Until Death'
Sideways - Complete 10 Side Quests
Hero of the People - Complete 50 Misc Objectives
Hard Worker - Chop Wood, Mine Ore and Cook Food
Snake Tongue - Successfully persuade, bribe and intimidate
Blessed - Select a Standing Stone blessing
Citizen - Buy a house
Wanted - Escape from jail
Marries - Get Married
Artificer - Make a smithed item, an enchanted item and a potion
Master Criminal - Bounty of 1000 gold in all nine holds
Reader - Read 50 Skill Books
Daedric Influence - Acquire a Daedric Artefact
Dragon Soul - Absorb a dragon soul
Dragon Hunter - Absorb 20 dragon souls
Words of Power - Learn all three words of a shout
Apprentice - Reach level 5
Adept - Reach level 10
Expert - Reach level 25
Silver Trophies:
Glory of the Dead - Complete 'Glory of the Dead'
The Eye of Magnus - Complete 'The Eye of Magnus'
One with the Shadows - Returned the Thieves Guild to its former glory
Hail Sithis! - Complete 'Hail Sithis!'
Taking Sides - Join the Stormcloaks or the Imperial Army
War Hero - Capture Fort Sungard or Fort Greenwall
Hero of Skyrim - Capture Solitude or Windhelm
Thief - Pick 50 locks and 50 pockets
Standing Stones - Find 13 Standing Stones
Golden Touch - Have 100,000 gold
Delver - Clear 50 dungeons
Skill Master - Get a Skill to 100
Explorer - Discover 100 locations
Oblivion Walker - Collect 15 Daedric Artifacts
Thu'um Master - Learn 20 shouts
Master - Reach level 50
Gold Trophies:
Dragonslayer - Complete 'Dragonslayer'
Platinum Trophy - Collect all other 50 trophies
Unbound - Complete 'Unbound'
Bleak Falls Barrow - Complete 'Bleak Falls Barrow'
The Way of the Voice - Complete 'The Way or the Voice'
Diplomatic Immunity - Complete 'Diplomatic Immunity'
Alduin's Wall - Complete 'Alduin's Wall'
Elder Knowledge - Complete 'Elder Knowledge'
The Fallen - Complete 'The Fallen'
Take Up Arms - Join the Companions
Blood Oath - Become a member of the Circle
Gatekeeper - Join the College of Winterhold
Revealing the Unseen - Complete 'Revealing the Unseen'
Taking Care of Business - Join the Thieves Guild
Darkness Returns - Complete 'Darkness Returns'
With Friends Like These… - Join the Dark Brotherhood
Bound Until Death - Complete 'Bound Until Death'
Sideways - Complete 10 Side Quests
Hero of the People - Complete 50 Misc Objectives
Hard Worker - Chop Wood, Mine Ore and Cook Food
Snake Tongue - Successfully persuade, bribe and intimidate
Blessed - Select a Standing Stone blessing
Citizen - Buy a house
Wanted - Escape from jail
Marries - Get Married
Artificer - Make a smithed item, an enchanted item and a potion
Master Criminal - Bounty of 1000 gold in all nine holds
Reader - Read 50 Skill Books
Daedric Influence - Acquire a Daedric Artefact
Dragon Soul - Absorb a dragon soul
Dragon Hunter - Absorb 20 dragon souls
Words of Power - Learn all three words of a shout
Apprentice - Reach level 5
Adept - Reach level 10
Expert - Reach level 25
Silver Trophies:
Glory of the Dead - Complete 'Glory of the Dead'
The Eye of Magnus - Complete 'The Eye of Magnus'
One with the Shadows - Returned the Thieves Guild to its former glory
Hail Sithis! - Complete 'Hail Sithis!'
