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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread

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#1 ·

Elder Scrolls Main Page
Skyrim Main Page
Bethesda's Blog



Videos:

The Elder Scrolls V: Skyrim - The World of Skyrim Trailer [HD]



The Elder Scrolls V: Skyrim - Announcement Trailer



The Sound of Skyrim



The Concept Art of Skyrim



Skyrim Live Action Trailer



Demo







Elder Scrolls V: Skyrim: Exclusive Interview trailer - PAX



Behind the Wall: The Making of Skyrim trailer



E3 2011 Live: "The Elder Scrolls V: Skyrim" E3 Gameplay Demo



Bethesda Game Studios tour with Todd Howard



News:

Why Skyrim Is Just 6GB

Quote:
Ever since Bethesda announced that Skyrim would take up just 6GB on a disk, many gamers were puzzled, how could such a huge and expansive game be so small?
"According To Him "6 gigs: New engine & we're much better at compression (art/voice/data). It's huge yet more optimized than we've had before. And faster."
Source

Information:

Skyrim Wiki: Wikia
UESP Lore: UESPWiki

On Skyrim

Plot - source
Two hundred years have passed since the events of The Elder Scrolls IV: Oblivion, and it is now the 201st year of the 4th Era (4E 201). The High King of Skyrim has been assassinated, and the threat of civil war looms over the land of Skyrim; one side wishes to secede from the crumbling Empire, while the other wishes to remain a part of it, believing that it is still worth fighting for. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.
The player begins the game imprisoned, being led to their execution as a result of crossing the border into Skyrim. As the player lays their head on the chopping block, a dragon attacks. In the midst of the chaos several Stormcloaks along with their leader & fellow prisoner Ulfric Stormcloak assist in the players & Ulfric's escape. Somewhere along the line they learn that Skyrim's civil war is the last in a sequence of prophetic events foretold by the Elder Scrolls and that they are Dovahkiin - a Dragonborn, born and charged with the duty of defeating Alduin and the dragons. Furthermore, at some point, the player meets Esbern, one of the last remaining Blades.

Setting - source
The fifth installment of The Elder Scrolls takes place in Skyrim, where peace is threatened by the looming threats of both civil war and the return of the dragons under the main antagonist, the great dragon Alduin (the Nordic equivalent of Akatosh).
Skyrim is the northernmost region of Tamriel and its geography consists of mountains, snowy tundras, pine forests, rural countrysides and arctic planes. Its architecture and atmosphere is very similar to the town of Bruma in The Elder Scrolls IV: Oblivion. Although it is roughly the same size as Oblivion's Cyrodiil (approximately 41 square kilometers in area or 25.4 miles), it is the least populated of all regions in Tamriel and features more lush forests and grassy areas than Cyrodiil. Although there are only five cities within the province, they are larger than the cities of Cyrodiil and are complemented with smaller townships dotted through the land with huge swathes of wilderness separating them all.

There are over 150 dungeons scattered across Skyrim, Fast-traveling is a returning feature, allowing the player to instantly travel to any marked location that has been previously visited.

New enemies to the series include Mountain Giants, Frost Trolls, Mammoths, Frost Spiders, Ice Wraiths, and Dragons. The game will feature non-hostile dragons but most seem purely bent on destruction. There will also be children present in the game for the first time since "Daggerfall", where there were a couple of quests in which they were encountered.

Maps



System Requirements
Minimum System Requirements
* OS: 7/Vista/XP PC (32 or 64 bit)
* CPU: Dual Core 2.0GHz or equivalent processor
* RAM: 2 GB
* HDD: 6 GB
* Graphics: 512 MB card
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
* Internet for Steam activation

Recommended System Requirements
* OS: Windows 7/Vista/XP (32 or 64 bit)
* CPU: Quad-core Intel or AMD CPU
* RAM: 4 GB
* HDD: 6 GB free disk space
* Graphics: 1 GB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c
* Internet for Steam activation

Retail Versions/Pre-Order & Soundtrack
Steam Pre-order
Bethesda Pre-Order Links


- Includes with physical map

Collectors Edition


Quote:
Bethesda producer Todd Howard has already confirmed an "unlimited number of dragons" in The Elder Scrolls V: Skyrim. At QuakeCon, Howard revealed the Collectors Edition for the title, which comes with a 12" statue of the dragon Alduin perched on a dragon wall. That's one more dragon than you get with the game alone -- or infinity plus one dragons -- making the CE a mathematical impossibility.

Other, less troubling bonuses include a 200-page "coffee table" artbook, and a making-of DVD. It'll be available on the game's November 11 release date at the only slightly less than infinite price of $149.99 US/ €149.99 EU/ £129.99 UK/ $199.99 Australian. And don't forget to pre-order, because if you're splashing out this much for Skyrim stuff, you're pretty much guaranteed to want that cloth map too.
Source

4-Disc Soundtrack

Trophy List
ronze Trophies:

Unbound - Complete 'Unbound'

Bleak Falls Barrow - Complete 'Bleak Falls Barrow'

The Way of the Voice - Complete 'The Way or the Voice'

Diplomatic Immunity - Complete 'Diplomatic Immunity'

Alduin's Wall - Complete 'Alduin's Wall'

Elder Knowledge - Complete 'Elder Knowledge'

The Fallen - Complete 'The Fallen'

Take Up Arms - Join the Companions

Blood Oath - Become a member of the Circle

Gatekeeper - Join the College of Winterhold

Revealing the Unseen - Complete 'Revealing the Unseen'

Taking Care of Business - Join the Thieves Guild

Darkness Returns - Complete 'Darkness Returns'

With Friends Like These… - Join the Dark Brotherhood

Bound Until Death - Complete 'Bound Until Death'

Sideways - Complete 10 Side Quests

Hero of the People - Complete 50 Misc Objectives

Hard Worker - Chop Wood, Mine Ore and Cook Food

Snake Tongue - Successfully persuade, bribe and intimidate

Blessed - Select a Standing Stone blessing

Citizen - Buy a house

Wanted - Escape from jail

Marries - Get Married

Artificer - Make a smithed item, an enchanted item and a potion

Master Criminal - Bounty of 1000 gold in all nine holds

Reader - Read 50 Skill Books

Daedric Influence - Acquire a Daedric Artefact

Dragon Soul - Absorb a dragon soul

Dragon Hunter - Absorb 20 dragon souls

Words of Power - Learn all three words of a shout

Apprentice - Reach level 5

Adept - Reach level 10

Expert - Reach level 25

Silver Trophies:

Glory of the Dead - Complete 'Glory of the Dead'

The Eye of Magnus - Complete 'The Eye of Magnus'

One with the Shadows - Returned the Thieves Guild to its former glory

Hail Sithis! - Complete 'Hail Sithis!'

Taking Sides - Join the Stormcloaks or the Imperial Army

War Hero - Capture Fort Sungard or Fort Greenwall

Hero of Skyrim - Capture Solitude or Windhelm

Thief - Pick 50 locks and 50 pockets

Standing Stones - Find 13 Standing Stones

Golden Touch - Have 100,000 gold

Delver - Clear 50 dungeons

Skill Master - Get a Skill to 100

Explorer - Discover 100 locations

Oblivion Walker - Collect 15 Daedric Artifacts

Thu'um Master - Learn 20 shouts

Master - Reach level 50

Gold Trophies:

Dragonslayer - Complete 'Dragonslayer'

Platinum Trophy - Collect all other 50 trophies

Perk System
Perks:

Warrior:

The warrior skills focus around weapons, armors, and smithing - weapons and armors. In the perks you can decide if you want to use bows, one-handed weapons, heavy armor, etc. This is still general though. For two-weapon alone's you need to decide if you want to use battleaxes, war hammers, great swords, or a combination of any of them. Do you want to be an elven smith or a dragon smith - or perhaps one of the other 8 types? Here are some perks:

The Warrior - Archery

Bows do 25% more damage
Zoom in
Zoom in slows time
10% Crit Chance
Move faster with drawn bow
Recover twice as many arrows from dead bodies
Chance for paralyze
Draw bow 30% faster
The Warrior - Block:

Quick Reflexes
Elemental Protection
Deflect Arrows
Shield Charge
Deadly Bash
Shield Wall
Power Bash
Bash Disarm
The Warrior - Heavy Armor:

Increase armor rating by 20% (5 ranks)
Unarmed attacks with heavy armor gauntlets-damage increased by gauntlets' armor rating
Half fall damage if all in heavy armor
Additional 25% armor if in matching set
25% armor bonus if all in heavy armor (not matching)
50% less stagger if all in heavy armor
10% damage reflected back to enemy if all in heavy armor
Heavy armor weighs nothing and doesn't slow you down
The Warrior - One Handed:

Hack and Slash
One Handed Prowess
One-Handed Tactics
Bone Breaker
The Warrior - Two Handed:

2H weapons do 20% more damage (5 ranks)
Attacks with warhammers ignore 25% armor
Attacks with battleaxes do extra bleeding damage
Attacks with greatswords do extra critical damage
Power attacks cost 25% less stamina
Standing power attacks do 25% bonus damage, chance to decapitate
Sprinting power attacks do double (critical) damage
Sideways power attacks hit all targets
Backward power attacks have 25% chance of paralysis
The Warrior - Smithing:

Steel Smithing
Arcane Blacksmith
Dwarven Smithing
Elven Smithing
Orcish Smithing
Advanced Armors
Glass Smithing
Daedric Smithing
Ebony Smithing
Dragon Smithing
Mage:

So maybe swords and shields aren't your cup of tea. Tha t's okay. The mage tree offers spells instead of material items. Much like Oblivion, magic is split into 6 schools: alteration, conjuration, destruction, illusion, restoration, and enchantment. If you are a dedicated mage you can now decide to focus on a few of the schools and make them stronger or do you branch into all 6? Here are some of the perks:

The Mage - Alteration

50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Absorb 30% Magicka that hits you
Alteration spells have greater duration (Ranked)
The Mage - Conjuration

50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Bound weapons do more damage
Bound weapons cast Soul Trap on target
Bound weapons banish certain creatures
Reanimate dead with 100 more HP
Summon 2 Atronachs or reanimated zombies
Summon Atronachs at twice the distance
Summoned Atronachs are twice as strong
The Mage - Destruction

50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Shock damage has chance to disintegrate targets if health is low
Frost damage has chance to paralyze targets if health is low
Fire damage has chance to make targets flee if health is low
Place runs 5x further away
Fire spells cause more damage (Ranked)
Shock Spells cause more damage (Ranked)
Frost spells cause more damage (Ranked)
The Mage - Illusion

50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Spells work on higher level animals
Spells work on higher level people
All spellcasting (from any school) is done silently
Spells work on undead, daedra and automatons
Fear spells work on higher level enemies
Kindred Mage
The Mage - Restoration

50% Magicka Cost (5 Ranks)
Dual casting overcharges for more powerful spell
Healing spells 50% more effective
Spells more effective against undead
Magicka regenerates 25% faster
Once per day autocast 250PH restoration when health drops low
Healing spells also restore stamina
The Mage - Enchanting

Enchantments 20% stronger (Ranked)
Enchanted armor 25% stronger
Soul gems provide extra magicka for recharging
Death blows to creatures but not people trap souls
Health, Magicka and Stamina Enchants are stronger
Extra effect on already enchanted weapon can be applied
Shock enchants 25% stronger
Fire enchants 25% stronger
Frost enchants 25% stronger
Thief:

Alright, fine. Hiding behind thick armor and dainty spells and too cowardly for you. You want to be in the shadows, picking locks, sneaking, backstabbing, and using charm to persuade merchants for cheaper prices. If you are the swindler type, the thief perk tree is for you. Besides the typical rouging things, the thief perks has speech skills, light armor skills, and alchemy. Will you use one or all of these perks branches? Here are some of the perks:

The Thief - Alchemy

Potions 20% stronger (5 ranks)
Potions for restoring Health, Magicka or Stamina are 25% more powerful
Poisons are 25% more effective
Poisons last for twice as many hits
Two ingredients are gathered from plants
50% resistance to all poisons
All negative effects removed from potions, and positive effects removed from poisons
2 effects of an ingredient are revealed when testing it for the first time instead of 1
The Thief - Light Armor

(Detail pending)
The Thief - Lockpicking

Wax Key - Enables you to make a copy of a key for a lock you just picked
Further details pending
The Thief - Pickpocket

Light Fingers - Reduces the influence weight and value of items on your chance of successfully pickpocketing an item (5 ranks)
Night Thief - Pickpocketing unconscious/sleeping NPC works almost every time
Poisoned - Silently place poison in other peoples' pockets to harm or kill
Cutpurse - Pickpocketing gold is 50% easier
Extra pockets - Carrying capacity is increased by 100
Keymaster - Pickpocketing keys almost always works
Misdirections - You can pickpocket equipped weapons
Perfect Touch - you can pickpocket equipped items
The Thief - Sneak

20% harder to detect (5 ranks)
Sneak attacks do 6x damage with 1H weapons
Sneak attacks do 3x damage with bows
Sneak attacks do 15x damage with daggers
Noise from armor reduced by 50%
No longer activate pressure plates
Sprinting while sneaking performs silent forward roll
Running does not affect detection stance
Crouching can make hostile enemies lose sight of you and search for new target
Vanish - Forces your attacker to focus their attacks on another while entering combat in sneak mode
The Thief - Speech

Buying and selling price 10% better (5 ranks)
10% price from the opposite sex
Invest in shops and increase available gold permanently
Master Trader - all shops have 1000 more gold to spend
Buy and sell from any merchant regardless of what they normally sell
Intimidation attempts are twice as successful
Persuasion attempts are twice as successful
Bribe-forces guards to ignore your bounty

Faces of Skyrim

Game Guides
656 pages - Color

Paperback:


Hardcover:

Reviews

Images:



























 
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#7 ·
I hope that the game isn't going to be easy mode like how Oblivion and FO3 were. The level scaling killed the depth of both games for me. Make the game a challenge. I want there to be level 50 kings decked out in armor guarded by knights at level 1 that can 1 shot me.

Quote:

Originally Posted by hoth17 View Post
What needs to be fixed?
How easy Oblivion was compared to how unforgiving Morrowind was.
 
#8 ·
hmmm, wonder how this story line will be?????

hopefully its a bit better than the last one....

although, Oblivion too me had some nice graphics, but too me the main story was a bit short if you ask me.
 
#12 ·
Quote:

Originally Posted by thiru View Post
Entering a cave and not knowing whether it was going to be rats or liches, dirt or Daedric Dai-Katanas was simply awesome in Morrowind.
I also loved how many more random artifacts and enchanted armor there was. The fact that you could happen across something special level five while raiding some random dungeon was great!

Quote:

Originally Posted by CarFreak302 View Post
Don't forget the greenish brown main font either

oh, i didn't
 
#14 ·
Hmmn maybe I should load up TES 3 and 4 on my computer again. They are such good time wasters
I sunk countless hours of my life into Morrowind especially...I hear it calling..."Nwah!"
 
#15 ·
Quote:

Originally Posted by hoth17 View Post
I also loved how many more random artifacts and enchanted armor there was. The fact that you could happen across something special level five while raiding some random dungeon was great!
Yeah. You could find tons of stuff right at the beginning if you explored enough


BTW I'm glad it's not set in Cyrodiil again, a recent 'leak' said it was a direct sequel to Oblivion and made it sound like that. Instead it's just an event that just happens to be just after the Oblivion crisis.
 
#17 ·
People can call Oblivion and Fallout 3 "bad" all they want. Just because they weren't Morrowind v2.0 did not make them "bad" at all... they just weren't 11/10 games like Morrowind was.
 
#18 ·
Quote:

Originally Posted by Devoid View Post
People can call Oblivion and Fallout 3 "bad" all they want. Just because they weren't Morrowind v2.0 did not make them "bad" at all... they just weren't 11/10 games like Morrowind was.

thats all people are saying. oblivion and fallout 3 are great, but suck in comparison to morrowind.

You gotta rate a developer by their highest achievment. Oblivion and fallout 3 are their sale acheivements, but not their story achievements.
 
#20 ·
Quote:

Originally Posted by Vhati View Post
thats all people are saying. oblivion and fallout 3 are great, but suck in comparison to morrowind.

You gotta rate a developer by their highest achievment. Oblivion and fallout 3 are their sale acheivements, but not their story achievements.
To me Bethesda's highest achievement is their ability to always put out quality games that are a cut above the rest of the field with every release.

There are only two game developers that always put out games that I always look forward to and always relate with quality: Bethesda and Bioware.

Whether it be Fallout or TES, Bethesda just knows how to make damn good games.
 
#21 ·
Quote:

Originally Posted by thiru View Post
Morrowind for me wasn't about the story. It was about the immersion. It was so rich in details.
The same for me. I have put hundreds of hours into that game, and never once have a faced dagoth ur. I get so wrapped up in the world I never get around to it.
 
#23 ·
Quote:

Originally Posted by hoth17 View Post
I have also heard that the engine will not be new, but just a revamped (in a good way) Fallout Engine.
I don't like this. If the visuals are going to be similar to Fallout i will be disappointed. But the timeline for development coincides with the Fallout series which probably means they are going to recycle the engine.
 
#25 ·
Quote:

Originally Posted by Razultull View Post
I don't like this. If the visuals are going to be similar to Fallout i will be disappointed. But the timeline for development coincides with the Fallout series which probably means they are going to recycle the engine.

This was only a rumor, I'm hoping that it is not true.
 
#26 ·
Now this is what i have been waiting for. Another year isnt bad if the quality is anywhere NEAR morrowwind. I love bethesda games. Played morrowwind a couple of times through and only faced Ur once. God only another 11 months till this game, will get this for my b-day then if the quality is to be expanded upon by previews and such!
 
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