Taking Sides - Join the Stormcloaks or the Imperial Army
War Hero - Capture Fort Sungard or Fort Greenwall
Hero of Skyrim - Capture Solitude or Windhelm
Thief - Pick 50 locks and 50 pockets
Standing Stones - Find 13 Standing Stones
Golden Touch - Have 100,000 gold
Delver - Clear 50 dungeons
Skill Master - Get a Skill to 100
Explorer - Discover 100 locations
Oblivion Walker - Collect 15 Daedric Artifacts
Thu'um Master - Learn 20 shouts
Master - Reach level 50
Gold Trophies:
Dragonslayer - Complete 'Dragonslayer'
Platinum Trophy - Collect all other 50 trophies
Perk System
Perks:
Warrior:
The warrior skills focus around weapons, armors, and smithing - weapons and armors. In the perks you can decide if you want to use bows, one-handed weapons, heavy armor, etc. This is still general though. For two-weapon alone's you need to decide if you want to use battleaxes, war hammers, great swords, or a combination of any of them. Do you want to be an elven smith or a dragon smith - or perhaps one of the other 8 types? Here are some perks:
The Warrior - Archery
Bows do 25% more damage
Zoom in
Zoom in slows time
10% Crit Chance
Move faster with drawn bow
Recover twice as many arrows from dead bodies
Chance for paralyze
Draw bow 30% faster
The Warrior - Block:
Quick Reflexes
Elemental Protection
Deflect Arrows
Shield Charge
Deadly Bash
Shield Wall
Power Bash
Bash Disarm
The Warrior - Heavy Armor:
Increase armor rating by 20% (5 ranks)
Unarmed attacks with heavy armor gauntlets-damage increased by gauntlets' armor rating
Half fall damage if all in heavy armor
Additional 25% armor if in matching set
25% armor bonus if all in heavy armor (not matching)
50% less stagger if all in heavy armor
10% damage reflected back to enemy if all in heavy armor
Heavy armor weighs nothing and doesn't slow you down
The Warrior - One Handed:
Hack and Slash
One Handed Prowess
One-Handed Tactics
Bone Breaker
The Warrior - Two Handed:
2H weapons do 20% more damage (5 ranks)
Attacks with warhammers ignore 25% armor
Attacks with battleaxes do extra bleeding damage
Attacks with greatswords do extra critical damage
Power attacks cost 25% less stamina
Standing power attacks do 25% bonus damage, chance to decapitate
Sprinting power attacks do double (critical) damage
Sideways power attacks hit all targets
Backward power attacks have 25% chance of paralysis
The Warrior - Smithing:
Steel Smithing
Arcane Blacksmith
Dwarven Smithing
Elven Smithing
Orcish Smithing
Advanced Armors
Glass Smithing
Daedric Smithing
Ebony Smithing
Dragon Smithing
Mage:
So maybe swords and shields aren't your cup of tea. Tha t's okay. The mage tree offers spells instead of material items. Much like Oblivion, magic is split into 6 schools: alteration, conjuration, destruction, illusion, restoration, and enchantment. If you are a dedicated mage you can now decide to focus on a few of the schools and make them stronger or do you branch into all 6? Here are some of the perks:
The Mage - Alteration
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Absorb 30% Magicka that hits you
Alteration spells have greater duration (Ranked)
The Mage - Conjuration
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Bound weapons do more damage
Bound weapons cast Soul Trap on target
Bound weapons banish certain creatures
Reanimate dead with 100 more HP
Summon 2 Atronachs or reanimated zombies
Summon Atronachs at twice the distance
Summoned Atronachs are twice as strong
The Mage - Destruction
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Shock damage has chance to disintegrate targets if health is low
Frost damage has chance to paralyze targets if health is low
Fire damage has chance to make targets flee if health is low
Place runs 5x further away
Fire spells cause more damage (Ranked)
Shock Spells cause more damage (Ranked)
Frost spells cause more damage (Ranked)
The Mage - Illusion
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Spells work on higher level animals
Spells work on higher level people
All spellcasting (from any school) is done silently
Spells work on undead, daedra and automatons
Fear spells work on higher level enemies
Kindred Mage
The Mage - Restoration
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Healing spells 50% more effective
Spells more effective against undead
Magicka regenerates 25% faster
Once per day autocast 250PH restoration when health drops low
Healing spells also restore stamina
The Mage - Enchanting
Enchantments 20% stronger (Ranked)
Enchanted armor 25% stronger
Soul gems provide extra magicka for recharging
Death blows to creatures but not people trap souls
Health, Magicka and Stamina Enchants are stronger
Extra effect on already enchanted weapon can be applied
Shock enchants 25% stronger
Fire enchants 25% stronger
Frost enchants 25% stronger
Thief:
Alright, fine. Hiding behind thick armor and dainty spells and too cowardly for you. You want to be in the shadows, picking locks, sneaking, backstabbing, and using charm to persuade merchants for cheaper prices. If you are the swindler type, the thief perk tree is for you. Besides the typical rouging things, the thief perks has speech skills, light armor skills, and alchemy. Will you use one or all of these perks branches? Here are some of the perks:
The Thief - Alchemy
Potions 20% stronger (5 ranks)
Potions for restoring Health, Magicka or Stamina are 25% more powerful
Poisons are 25% more effective
Poisons last for twice as many hits
Two ingredients are gathered from plants
50% resistance to all poisons
All negative effects removed from potions, and positive effects removed from poisons
2 effects of an ingredient are revealed when testing it for the first time instead of 1
The Thief - Light Armor
(Detail pending)
The Thief - Lockpicking
Wax Key - Enables you to make a copy of a key for a lock you just picked
Further details pending
The Thief - Pickpocket
Light Fingers - Reduces the influence weight and value of items on your chance of successfully pickpocketing an item (5 ranks)
Night Thief - Pickpocketing unconscious/sleeping NPC works almost every time
Poisoned - Silently place poison in other peoples' pockets to harm or kill
Cutpurse - Pickpocketing gold is 50% easier
Extra pockets - Carrying capacity is increased by 100
Keymaster - Pickpocketing keys almost always works
Misdirections - You can pickpocket equipped weapons
Perfect Touch - you can pickpocket equipped items
The Thief - Sneak
20% harder to detect (5 ranks)
Sneak attacks do 6x damage with 1H weapons
Sneak attacks do 3x damage with bows
Sneak attacks do 15x damage with daggers
Noise from armor reduced by 50%
No longer activate pressure plates
Sprinting while sneaking performs silent forward roll
Running does not affect detection stance
Crouching can make hostile enemies lose sight of you and search for new target
Vanish - Forces your attacker to focus their attacks on another while entering combat in sneak mode
The Thief - Speech
Buying and selling price 10% better (5 ranks)
10% price from the opposite sex
Invest in shops and increase available gold permanently
Master Trader - all shops have 1000 more gold to spend
Buy and sell from any merchant regardless of what they normally sell
Intimidation attempts are twice as successful
Persuasion attempts are twice as successful
Bribe-forces guards to ignore your bounty
Warrior:
The warrior skills focus around weapons, armors, and smithing - weapons and armors. In the perks you can decide if you want to use bows, one-handed weapons, heavy armor, etc. This is still general though. For two-weapon alone's you need to decide if you want to use battleaxes, war hammers, great swords, or a combination of any of them. Do you want to be an elven smith or a dragon smith - or perhaps one of the other 8 types? Here are some perks:
The Warrior - Archery
Bows do 25% more damage
Zoom in
Zoom in slows time
10% Crit Chance
Move faster with drawn bow
Recover twice as many arrows from dead bodies
Chance for paralyze
Draw bow 30% faster
The Warrior - Block:
Quick Reflexes
Elemental Protection
Deflect Arrows
Shield Charge
Deadly Bash
Shield Wall
Power Bash
Bash Disarm
The Warrior - Heavy Armor:
Increase armor rating by 20% (5 ranks)
Unarmed attacks with heavy armor gauntlets-damage increased by gauntlets' armor rating
Half fall damage if all in heavy armor
Additional 25% armor if in matching set
25% armor bonus if all in heavy armor (not matching)
50% less stagger if all in heavy armor
10% damage reflected back to enemy if all in heavy armor
Heavy armor weighs nothing and doesn't slow you down
The Warrior - One Handed:
Hack and Slash
One Handed Prowess
One-Handed Tactics
Bone Breaker
The Warrior - Two Handed:
2H weapons do 20% more damage (5 ranks)
Attacks with warhammers ignore 25% armor
Attacks with battleaxes do extra bleeding damage
Attacks with greatswords do extra critical damage
Power attacks cost 25% less stamina
Standing power attacks do 25% bonus damage, chance to decapitate
Sprinting power attacks do double (critical) damage
Sideways power attacks hit all targets
Backward power attacks have 25% chance of paralysis
The Warrior - Smithing:
Steel Smithing
Arcane Blacksmith
Dwarven Smithing
Elven Smithing
Orcish Smithing
Advanced Armors
Glass Smithing
Daedric Smithing
Ebony Smithing
Dragon Smithing
Mage:
So maybe swords and shields aren't your cup of tea. Tha t's okay. The mage tree offers spells instead of material items. Much like Oblivion, magic is split into 6 schools: alteration, conjuration, destruction, illusion, restoration, and enchantment. If you are a dedicated mage you can now decide to focus on a few of the schools and make them stronger or do you branch into all 6? Here are some of the perks:
The Mage - Alteration
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Absorb 30% Magicka that hits you
Alteration spells have greater duration (Ranked)
The Mage - Conjuration
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Bound weapons do more damage
Bound weapons cast Soul Trap on target
Bound weapons banish certain creatures
Reanimate dead with 100 more HP
Summon 2 Atronachs or reanimated zombies
Summon Atronachs at twice the distance
Summoned Atronachs are twice as strong
The Mage - Destruction
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Shock damage has chance to disintegrate targets if health is low
Frost damage has chance to paralyze targets if health is low
Fire damage has chance to make targets flee if health is low
Place runs 5x further away
Fire spells cause more damage (Ranked)
Shock Spells cause more damage (Ranked)
Frost spells cause more damage (Ranked)
The Mage - Illusion
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Spells work on higher level animals
Spells work on higher level people
All spellcasting (from any school) is done silently
Spells work on undead, daedra and automatons
Fear spells work on higher level enemies
Kindred Mage
The Mage - Restoration
50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Healing spells 50% more effective
Spells more effective against undead
Magicka regenerates 25% faster
Once per day autocast 250PH restoration when health drops low
Healing spells also restore stamina
The Mage - Enchanting
Enchantments 20% stronger (Ranked)
Enchanted armor 25% stronger
Soul gems provide extra magicka for recharging
Death blows to creatures but not people trap souls
Health, Magicka and Stamina Enchants are stronger
Extra effect on already enchanted weapon can be applied
Shock enchants 25% stronger
Fire enchants 25% stronger
Frost enchants 25% stronger
Thief:
Alright, fine. Hiding behind thick armor and dainty spells and too cowardly for you. You want to be in the shadows, picking locks, sneaking, backstabbing, and using charm to persuade merchants for cheaper prices. If you are the swindler type, the thief perk tree is for you. Besides the typical rouging things, the thief perks has speech skills, light armor skills, and alchemy. Will you use one or all of these perks branches? Here are some of the perks:
The Thief - Alchemy
Potions 20% stronger (5 ranks)
Potions for restoring Health, Magicka or Stamina are 25% more powerful
Poisons are 25% more effective
Poisons last for twice as many hits
Two ingredients are gathered from plants
50% resistance to all poisons
All negative effects removed from potions, and positive effects removed from poisons
2 effects of an ingredient are revealed when testing it for the first time instead of 1
The Thief - Light Armor
(Detail pending)
The Thief - Lockpicking
Wax Key - Enables you to make a copy of a key for a lock you just picked
Further details pending
The Thief - Pickpocket
Light Fingers - Reduces the influence weight and value of items on your chance of successfully pickpocketing an item (5 ranks)
Night Thief - Pickpocketing unconscious/sleeping NPC works almost every time
Poisoned - Silently place poison in other peoples' pockets to harm or kill
Cutpurse - Pickpocketing gold is 50% easier
Extra pockets - Carrying capacity is increased by 100
Keymaster - Pickpocketing keys almost always works
Misdirections - You can pickpocket equipped weapons
Perfect Touch - you can pickpocket equipped items
The Thief - Sneak
20% harder to detect (5 ranks)
Sneak attacks do 6x damage with 1H weapons
Sneak attacks do 3x damage with bows
Sneak attacks do 15x damage with daggers
Noise from armor reduced by 50%
No longer activate pressure plates
Sprinting while sneaking performs silent forward roll
Running does not affect detection stance
Crouching can make hostile enemies lose sight of you and search for new target
Vanish - Forces your attacker to focus their attacks on another while entering combat in sneak mode
The Thief - Speech
Buying and selling price 10% better (5 ranks)
10% price from the opposite sex
Invest in shops and increase available gold permanently
Master Trader - all shops have 1000 more gold to spend
Buy and sell from any merchant regardless of what they normally sell
Intimidation attempts are twice as successful
Persuasion attempts are twice as successful
Bribe-forces guards to ignore your bounty
Faces of Skyrim
Game Guides
656 pages - Color
Paperback:
Hardcover:
Paperback:
Hardcover:
Reviews
Images: